zxing/cpp/magick/src/MagickBitmapSource.cpp

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/*
* MagickBitmapSource.cpp
* zxing
*
* Copyright 2010 ZXing authors All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "MagickBitmapSource.h"
#include <iostream>
using namespace Magick;
namespace zxing {
MagickBitmapSource::MagickBitmapSource(Image& image) : image_(image) {
width = image.columns();
height = image.rows();
pixel_cache = image.getConstPixels(0, 0, width, height);
}
MagickBitmapSource::~MagickBitmapSource() {
}
int MagickBitmapSource::getWidth() const {
return width;
}
int MagickBitmapSource::getHeight() const {
return height;
}
unsigned char* MagickBitmapSource::getRow(int y, unsigned char* row) {
int width = getWidth();
if (row == NULL) {
row = new unsigned char[width];
}
for (int x = 0; x < width; x++) {
const PixelPacket* p = pixel_cache + y * width + x;
// We assume 16 bit values here
// 0x200 = 1<<9, half an lsb of the result to force rounding
row[x] = (unsigned char)((306 * ((int)p->red >> 8) + 601 * ((int)p->green >> 8) +
117 * ((int)p->blue >> 8) + 0x200) >> 10);
}
return row;
}
/** This is a more efficient implementation. */
unsigned char* MagickBitmapSource::getMatrix() {
int width = getWidth();
int height = getHeight();
unsigned char* matrix = new unsigned char[width*height];
unsigned char* m = matrix;
const Magick::PixelPacket* p = pixel_cache;
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
*m = (unsigned char)((306 * ((int)p->red >> 8) + 601 * ((int)p->green >> 8) +
117 * ((int)p->blue >> 8) + 0x200) >> 10);
m++;
p++;
}
}
return matrix;
}
bool MagickBitmapSource::isRotateSupported() const {
return false;
}
Ref<LuminanceSource> MagickBitmapSource::rotateCounterClockwise() {
//TODO(flyashi): add rotated image support.
/* this segfaults. I tried a few things, none seemed to work. Perhaps the problem is elsewhere? */
/*
Magick::Image rotated(image_);
rotated.modifyImage();
rotated.rotate(90); // Image::rotate takes CCW degrees as an argument
rotated.syncPixels();
return Ref<MagickBitmapSource> (new MagickBitmapSource(rotated));
*/
return Ref<MagickBitmapSource> (NULL);
}
}