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Improved bounds-checking and point-nudging logic in GridSampler. We should check more than endpoints.
git-svn-id: https://zxing.googlecode.com/svn/trunk@317 59b500cc-1b3d-0410-9834-0bbf25fbcc57
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@ -68,7 +68,7 @@ public final class AndroidGraphicsGridSampler extends GridSampler {
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transformMatrix.mapPoints(points);
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// Quick check to see if points transformed to something inside the image;
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// sufficent to check the endpoints
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checkEndpoint(image, points);
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checkAndNudgePoints(image, points);
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for (int j = 0; j < max; j += 2) {
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if (image.isBlack((int) points[j], (int) points[j + 1])) {
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// Black(-ish) pixel
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@ -51,7 +51,7 @@ public final class DefaultGridSampler extends GridSampler {
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transform.transformPoints(points);
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// Quick check to see if points transformed to something inside the image;
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// sufficent to check the endpoints
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checkEndpoint(image, points);
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checkAndNudgePoints(image, points);
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for (int j = 0; j < max; j += 2) {
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if (image.isBlack((int) points[j], (int) points[j + 1])) {
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// Black(-ish) pixel
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@ -98,40 +98,69 @@ public abstract class GridSampler {
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/**
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* <p>Checks a set of points that have been transformed to sample points on an image against
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* the image's dimensions to see if the endpoints are even within the image.
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* This method actually only checks the endpoints since the points are assumed to lie
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* on a line.</p>
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* the image's dimensions to see if the point are even within the image.</p>
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*
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* <p>This method will actually "nudge" the endpoints back onto the image if they are found to be barely
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* (less than 1 pixel) off the image. This accounts for imperfect detection of finder patterns in an image
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* where the QR Code runs all the way to the image border.</p>
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*
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* <p>For efficiency, the method will check points from either end of the line until one is found
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* to be within the image. Because the set of points are assumed to be linear, this is valid.</p>
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*
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* @param image image into which the points should map
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* @param points actual points in x1,y1,...,xn,yn form
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* @throws ReaderException if an endpoint is lies outside the image boundaries
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*/
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protected static void checkEndpoint(MonochromeBitmapSource image, float[] points) throws ReaderException {
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protected static void checkAndNudgePoints(MonochromeBitmapSource image, float[] points) throws ReaderException {
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int width = image.getWidth();
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int height = image.getHeight();
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checkOneEndpoint(points, 0, width, height);
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checkOneEndpoint(points, points.length - 2, width, height);
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}
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private static void checkOneEndpoint(float[] points, int offset, int width, int height) throws ReaderException {
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int x = (int) points[offset];
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int y = (int) points[offset + 1];
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if (x < -1 || x > width || y < -1 || y > height) {
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throw new ReaderException("Transformed point out of bounds at " + x + ',' + y);
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// Check and nudge points from start until we see some that are OK:
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boolean nudged = true;
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for (int offset = 0; offset < points.length && nudged; offset += 2) {
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int x = (int) points[offset];
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int y = (int) points[offset + 1];
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if (x < -1 || x > width || y < -1 || y > height) {
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throw new ReaderException("Transformed point out of bounds at " + x + ',' + y);
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}
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nudged = false;
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if (x == -1) {
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points[offset] = 0.0f;
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nudged = true;
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} else if (x == width) {
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points[offset] = width - 1;
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nudged = true;
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}
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if (y == -1) {
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points[offset + 1] = 0.0f;
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nudged = true;
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} else if (y == height) {
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points[offset + 1] = height - 1;
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nudged = true;
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}
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}
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if (x == -1) {
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points[offset] = 0.0f;
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} else if (x == width) {
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points[offset] = width - 1;
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}
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if (y == -1) {
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points[offset + 1] = 0.0f;
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} else if (y == height) {
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points[offset + 1] = height - 1;
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// Check and nudge points from end:
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nudged = true;
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for (int offset = points.length - 2; offset >= 0 && nudged; offset -= 2) {
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int x = (int) points[offset];
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int y = (int) points[offset + 1];
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if (x < -1 || x > width || y < -1 || y > height) {
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throw new ReaderException("Transformed point out of bounds at " + x + ',' + y);
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}
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nudged = false;
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if (x == -1) {
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points[offset] = 0.0f;
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nudged = true;
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} else if (x == width) {
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points[offset] = width - 1;
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nudged = true;
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}
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if (y == -1) {
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points[offset + 1] = 0.0f;
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nudged = true;
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} else if (y == height) {
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points[offset + 1] = height - 1;
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nudged = true;
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}
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}
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}
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