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52 lines
1.8 KiB
C#
52 lines
1.8 KiB
C#
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/*
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* Copyright 2008 ZXing authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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namespace com.google.zxing.common
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{
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using System;
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using System.Text;
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/// <summary> A class which wraps a 2D array of bytes. The default usage is signed. If you want to use it as a
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/// unsigned container, it's up to you to do byteValue & 0xff at each location.
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/// *
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/// JAVAPORT: I'm not happy about the argument ordering throughout the file, as I always like to have
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/// the horizontal component first, but this is for compatibility with the C++ code. The original
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/// code was a 2D array of ints, but since it only ever gets assigned -1, 0, and 1, I'm going to use
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/// less memory and go with bytes.
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/// *
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/// </summary>
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/// <author> dswitkin@google.com (Daniel Switkin)
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///
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/// </author>
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public sealed class DetectorResult
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{
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private BitMatrix bits;
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private ResultPoint[] points;
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public DetectorResult(BitMatrix bits, ResultPoint[] points) {
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this.bits = bits;
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this.points = points;
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}
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public BitMatrix getBits() {
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return bits;
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}
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public ResultPoint[] getPoints() {
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return points;
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}
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}
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}
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