zxing/csharp/common/ByteArray.cs

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/*
* Copyright 2008 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
namespace com.google.zxing.common
{
using System;
using System.Text;
/// <summary> A class which wraps a 2D array of bytes. The default usage is signed. If you want to use it as a
/// unsigned container, it's up to you to do byteValue & 0xff at each location.
/// *
/// JAVAPORT: I'm not happy about the argument ordering throughout the file, as I always like to have
/// the horizontal component first, but this is for compatibility with the C++ code. The original
/// code was a 2D array of ints, but since it only ever gets assigned -1, 0, and 1, I'm going to use
/// less memory and go with bytes.
/// *
/// </summary>
/// <author> dswitkin@google.com (Daniel Switkin)
///
/// </author>
public sealed class ByteArray
{
private static int INITIAL_SIZE = 32;
private sbyte[] bytes;
private int Size;
public ByteArray()
{
bytes = null;
this.Size = 0;
}
public ByteArray(int size)
{
bytes = new sbyte[size];
this.Size = size;
}
public ByteArray(sbyte[] byteArray)
{
bytes = byteArray;
this.Size = bytes.Length;
}
/**
* Access an unsigned byte at location index.
* @param index The index in the array to access.
* @return The unsigned value of the byte as an int.
*/
public int at(int index)
{
return bytes[index] & 0xff;
}
public void set(int index, int value)
{
bytes[index] = (sbyte)value;
}
public int size()
{
return Size;
}
public bool empty()
{
return Size == 0;
}
public void appendByte(int value)
{
if (Size == 0 || Size >= bytes.Length)
{
int newSize = Math.Max(INITIAL_SIZE, Size << 1);
reserve(newSize);
}
bytes[Size] = (sbyte)value;
Size++;
}
public void reserve(int capacity)
{
if (bytes == null || bytes.Length < capacity)
{
sbyte[] newArray = new sbyte[capacity];
if (bytes != null)
{
System.Array.Copy(bytes, 0, newArray, 0, bytes.Length);
}
bytes = newArray;
}
}
// Copy count bytes from array source starting at offset.
public void set(sbyte[] source, int offset, int count)
{
bytes = new sbyte[count];
Size = count;
for (int x = 0; x < count; x++)
{
bytes[x] = source[offset + x];
}
}
}
}