mirror of
https://github.com/zxing/zxing.git
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131 lines
3.3 KiB
C#
131 lines
3.3 KiB
C#
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/*
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* Copyright 2008 ZXing authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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namespace com.google.zxing.common
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{
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/// <summary> A class which wraps a 2D array of bytes. The default usage is signed. If you want to use it as a
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/// unsigned container, it's up to you to do byteValue & 0xff at each location.
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///
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/// JAVAPORT: The original code was a 2D array of ints, but since it only ever gets assigned
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/// -1, 0, and 1, I'm going to use less memory and go with bytes.
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///
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/// </summary>
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/// <author> dswitkin@google.com (Daniel Switkin)
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/// </author>
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/// <author>www.Redivivus.in (suraj.supekar@redivivus.in) - Ported from ZXING Java Source
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/// </author>
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public sealed class ByteMatrix
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{
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public int Height
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{
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get
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{
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return height;
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}
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}
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public int Width
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{
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get
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{
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return width;
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}
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}
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public sbyte[][] Array
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{
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get
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{
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return bytes;
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}
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}
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//UPGRADE_NOTE: Final was removed from the declaration of 'bytes '. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1003'"
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private sbyte[][] bytes;
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//UPGRADE_NOTE: Final was removed from the declaration of 'width '. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1003'"
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private int width;
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//UPGRADE_NOTE: Final was removed from the declaration of 'height '. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1003'"
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private int height;
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public ByteMatrix(int width, int height)
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{
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bytes = new sbyte[height][];
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for (int i = 0; i < height; i++)
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{
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bytes[i] = new sbyte[width];
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}
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this.width = width;
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this.height = height;
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}
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public sbyte get_Renamed(int x, int y)
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{
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return bytes[y][x];
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}
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public void set_Renamed(int x, int y, sbyte value_Renamed)
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{
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bytes[y][x] = value_Renamed;
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}
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public void set_Renamed(int x, int y, int value_Renamed)
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{
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bytes[y][x] = (sbyte) value_Renamed;
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}
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public void clear(sbyte value_Renamed)
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{
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for (int y = 0; y < height; ++y)
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{
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for (int x = 0; x < width; ++x)
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{
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bytes[y][x] = value_Renamed;
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}
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}
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}
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public override System.String ToString()
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{
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System.Text.StringBuilder result = new System.Text.StringBuilder(2 * width * height + 2);
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for (int y = 0; y < height; ++y)
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{
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for (int x = 0; x < width; ++x)
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{
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switch (bytes[y][x])
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{
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case 0:
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result.Append(" 0");
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break;
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case 1:
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result.Append(" 1");
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break;
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default:
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result.Append(" ");
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break;
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}
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}
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result.Append('\n');
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}
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return result.ToString();
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}
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}
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}
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