zxing/csharp/common/BitArray.cs

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C#
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using System;
using System.Collections;
using System.Text;
/*
* Copyright 2007 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
namespace com.google.zxing.common
{
/// <summary>
/// <p>A simple, fast array of bits, represented compactly by an array of ints internally.</p>
///
/// @author Sean Owen
/// </summary>
public sealed class BitArray
{
private int[] bits;
private int size;
public BitArray()
{
this.size = 0;
this.bits = new int[1];
}
public BitArray(int size)
{
this.size = size;
this.bits = makeArray(size);
}
public int Size
{
get
{
return size;
}
}
public int SizeInBytes
{
get
{
return (size + 7) >> 3;
}
}
private void ensureCapacity(int size)
{
if (size > bits.Length << 5)
{
int[] newBits = makeArray(size);
Array.Copy(bits, 0, newBits, 0, bits.Length);
this.bits = newBits;
}
}
/// <param name="i"> bit to get </param>
/// <returns> true iff bit i is set </returns>
public bool get(int i)
{
return (bits[i >> 5] & (1 << (i & 0x1F))) != 0;
}
/// <summary>
/// Sets bit i.
/// </summary>
/// <param name="i"> bit to set </param>
public void set(int i)
{
bits[i >> 5] |= 1 << (i & 0x1F);
}
/// <summary>
/// Flips bit i.
/// </summary>
/// <param name="i"> bit to set </param>
public void flip(int i)
{
bits[i >> 5] ^= 1 << (i & 0x1F);
}
/// <param name="from"> first bit to check </param>
/// <returns> index of first bit that is set, starting from the given index, or size if none are set
/// at or beyond this given index </returns>
/// <seealso cref= #getNextUnset(int) </seealso>
public int getNextSet(int from)
{
if (from >= size)
{
return size;
}
int bitsOffset = from >> 5;
int currentBits = bits[bitsOffset];
// mask off lesser bits first
currentBits &= ~((1 << (from & 0x1F)) - 1);
while (currentBits == 0)
{
if (++bitsOffset == bits.Length)
{
return size;
}
currentBits = bits[bitsOffset];
}
//int result = (bitsOffset << 5) + int.numberOfTrailingZeros(currentBits);
int result = (bitsOffset << 5) + currentBits.NumberOfTrailingZeros();
return result > size ? size : result;
}
/// <seealso cref= #getNextSet(int) </seealso>
public int getNextUnset(int from)
{
if (from >= size)
{
return size;
}
int bitsOffset = from >> 5;
int currentBits = ~bits[bitsOffset];
// mask off lesser bits first
currentBits &= ~((1 << (from & 0x1F)) - 1);
while (currentBits == 0)
{
if (++bitsOffset == bits.Length)
{
return size;
}
currentBits = ~bits[bitsOffset];
}
//int result = (bitsOffset << 5) + int.numberOfTrailingZeros(currentBits);
int result = (bitsOffset << 5) + currentBits.NumberOfTrailingZeros();
return result > size ? size : result;
}
/// <summary>
/// Sets a block of 32 bits, starting at bit i.
/// </summary>
/// <param name="i"> first bit to set </param>
/// <param name="newBits"> the new value of the next 32 bits. Note again that the least-significant bit
/// corresponds to bit i, the next-least-significant to i+1, and so on. </param>
public void setBulk(int i, int newBits)
{
bits[i >> 5] = newBits;
}
/// <summary>
/// Sets a range of bits.
/// </summary>
/// <param name="start"> start of range, inclusive. </param>
/// <param name="end"> end of range, exclusive </param>
public void setRange(int start, int end)
{
if (end < start)
{
throw new System.ArgumentException();
}
if (end == start)
{
return;
}
end--; // will be easier to treat this as the last actually set bit -- inclusive
int firstInt = start >> 5;
int lastInt = end >> 5;
for (int i = firstInt; i <= lastInt; i++)
{
int firstBit = i > firstInt ? 0 : start & 0x1F;
int lastBit = i < lastInt ? 31 : end & 0x1F;
int mask;
if (firstBit == 0 && lastBit == 31)
{
mask = -1;
}
else
{
mask = 0;
for (int j = firstBit; j <= lastBit; j++)
{
mask |= 1 << j;
}
}
bits[i] |= mask;
}
}
/// <summary>
/// Clears all bits (sets to false).
/// </summary>
public void clear()
{
int max = bits.Length;
for (int i = 0; i < max; i++)
{
bits[i] = 0;
}
}
/// <summary>
/// Efficient method to check if a range of bits is set, or not set.
/// </summary>
/// <param name="start"> start of range, inclusive. </param>
/// <param name="end"> end of range, exclusive </param>
/// <param name="value"> if true, checks that bits in range are set, otherwise checks that they are not set </param>
/// <returns> true iff all bits are set or not set in range, according to value argument </returns>
/// <exception cref="IllegalArgumentException"> if end is less than or equal to start </exception>
public bool isRange(int start, int end, bool value)
{
if (end < start)
{
throw new System.ArgumentException();
}
if (end == start)
{
return true; // empty range matches
}
end--; // will be easier to treat this as the last actually set bit -- inclusive
int firstInt = start >> 5;
int lastInt = end >> 5;
for (int i = firstInt; i <= lastInt; i++)
{
int firstBit = i > firstInt ? 0 : start & 0x1F;
int lastBit = i < lastInt ? 31 : end & 0x1F;
int mask;
if (firstBit == 0 && lastBit == 31)
{
mask = -1;
}
else
{
mask = 0;
for (int j = firstBit; j <= lastBit; j++)
{
mask |= 1 << j;
}
}
// Return false if we're looking for 1s and the masked bits[i] isn't all 1s (that is,
// equals the mask, or we're looking for 0s and the masked portion is not all 0s
if ((bits[i] & mask) != (value ? mask : 0))
{
return false;
}
}
return true;
}
public void appendBit(bool bit)
{
ensureCapacity(size + 1);
if (bit)
{
bits[size >> 5] |= 1 << (size & 0x1F);
}
size++;
}
/// <summary>
/// Appends the least-significant bits, from value, in order from most-significant to
/// least-significant. For example, appending 6 bits from 0x000001E will append the bits
/// 0, 1, 1, 1, 1, 0 in that order.
/// </summary>
public void appendBits(int value, int numBits)
{
if (numBits < 0 || numBits > 32)
{
throw new System.ArgumentException("Num bits must be between 0 and 32");
}
ensureCapacity(size + numBits);
for (int numBitsLeft = numBits; numBitsLeft > 0; numBitsLeft--)
{
appendBit(((value >> (numBitsLeft - 1)) & 0x01) == 1);
}
}
public void appendBitArray(BitArray other)
{
int otherSize = other.size;
ensureCapacity(size + otherSize);
for (int i = 0; i < otherSize; i++)
{
appendBit(other.get(i));
}
}
public void xor(BitArray other)
{
if (bits.Length != other.bits.Length)
{
throw new System.ArgumentException("Sizes don't match");
}
for (int i = 0; i < bits.Length; i++)
{
// The last byte could be incomplete (i.e. not have 8 bits in
// it) but there is no problem since 0 XOR 0 == 0.
bits[i] ^= other.bits[i];
}
}
///
/// <param name="bitOffset"> first bit to start writing </param>
/// <param name="array"> array to write into. Bytes are written most-significant byte first. This is the opposite
/// of the internal representation, which is exposed by <seealso cref="#getBitArray()"/> </param>
/// <param name="offset"> position in array to start writing </param>
/// <param name="numBytes"> how many bytes to write </param>
public void toBytes(int bitOffset, sbyte[] array, int offset, int numBytes)
{
for (int i = 0; i < numBytes; i++)
{
int theByte = 0;
for (int j = 0; j < 8; j++)
{
if (get(bitOffset))
{
theByte |= 1 << (7 - j);
}
bitOffset++;
}
array[offset + i] = (sbyte) theByte;
}
}
/// <returns> underlying array of ints. The first element holds the first 32 bits, and the least
/// significant bit is bit 0. </returns>
public int[] BitArrayBits
{
get
{
return bits;
}
}
/// <summary>
/// Reverses all bits in the array.
/// </summary>
public void reverse()
{
int[] newBits = new int[bits.Length];
int size = this.size;
for (int i = 0; i < size; i++)
{
if (get(size - i - 1))
{
newBits[i >> 5] |= 1 << (i & 0x1F);
}
}
bits = newBits;
}
private static int[] makeArray(int size)
{
return new int[(size + 31) >> 5];
}
public override string ToString()
{
StringBuilder result = new StringBuilder(size);
for (int i = 0; i < size; i++)
{
if ((i & 0x07) == 0)
{
result.Append(' ');
}
result.Append(get(i) ? 'X' : '.');
}
return result.ToString();
}
}
}