mirror of
https://github.com/zxing/zxing.git
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226 lines
7.3 KiB
C#
226 lines
7.3 KiB
C#
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/*
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* Copyright 2008 ZXing authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using ByteMatrix = com.google.zxing.common.ByteMatrix;
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namespace com.google.zxing.qrcode.encoder
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{
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/// <author> satorux@google.com (Satoru Takabayashi) - creator
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/// </author>
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/// <author> dswitkin@google.com (Daniel Switkin) - ported from C++
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/// </author>
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/// <author>www.Redivivus.in (suraj.supekar@redivivus.in) - Ported from ZXING Java Source
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/// </author>
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public sealed class MaskUtil
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{
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private MaskUtil()
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{
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// do nothing
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}
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// Apply mask penalty rule 1 and return the penalty. Find repetitive cells with the same color and
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// give penalty to them. Example: 00000 or 11111.
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public static int applyMaskPenaltyRule1(ByteMatrix matrix)
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{
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return applyMaskPenaltyRule1Internal(matrix, true) + applyMaskPenaltyRule1Internal(matrix, false);
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}
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// Apply mask penalty rule 2 and return the penalty. Find 2x2 blocks with the same color and give
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// penalty to them.
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public static int applyMaskPenaltyRule2(ByteMatrix matrix)
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{
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int penalty = 0;
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sbyte[][] array = matrix.Array;
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int width = matrix.Width;
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int height = matrix.Height;
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for (int y = 0; y < height - 1; ++y)
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{
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for (int x = 0; x < width - 1; ++x)
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{
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int value_Renamed = array[y][x];
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if (value_Renamed == array[y][x + 1] && value_Renamed == array[y + 1][x] && value_Renamed == array[y + 1][x + 1])
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{
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penalty += 3;
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}
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}
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}
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return penalty;
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}
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// Apply mask penalty rule 3 and return the penalty. Find consecutive cells of 00001011101 or
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// 10111010000, and give penalty to them. If we find patterns like 000010111010000, we give
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// penalties twice (i.e. 40 * 2).
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public static int applyMaskPenaltyRule3(ByteMatrix matrix)
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{
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int penalty = 0;
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sbyte[][] array = matrix.Array;
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int width = matrix.Width;
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int height = matrix.Height;
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for (int y = 0; y < height; ++y)
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{
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for (int x = 0; x < width; ++x)
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{
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// Tried to simplify following conditions but failed.
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if (x + 6 < width && array[y][x] == 1 && array[y][x + 1] == 0 && array[y][x + 2] == 1 && array[y][x + 3] == 1 && array[y][x + 4] == 1 && array[y][x + 5] == 0 && array[y][x + 6] == 1 && ((x + 10 < width && array[y][x + 7] == 0 && array[y][x + 8] == 0 && array[y][x + 9] == 0 && array[y][x + 10] == 0) || (x - 4 >= 0 && array[y][x - 1] == 0 && array[y][x - 2] == 0 && array[y][x - 3] == 0 && array[y][x - 4] == 0)))
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{
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penalty += 40;
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}
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if (y + 6 < height && array[y][x] == 1 && array[y + 1][x] == 0 && array[y + 2][x] == 1 && array[y + 3][x] == 1 && array[y + 4][x] == 1 && array[y + 5][x] == 0 && array[y + 6][x] == 1 && ((y + 10 < height && array[y + 7][x] == 0 && array[y + 8][x] == 0 && array[y + 9][x] == 0 && array[y + 10][x] == 0) || (y - 4 >= 0 && array[y - 1][x] == 0 && array[y - 2][x] == 0 && array[y - 3][x] == 0 && array[y - 4][x] == 0)))
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{
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penalty += 40;
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}
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}
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}
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return penalty;
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}
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// Apply mask penalty rule 4 and return the penalty. Calculate the ratio of dark cells and give
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// penalty if the ratio is far from 50%. It gives 10 penalty for 5% distance. Examples:
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// - 0% => 100
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// - 40% => 20
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// - 45% => 10
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// - 50% => 0
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// - 55% => 10
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// - 55% => 20
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// - 100% => 100
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public static int applyMaskPenaltyRule4(ByteMatrix matrix)
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{
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int numDarkCells = 0;
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sbyte[][] array = matrix.Array;
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int width = matrix.Width;
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int height = matrix.Height;
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for (int y = 0; y < height; ++y)
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{
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for (int x = 0; x < width; ++x)
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{
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if (array[y][x] == 1)
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{
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numDarkCells += 1;
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}
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}
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}
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int numTotalCells = matrix.Height * matrix.Width;
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double darkRatio = (double) numDarkCells / numTotalCells;
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//UPGRADE_WARNING: Data types in Visual C# might be different. Verify the accuracy of narrowing conversions. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1042'"
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return System.Math.Abs((int) (darkRatio * 100 - 50)) / 5 * 10;
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}
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// Return the mask bit for "getMaskPattern" at "x" and "y". See 8.8 of JISX0510:2004 for mask
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// pattern conditions.
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public static bool getDataMaskBit(int maskPattern, int x, int y)
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{
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if (!QRCode.isValidMaskPattern(maskPattern))
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{
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throw new System.ArgumentException("Invalid mask pattern");
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}
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int intermediate, temp;
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switch (maskPattern)
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{
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case 0:
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intermediate = (y + x) & 0x1;
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break;
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case 1:
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intermediate = y & 0x1;
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break;
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case 2:
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intermediate = x % 3;
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break;
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case 3:
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intermediate = (y + x) % 3;
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break;
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case 4:
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intermediate = ((SupportClass.URShift(y, 1)) + (x / 3)) & 0x1;
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break;
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case 5:
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temp = y * x;
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intermediate = (temp & 0x1) + (temp % 3);
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break;
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case 6:
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temp = y * x;
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intermediate = (((temp & 0x1) + (temp % 3)) & 0x1);
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break;
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case 7:
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temp = y * x;
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intermediate = (((temp % 3) + ((y + x) & 0x1)) & 0x1);
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break;
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default:
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throw new System.ArgumentException("Invalid mask pattern: " + maskPattern);
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}
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return intermediate == 0;
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}
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// Helper function for applyMaskPenaltyRule1. We need this for doing this calculation in both
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// vertical and horizontal orders respectively.
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private static int applyMaskPenaltyRule1Internal(ByteMatrix matrix, bool isHorizontal)
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{
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int penalty = 0;
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int numSameBitCells = 0;
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int prevBit = - 1;
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// Horizontal mode:
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// for (int i = 0; i < matrix.height(); ++i) {
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// for (int j = 0; j < matrix.width(); ++j) {
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// int bit = matrix.get(i, j);
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// Vertical mode:
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// for (int i = 0; i < matrix.width(); ++i) {
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// for (int j = 0; j < matrix.height(); ++j) {
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// int bit = matrix.get(j, i);
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int iLimit = isHorizontal?matrix.Height:matrix.Width;
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int jLimit = isHorizontal?matrix.Width:matrix.Height;
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sbyte[][] array = matrix.Array;
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for (int i = 0; i < iLimit; ++i)
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{
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for (int j = 0; j < jLimit; ++j)
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{
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int bit = isHorizontal?array[i][j]:array[j][i];
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if (bit == prevBit)
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{
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numSameBitCells += 1;
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// Found five repetitive cells with the same color (bit).
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// We'll give penalty of 3.
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if (numSameBitCells == 5)
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{
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penalty += 3;
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}
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else if (numSameBitCells > 5)
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{
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// After five repetitive cells, we'll add the penalty one
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// by one.
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penalty += 1;
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}
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}
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else
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{
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numSameBitCells = 1; // Include the cell itself.
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prevBit = bit;
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}
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}
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numSameBitCells = 0; // Clear at each row/column.
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}
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return penalty;
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}
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}
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}
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