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Port back speedup to C++ from rev 2174
git-svn-id: https://zxing.googlecode.com/svn/trunk@2176 59b500cc-1b3d-0410-9834-0bbf25fbcc57
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@ -45,6 +45,7 @@ public final class HybridBinarizer extends GlobalHistogramBinarizer {
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private static final int BLOCK_SIZE = 1 << BLOCK_SIZE_POWER;
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private static final int BLOCK_SIZE_MASK = BLOCK_SIZE - 1;
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private static final int MINIMUM_DIMENSION = BLOCK_SIZE * 5;
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private static final int MIN_DYNAMIC_RANGE = 24;
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private BitMatrix matrix;
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@ -158,6 +159,7 @@ public final class HybridBinarizer extends GlobalHistogramBinarizer {
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for (int xx = 0; xx < BLOCK_SIZE; xx++) {
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int pixel = luminances[offset + xx] & 0xFF;
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sum += pixel;
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// still looking for good contrast
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if (pixel < min) {
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min = pixel;
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}
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@ -165,11 +167,20 @@ public final class HybridBinarizer extends GlobalHistogramBinarizer {
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max = pixel;
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}
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}
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// short-circuit min/max tests once dynamic range is met
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if (max - min > MIN_DYNAMIC_RANGE) {
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// finish the rest of the rows quickly
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for (yy++, offset += width; yy < BLOCK_SIZE; yy++, offset += width) {
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for (int xx = 0; xx < BLOCK_SIZE; xx++) {
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sum += luminances[offset + xx] & 0xFF;
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}
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}
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}
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}
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// The default estimate is the average of the values in the block.
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int average = sum >> 6;
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if (max - min <= 24) {
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int average = sum >> (BLOCK_SIZE_POWER * 2);
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if (max - min <= MIN_DYNAMIC_RANGE) {
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// If variation within the block is low, assume this is a block with only light or only
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// dark pixels. In that case we do not want to use the average, as it would divide this
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// low contrast area into black and white pixels, essentially creating data out of noise.
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