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250 lines
7.9 KiB
C#
250 lines
7.9 KiB
C#
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/*
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* Copyright 2009 ZXing authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using Binarizer = com.google.zxing.Binarizer;
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using LuminanceSource = com.google.zxing.LuminanceSource;
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using ReaderException = com.google.zxing.ReaderException;
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namespace com.google.zxing.common
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{
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/// <summary> This Binarizer implementation uses the old ZXing global histogram approach. It is suitable
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/// for low-end mobile devices which don't have enough CPU or memory to use a local thresholding
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/// algorithm. However, because it picks a global black point, it cannot handle difficult shadows
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/// and gradients.
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///
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/// Faster mobile devices and all desktop applications should probably use HybridBinarizer instead.
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///
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/// </summary>
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/// <author> dswitkin@google.com (Daniel Switkin)
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/// </author>
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/// <author> Sean Owen
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/// </author>
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/// <author>www.Redivivus.in (suraj.supekar@redivivus.in) - Ported from ZXING Java Source
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/// </author>
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public class GlobalHistogramBinarizer:Binarizer
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{
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override public BitMatrix BlackMatrix
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{
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// Does not sharpen the data, as this call is intended to only be used by 2D Readers.
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get
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{
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LuminanceSource source = LuminanceSource;
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// Redivivus.in Java to c# Porting update
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// 30/01/2010
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// Added
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// START
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sbyte[] localLuminances;
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//END
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int width = source.Width;
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int height = source.Height;
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BitMatrix matrix = new BitMatrix(width, height);
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// Quickly calculates the histogram by sampling four rows from the image. This proved to be
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// more robust on the blackbox tests than sampling a diagonal as we used to do.
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initArrays(width);
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int[] localBuckets = buckets;
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for (int y = 1; y < 5; y++)
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{
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int row = height * y / 5;
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// Redivivus.in Java to c# Porting update
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// 30/01/2010
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// Commented & Added
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// START
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//sbyte[] localLuminances = source.getRow(row, luminances);
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localLuminances = source.getRow(row, luminances);
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// END
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int right = (width << 2) / 5;
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for (int x = width / 5; x < right; x++)
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{
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int pixel = localLuminances[x] & 0xff;
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localBuckets[pixel >> LUMINANCE_SHIFT]++;
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}
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}
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int blackPoint = estimateBlackPoint(localBuckets);
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// We delay reading the entire image luminance until the black point estimation succeeds.
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// Although we end up reading four rows twice, it is consistent with our motto of
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// "fail quickly" which is necessary for continuous scanning.
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localLuminances = source.Matrix; // Govinda : Removed sbyte []
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for (int y = 0; y < height; y++)
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{
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int offset = y * width;
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for (int x = 0; x < width; x++)
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{
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int pixel = localLuminances[offset + x] & 0xff;
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if (pixel < blackPoint)
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{
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matrix.set_Renamed(x, y);
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}
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}
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}
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return matrix;
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}
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}
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private const int LUMINANCE_BITS = 5;
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//UPGRADE_NOTE: Final was removed from the declaration of 'LUMINANCE_SHIFT '. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1003'"
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private static readonly int LUMINANCE_SHIFT = 8 - LUMINANCE_BITS;
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//UPGRADE_NOTE: Final was removed from the declaration of 'LUMINANCE_BUCKETS '. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1003'"
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private static readonly int LUMINANCE_BUCKETS = 1 << LUMINANCE_BITS;
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private sbyte[] luminances = null;
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private int[] buckets = null;
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public GlobalHistogramBinarizer(LuminanceSource source):base(source)
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{
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}
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// Applies simple sharpening to the row data to improve performance of the 1D Readers.
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public override BitArray getBlackRow(int y, BitArray row)
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{
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LuminanceSource source = LuminanceSource;
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int width = source.Width;
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if (row == null || row.Size < width)
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{
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row = new BitArray(width);
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}
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else
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{
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row.clear();
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}
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initArrays(width);
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sbyte[] localLuminances = source.getRow(y, luminances);
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int[] localBuckets = buckets;
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for (int x = 0; x < width; x++)
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{
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int pixel = localLuminances[x] & 0xff;
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localBuckets[pixel >> LUMINANCE_SHIFT]++;
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}
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int blackPoint = estimateBlackPoint(localBuckets);
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int left = localLuminances[0] & 0xff;
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int center = localLuminances[1] & 0xff;
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for (int x = 1; x < width - 1; x++)
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{
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int right = localLuminances[x + 1] & 0xff;
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// A simple -1 4 -1 box filter with a weight of 2.
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int luminance = ((center << 2) - left - right) >> 1;
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if (luminance < blackPoint)
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{
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row.set_Renamed(x);
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}
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left = center;
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center = right;
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}
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return row;
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}
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public override Binarizer createBinarizer(LuminanceSource source)
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{
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return new GlobalHistogramBinarizer(source);
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}
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private void initArrays(int luminanceSize)
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{
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if (luminances == null || luminances.Length < luminanceSize)
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{
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luminances = new sbyte[luminanceSize];
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}
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if (buckets == null)
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{
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buckets = new int[LUMINANCE_BUCKETS];
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}
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else
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{
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for (int x = 0; x < LUMINANCE_BUCKETS; x++)
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{
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buckets[x] = 0;
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}
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}
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}
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private static int estimateBlackPoint(int[] buckets)
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{
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// Find the tallest peak in the histogram.
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int numBuckets = buckets.Length;
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int maxBucketCount = 0;
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int firstPeak = 0;
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int firstPeakSize = 0;
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for (int x = 0; x < numBuckets; x++)
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{
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if (buckets[x] > firstPeakSize)
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{
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firstPeak = x;
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firstPeakSize = buckets[x];
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}
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if (buckets[x] > maxBucketCount)
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{
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maxBucketCount = buckets[x];
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}
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}
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// Find the second-tallest peak which is somewhat far from the tallest peak.
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int secondPeak = 0;
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int secondPeakScore = 0;
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for (int x = 0; x < numBuckets; x++)
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{
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int distanceToBiggest = x - firstPeak;
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// Encourage more distant second peaks by multiplying by square of distance.
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int score = buckets[x] * distanceToBiggest * distanceToBiggest;
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if (score > secondPeakScore)
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{
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secondPeak = x;
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secondPeakScore = score;
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}
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}
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// Make sure firstPeak corresponds to the black peak.
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if (firstPeak > secondPeak)
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{
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int temp = firstPeak;
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firstPeak = secondPeak;
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secondPeak = temp;
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}
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// If there is too little contrast in the image to pick a meaningful black point, throw rather
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// than waste time trying to decode the image, and risk false positives.
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// TODO: It might be worth comparing the brightest and darkest pixels seen, rather than the
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// two peaks, to determine the contrast.
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if (secondPeak - firstPeak <= numBuckets >> 4)
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{
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throw ReaderException.Instance;
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}
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// Find a valley between them that is low and closer to the white peak.
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int bestValley = secondPeak - 1;
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int bestValleyScore = - 1;
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for (int x = secondPeak - 1; x > firstPeak; x--)
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{
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int fromFirst = x - firstPeak;
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int score = fromFirst * fromFirst * (secondPeak - x) * (maxBucketCount - buckets[x]);
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if (score > bestValleyScore)
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{
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bestValley = x;
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bestValleyScore = score;
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}
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}
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return bestValley << LUMINANCE_SHIFT;
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}
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}
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}
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