diff --git a/actionscript/core/src/com/google/zxing/aztec/decoder/Decoder.as b/actionscript/core/src/com/google/zxing/aztec/decoder/Decoder.as
new file mode 100644
index 000000000..c2a02cd93
--- /dev/null
+++ b/actionscript/core/src/com/google/zxing/aztec/decoder/Decoder.as
@@ -0,0 +1,469 @@
+/*
+ * Copyright 2010 ZXing authors
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.google.zxing.aztec.decoder
+{
+
+ import com.google.zxing.FormatException;
+ import com.google.zxing.aztec.AztecDetectorResult;
+ import com.google.zxing.common.BitMatrix;
+ import com.google.zxing.common.DecoderResult;
+ import com.google.zxing.common.flexdatatypes.StringBuilder;
+ import com.google.zxing.common.reedsolomon.GenericGF;
+ import com.google.zxing.common.reedsolomon.ReedSolomonDecoder;
+ import com.google.zxing.common.reedsolomon.ReedSolomonException;
+
+ /**
+ *
The main class which implements Aztec Code decoding -- as opposed to locating and extracting
+ * the Aztec Code from an image.
+ *
+ * @author David Olivier
+ */
+ public class Decoder
+ {
+
+ private static var UPPER:int = 0;
+ private static var LOWER:int = 1;
+ private static var MIXED:int = 2;
+ private static var DIGIT:int = 3;
+ private static var PUNCT:int = 4;
+ private static var BINARY:int = 5;
+
+ private static var NB_BITS_COMPACT:Array = [0, 104, 240, 408, 608];
+
+ private static var NB_BITS:Array = [
+ 0, 128, 288, 480, 704, 960, 1248, 1568, 1920, 2304, 2720, 3168, 3648, 4160, 4704, 5280, 5888, 6528,
+ 7200, 7904, 8640, 9408, 10208, 11040, 11904, 12800, 13728, 14688, 15680, 16704, 17760, 18848, 19968
+ ];
+
+ private static var NB_DATABLOCK_COMPACT:Array = [
+ 0, 17, 40, 51, 76
+ ];
+
+ private static var NB_DATABLOCK:Array = [
+ 0, 21, 48, 60, 88, 120, 156, 196, 240, 230, 272, 316, 364, 416, 470, 528, 588, 652, 720, 790, 864,
+ 940, 1020, 920, 992, 1066, 1144, 1224, 1306, 1392, 1480, 1570, 1664
+ ];
+
+ private static var UPPER_TABLE:Array = [
+ "CTRL_PS", " ", "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P",
+ "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z", "CTRL_LL", "CTRL_ML", "CTRL_DL", "CTRL_BS"
+ ];
+
+ private static var LOWER_TABLE:Array = [
+ "CTRL_PS", " ", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p",
+ "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "CTRL_US", "CTRL_ML", "CTRL_DL", "CTRL_BS"
+ ];
+
+ private static var MIXED_TABLE:Array = [
+ "CTRL_PS", " ", "\1", "\2", "\3", "\4", "\5", "\6", "\7", "\b", "\t", "\n",
+ "\13", "\f", "\r", "\33", "\34", "\35", "\36", "\37", "@", "\\", "^", "_",
+ "`", "|", "~", "\177", "CTRL_LL", "CTRL_UL", "CTRL_PL", "CTRL_BS"
+ ];
+
+ private static var PUNCT_TABLE:Array = [
+ "", "\r", "\r\n", ". ", ", ", ": ", "!", "\"", "#", "$", "%", "&", "'", "(", ")",
+ "*", "+", ",", "-", ".", "/", ":", ";", "<", "=", ">", "?", "[", "]", "{", "}", "CTRL_UL"
+ ];
+
+ private static var DIGIT_TABLE:Array = [
+ "CTRL_PS", " ", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", ",", ".", "CTRL_UL", "CTRL_US"
+ ];
+
+ private var numCodewords:int;
+ private var codewordSize:int;
+ private var ddata:AztecDetectorResult;
+ private var invertedBitCount:int;
+
+ public function decode( detectorResult:AztecDetectorResult):DecoderResult {
+ ddata = detectorResult;
+ var matrix:BitMatrix = detectorResult.getBits();
+
+ if (!ddata.isCompact()) {
+ matrix = removeDashedLines(ddata.getBits());
+ }
+
+ var rawbits:Array = extractBits(matrix);
+ var rawbitsString:String = "";for(var k:int=0;k correctedBits.length) {
+ throw FormatException.getFormatInstance();
+ }
+
+ var lastTable:int = UPPER;
+ var table:int = UPPER;
+ var startIndex:int = 0;
+ var result:StringBuilder = new StringBuilder(20);
+ var end:Boolean = false;
+ var shift:Boolean = false;
+ var switchShift:Boolean = false;
+
+ while (!end) {
+
+ if (shift) {
+ // the table is for the next character only
+ switchShift = true;
+ } else {
+ // save the current table in case next one is a shift
+ lastTable = table;
+ }
+
+ var code:int;
+ switch (table) {
+ case BINARY:
+ if (endIndex - startIndex < 8) {
+ end = true;
+ break;
+ }
+ code = readCode(correctedBits, startIndex, 8);
+ startIndex += 8;
+
+ result.Append(String.fromCharCode(code));
+ break;
+
+ default:
+ var size:int = 5;
+
+ if (table == DIGIT) {
+ size = 4;
+ }
+
+ if (endIndex - startIndex < size) {
+ end = true;
+ break;
+ }
+
+ code = readCode(correctedBits, startIndex, size);
+ startIndex += size;
+
+ var str:String = getCharacter(table, code);
+ if (str.substr(0,5) == "CTRL_") {
+ // Table changes
+ table = getTable(str.charAt(5));
+
+ if (str.charAt(6) == 'S') {
+ shift = true;
+ }
+ } else {
+ result.Append(str);
+ }
+
+ break;
+ }
+
+ if (switchShift) {
+ table = lastTable;
+ shift = false;
+ switchShift = false;
+ }
+
+ }
+ return result.ToString();
+ }
+
+
+ /**
+ * gets the table corresponding to the char passed
+ */
+ private static function getTable(t:String):int {
+ var table:int = UPPER;
+
+ switch (t) {
+ case 'U':
+ table = UPPER;
+ break;
+ case 'L':
+ table = LOWER;
+ break;
+ case 'P':
+ table = PUNCT;
+ break;
+ case 'M':
+ table = MIXED;
+ break;
+ case 'D':
+ table = DIGIT;
+ break;
+ case 'B':
+ table = BINARY;
+ break;
+ }
+
+ return table;
+ }
+
+ /**
+ *
+ * Gets the character (or string) corresponding to the passed code in the given table
+ *
+ * @param table the table used
+ * @param code the code of the character
+ */
+ private static function getCharacter(table:int, code:int):String {
+ switch (table) {
+ case UPPER:
+ return UPPER_TABLE[code];
+ case LOWER:
+ return LOWER_TABLE[code];
+ case MIXED:
+ return MIXED_TABLE[code];
+ case PUNCT:
+ return PUNCT_TABLE[code];
+ case DIGIT:
+ return DIGIT_TABLE[code];
+ default:
+ return "";
+ }
+ }
+
+ /**
+ *
+ * performs RS error correction on an array of bits
+ *
+ * @return the corrected array
+ * @throws FormatException if the input contains too many errors
+ */
+ private function correctBits(rawbits:Array):Array {
+ var gf:GenericGF;
+
+ if (ddata.getNbLayers() <= 2) {
+ codewordSize = 6;
+ gf = GenericGF.AZTEC_DATA_6;
+ } else if (ddata.getNbLayers() <= 8) {
+ codewordSize = 8;
+ gf = GenericGF.AZTEC_DATA_8;
+ } else if (ddata.getNbLayers() <= 22) {
+ codewordSize = 10;
+ gf = GenericGF.AZTEC_DATA_10;
+ } else {
+ codewordSize = 12;
+ gf = GenericGF.AZTEC_DATA_12;
+
+ }
+
+ var numDataCodewords:int = ddata.getNbDatablocks();
+ var numECCodewords:int;
+ var offset:int;
+
+ if (ddata.isCompact()) {
+ offset = NB_BITS_COMPACT[ddata.getNbLayers()] - numCodewords*codewordSize;
+ numECCodewords = NB_DATABLOCK_COMPACT[ddata.getNbLayers()] - numDataCodewords;
+ } else {
+ offset = NB_BITS[ddata.getNbLayers()] - numCodewords*codewordSize;
+ numECCodewords = NB_DATABLOCK[ddata.getNbLayers()] - numDataCodewords;
+ }
+
+ var dataWords:Array = new Array(numCodewords);
+ for (var m:int=0;m= flag) {
+ // flag++;
+ //}
+ }
+
+ try {
+ var rsDecoder:ReedSolomonDecoder = new ReedSolomonDecoder(gf);
+ rsDecoder.decode(dataWords, numECCodewords);
+ } catch (rse:ReedSolomonException ) {
+ throw FormatException.getFormatInstance();
+ }
+
+ offset = 0;
+ invertedBitCount = 0;
+
+ var correctedBits:Array = new Array(numDataCodewords*codewordSize);
+ for(var z:int=0;z<(numDataCodewords*codewordSize);z++) {correctedBits[z] = 0; }
+
+ for (var i:int = 0; i < numDataCodewords; i ++) {
+
+ var seriesColor:Boolean = false;
+ var seriesCount:int = 0;
+ var _flag:int = 1 << (codewordSize - 1);
+
+ for (var j:int = 0; j < codewordSize; j++) {
+
+ var color:Boolean = (dataWords[i] & _flag) == _flag;
+
+ if (seriesCount == codewordSize - 1) {
+
+ if (color == seriesColor) {
+ //bit must be inverted
+ throw FormatException.getFormatInstance();
+ }
+
+ seriesColor = false;
+ seriesCount = 0;
+ offset++;
+ invertedBitCount++;
+ } else {
+
+ if (seriesColor == color) {
+ seriesCount++;
+ } else {
+ seriesCount = 1;
+ seriesColor = color;
+ }
+
+ correctedBits[i * codewordSize + j - offset] = color;
+
+ }
+
+ _flag >>>= 1;
+ }
+ }
+
+ return correctedBits;
+ }
+
+ /**
+ *
+ * Gets the array of bits from an Aztec Code matrix
+ *
+ * @return the array of bits
+ * @throws FormatException if the matrix is not a valid aztec code
+ */
+ private function extractBits(matrix:BitMatrix ):Array {
+
+ var rawbits:Array;
+ if (ddata.isCompact()) {
+ if (ddata.getNbLayers() > NB_BITS_COMPACT.length) {
+ throw FormatException.getFormatInstance();
+ }
+ rawbits = new Array(NB_BITS_COMPACT[ddata.getNbLayers()]);
+ numCodewords = NB_DATABLOCK_COMPACT[ddata.getNbLayers()];
+ } else {
+ if (ddata.getNbLayers() > NB_BITS.length) {
+ throw FormatException.getFormatInstance();
+ }
+ rawbits = new Array(NB_BITS[ddata.getNbLayers()]);
+ numCodewords = NB_DATABLOCK[ddata.getNbLayers()];
+ }
+
+ var layer:int = ddata.getNbLayers();
+ var size:int = matrix.getHeight();
+ var rawbitsOffset:int = 0;
+ var matrixOffset:int = 0;
+
+ while (layer != 0) {
+
+ var flip:int = 0;
+ for (var i:int = 0; i < 2*size - 4; i++)
+ {
+ rawbits[rawbitsOffset+i] = matrix._get(matrixOffset + flip, matrixOffset + int(i/2));
+ rawbits[rawbitsOffset+2*size - 4 + i] = matrix._get(matrixOffset + int(i/2), matrixOffset + size-1-flip);
+ flip = int((flip + 1)%2);
+ }
+
+ flip = 0;
+ for (i = 2*size+1; i > 5; i--) {
+ rawbits[rawbitsOffset+4*size - 8 + (2*size-i) + 1] = matrix._get(matrixOffset + size-1-flip, matrixOffset + int(i/2) - 1);
+ rawbits[rawbitsOffset+6*size - 12 + (2*size-i) + 1] = matrix._get(matrixOffset + int(i/2) - 1, matrixOffset + flip);
+ flip = int((flip + 1)%2);
+ }
+
+ matrixOffset += 2;
+ rawbitsOffset += 8*size-16;
+ layer--;
+ size -= 4;
+ }
+
+ return rawbits;
+ }
+
+
+ /**
+ * Transforms an Aztec code matrix by removing the control dashed lines
+ */
+ private static function removeDashedLines(matrix:BitMatrix):BitMatrix
+ {
+
+ var nbDashed:int = 1+ 2* int(int((matrix.getWidth() - 1)/2) / 16); // Bas : int casts added to make calculation the same as Java
+ var newMatrix:BitMatrix = new BitMatrix(matrix.getWidth() - nbDashed, matrix.getHeight() - nbDashed);
+
+ var nx:int = 0;
+
+ for (var x:int = 0; x < matrix.getWidth(); x++) {
+ var term1:int = int(int((int(matrix.getWidth() / 2)) - x)%16);
+ if (term1 == 0) {
+ continue;
+ }
+
+ var ny:int = 0;
+ for (var y:int = 0; y < matrix.getHeight(); y++) {
+ var term2:int = int(int((int(matrix.getWidth() / 2)) - y)%16);
+ if (term2 == 0) {
+ continue;
+ }
+
+ if (matrix._get(x, y))
+ {
+ newMatrix._set(nx, ny);
+ }
+ ny++;
+ }
+ nx++;
+ }
+
+ return newMatrix;
+ }
+
+ /**
+ * Reads a code of given length and at given index in an array of bits
+ */
+ private static function readCode(rawbits:Array, startIndex:int, length:int):int {
+ var res:int = 0;
+
+ for (var i:int = startIndex; i < startIndex + length; i++) {
+ res <<= 1;
+ if (rawbits[i]) {
+ res++;
+ }
+ }
+
+ return res;
+ }
+
+}
+}
diff --git a/actionscript/core/src/com/google/zxing/aztec/detector/Detector.as b/actionscript/core/src/com/google/zxing/aztec/detector/Detector.as
new file mode 100644
index 000000000..c4b6dc245
--- /dev/null
+++ b/actionscript/core/src/com/google/zxing/aztec/detector/Detector.as
@@ -0,0 +1,655 @@
+/*
+ * Copyright 2010 ZXing authors
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.google.zxing.aztec.detector
+{
+ import com.google.zxing.common.detector.WhiteRectangleDetector;
+
+ public class Detector
+ {
+
+ import com.google.zxing.NotFoundException;
+ import com.google.zxing.ResultPoint;
+ import com.google.zxing.aztec.AztecDetectorResult;
+ import com.google.zxing.common.BitMatrix;
+ import com.google.zxing.common.GridSampler;
+ //import com.google.zxing.common.detector.WhiteRectangleDetector;
+ import com.google.zxing.common.reedsolomon.GenericGF;
+ import com.google.zxing.common.reedsolomon.GenericGFPoly;
+ import com.google.zxing.common.reedsolomon.ReedSolomonDecoder;
+ import com.google.zxing.common.reedsolomon.ReedSolomonException;
+ import com.google.zxing.aztec.Point;
+
+ /**
+ * Encapsulates logic that can detect an Aztec Code in an image, even if the Aztec Code
+ * is rotated or skewed, or partially obscured.
+ *
+ * @author David Olivier
+ */
+
+
+ private var image:BitMatrix;
+
+ private var compact:Boolean;
+ private var nbLayers:int;
+ private var nbDataBlocks:int;
+ private var nbCenterLayers:int;
+ private var shift:int;
+
+ public function Detector(image:BitMatrix)
+ {
+ this.image = image;
+ }
+
+ /**
+ * Detects an Aztec Code in an image.
+ *
+ * @return {@link AztecDetectorResult} encapsulating results of detecting an Aztec Code
+ * @throws NotFoundException if no Aztec Code can be found
+ */
+ public function detect():AztecDetectorResult
+ {
+
+ // 1. Get the center of the aztec matrix
+ var pCenter:Point = getMatrixCenter();
+
+ // 2. Get the corners of the center bull's eye
+ var bullEyeCornerPoints:Array = getBullEyeCornerPoints(pCenter);
+
+ // 3. Get the size of the matrix from the bull's eye
+ extractParameters(bullEyeCornerPoints);
+
+ // 4. Get the corners of the matrix
+ var corners:Array = getMatrixCornerPoints(bullEyeCornerPoints);
+
+ // 5. Sample the grid
+ var bits:BitMatrix = sampleGrid(image, corners[shift%4], corners[(shift+3)%4], corners[(shift+2)%4], corners[(shift+1)%4]);
+// tot hier correct
+ return new AztecDetectorResult(bits, corners, compact, nbDataBlocks, nbLayers);
+ }
+
+ /**
+ * Extracts the number of data layers and data blocks from the layer around the bull's eye
+ *
+ * @param bullEyeCornerPoints the array of bull's eye corners
+ * @throws NotFoundException in case of too many errors or invalid parameters
+ */
+ public function extractParameters(bullEyeCornerPoints:Array ):void
+ {
+
+ // Get the bits around the bull's eye
+ var resab:Array = sampleLine(bullEyeCornerPoints[0], bullEyeCornerPoints[1], 2*nbCenterLayers+1);
+ var resbc:Array = sampleLine(bullEyeCornerPoints[1], bullEyeCornerPoints[2], 2*nbCenterLayers+1);
+ var rescd:Array = sampleLine(bullEyeCornerPoints[2], bullEyeCornerPoints[3], 2*nbCenterLayers+1);
+ var resda:Array = sampleLine(bullEyeCornerPoints[3], bullEyeCornerPoints[0], 2*nbCenterLayers+1);
+
+ // Determine the orientation of the matrix
+ if (resab[0] && resab[2 * nbCenterLayers])
+ {
+ shift = 0;
+ }
+ else if (resbc[0] && resbc[2 * nbCenterLayers])
+ {
+ shift = 1;
+ }
+ else if (rescd[0] && rescd[2 * nbCenterLayers])
+ {
+ shift = 2;
+ }
+ else if (resda[0] && resda[2 * nbCenterLayers])
+ {
+ shift = 3;
+ }
+ else
+ {
+ throw NotFoundException.getNotFoundInstance();
+ }
+
+ //d a
+ //
+ //c b
+
+ // Flatten the bits in a single array
+ var parameterData:Array;
+ var shiftedParameterData:Array;
+ if (compact)
+ {
+ shiftedParameterData = new Array();
+ for (var i:int = 0; i < 7; i++)
+ {
+ shiftedParameterData[i] = resab[2+i];
+ shiftedParameterData[i+7] = resbc[2+i];
+ shiftedParameterData[i+14] = rescd[2+i];
+ shiftedParameterData[i+21] = resda[2+i];
+ }
+
+ parameterData = new Array();
+ for (var iiii:int = 0; iiii < 28; iiii++)
+ {
+ parameterData[iiii] = shiftedParameterData[(iiii+shift*7)%28];
+ }
+ }
+ else
+ {
+ shiftedParameterData = new Array();
+ for (var iii:int = 0; iii < 11; iii++)
+ {
+ if (iii < 5)
+ {
+ shiftedParameterData[iii] = resab[2+iii];
+ shiftedParameterData[iii+10] = resbc[2+iii];
+ shiftedParameterData[iii+20] = rescd[2+iii];
+ shiftedParameterData[iii+30] = resda[2+iii];
+ }
+ if (iii > 5)
+ {
+ shiftedParameterData[iii-1] = resab[2+iii];
+ shiftedParameterData[iii+10-1] = resbc[2+iii];
+ shiftedParameterData[iii+20-1] = rescd[2+iii];
+ shiftedParameterData[iii+30-1] = resda[2+iii];
+ }
+ }
+
+ parameterData = new Array();
+ for (var ij:int = 0; ij < 40; ij++)
+ {
+ parameterData[ij] = shiftedParameterData[int((ij+shift*10)%40)];
+ }
+ }
+
+ // corrects the error using RS algorithm
+ correctParameterData(parameterData, compact);
+
+ // gets the parameters from the bit array
+ getParameters(parameterData);
+ }
+
+ /**
+ *
+ * Gets the Aztec code corners from the bull's eye corners and the parameters
+ *
+ * @param bullEyeCornerPoints the array of bull's eye corners
+ * @return the array of aztec code corners
+ * @throws NotFoundException if the corner points do not fit in the image
+ */
+ private function getMatrixCornerPoints(bullEyeCornerPoints:Array):Array
+ {
+
+ var ratio:Number = (2 * nbLayers + (nbLayers > 4 ? 1 : 0) + int((nbLayers - 4) / 8)) / (2.0 * nbCenterLayers);//BAS : added int cast in order to do the same calculation as Java
+
+ var dx:int = bullEyeCornerPoints[0].x-bullEyeCornerPoints[2].x;
+ dx+=dx>0?1:-1;
+ var dy:int = bullEyeCornerPoints[0].y-bullEyeCornerPoints[2].y;
+ dy+=dy>0?1:-1;
+
+ var targetcx:int = round(bullEyeCornerPoints[2].x-ratio*dx);
+ var targetcy:int = round(bullEyeCornerPoints[2].y-ratio*dy);
+
+ var targetax:int = round(bullEyeCornerPoints[0].x+ratio*dx);
+ var targetay:int = round(bullEyeCornerPoints[0].y+ratio*dy);
+
+ dx = bullEyeCornerPoints[1].x-bullEyeCornerPoints[3].x;
+ dx+=dx>0?1:-1;
+ dy = bullEyeCornerPoints[1].y-bullEyeCornerPoints[3].y;
+ dy+=dy>0?1:-1;
+
+ var targetdx:int = round(bullEyeCornerPoints[3].x-ratio*dx);
+ var targetdy:int = round(bullEyeCornerPoints[3].y-ratio*dy);
+ var targetbx:int = round(bullEyeCornerPoints[1].x+ratio*dx);
+ var targetby:int = round(bullEyeCornerPoints[1].y+ratio*dy);
+
+ if (!isValid(targetax, targetay) || !isValid(targetbx, targetby) || !isValid(targetcx, targetcy) || !isValid(targetdx, targetdy))
+ {
+ throw NotFoundException.getNotFoundInstance();
+ }
+
+ return new Array(new ResultPoint(targetax, targetay), new ResultPoint(targetbx, targetby), new ResultPoint(targetcx, targetcy), new ResultPoint(targetdx, targetdy));
+ }
+
+ /**
+ *
+ * Corrects the parameter bits using Reed-Solomon algorithm
+ *
+ * @param parameterData paremeter bits
+ * @param compact true if this is a compact Aztec code
+ * @throws NotFoundException if the array contains too many errors
+ */
+ private static function correctParameterData(parameterData:Array, compact:Boolean):void
+ {
+
+ var numCodewords:int;
+ var numDataCodewords:int;
+
+ if (compact) {
+ numCodewords = 7;
+ numDataCodewords = 2;
+ } else {
+ numCodewords = 10;
+ numDataCodewords = 4;
+ }
+
+ var numECCodewords:int = numCodewords - numDataCodewords;
+ var parameterWords:Array = new Array(numCodewords);//new int[numCodewords];
+ for(var m:int=0;m Finds the corners of a bull-eye centered on the passed point
+ *
+ * @param pCenter Center point
+ * @return The corners of the bull-eye
+ * @throws NotFoundException If no valid bull-eye can be found
+ */
+ private function getBullEyeCornerPoints(pCenter:Point ):Array
+ {
+
+ var pina:Point = pCenter;
+ var pinb:Point = pCenter;
+ var pinc:Point = pCenter;
+ var pind:Point = pCenter;
+
+ var color:Boolean = true;
+
+ for (nbCenterLayers = 1; nbCenterLayers < 9; nbCenterLayers++) {
+ var pouta:Point = getFirstDifferent(pina, color, 1, -1);
+ var poutb:Point = getFirstDifferent(pinb, color, 1, 1);
+ var poutc:Point = getFirstDifferent(pinc, color, -1, 1);
+ var poutd:Point = getFirstDifferent(pind, color, -1, -1);
+
+ //d a
+ //
+ //c b
+
+ if (nbCenterLayers>2) {
+ var q:Number = distance(poutd, pouta)*nbCenterLayers/(distance(pind, pina)*(nbCenterLayers+2));
+ if ( q < 0.75 || q > 1.25 || !isWhiteOrBlackRectangle(pouta, poutb, poutc, poutd)) {
+ break;
+ }
+ }
+
+ pina = pouta;
+ pinb = poutb;
+ pinc = poutc;
+ pind = poutd;
+
+ color = !color;
+ }
+
+ if (nbCenterLayers != 5 && nbCenterLayers != 7)
+ {
+ throw NotFoundException.getNotFoundInstance();
+ }
+
+ compact = nbCenterLayers==5;
+
+ var ratio:Number = 0.75*2/(2*nbCenterLayers-3);
+
+ var dx:int = pina.x-pinc.x;
+ var dy:int = pina.y-pinc.y;
+ var targetcx:int = round(pinc.x-ratio*dx);
+ var targetcy:int = round(pinc.y-ratio*dy);
+ var targetax:int = round(pina.x+ratio*dx);
+ var targetay:int = round(pina.y+ratio*dy);
+
+ dx = pinb.x-pind.x;
+ dy = pinb.y-pind.y;
+
+ var targetdx:int = round(pind.x-ratio*dx);
+ var targetdy:int = round(pind.y-ratio*dy);
+ var targetbx:int = round(pinb.x+ratio*dx);
+ var targetby:int = round(pinb.y+ratio*dy);
+
+ if (!isValid(targetax, targetay) || !isValid(targetbx, targetby)
+ || !isValid(targetcx, targetcy) || !isValid(targetdx, targetdy)) {
+ throw NotFoundException.getNotFoundInstance();
+ }
+
+ var pa:Point = new Point(targetax,targetay);
+ var pb:Point = new Point(targetbx,targetby);
+ var pc:Point = new Point(targetcx,targetcy);
+ var pd:Point = new Point(targetdx,targetdy);
+
+ return new Array(pa, pb, pc, pd);
+ }
+
+ /**
+ *
+ * Finds a candidate center point of an Aztec code from an image
+ *
+ * @return the center point
+ */
+ private function getMatrixCenter():Point {
+
+ var pointA:ResultPoint ;
+ var pointB:ResultPoint ;
+ var pointC:ResultPoint ;
+ var pointD:ResultPoint ;
+
+ //Get a white rectangle that can be the border of the matrix in center bull's eye or
+ try {
+
+ var cornerPoints:Array = new WhiteRectangleDetector(image).detect();
+ pointA = cornerPoints[0];
+ pointB = cornerPoints[1];
+ pointC = cornerPoints[2];
+ pointD = cornerPoints[3];
+
+ } catch (e:NotFoundException) {
+
+ // This exception can be in case the initial rectangle is white
+ // In that case, surely in the bull's eye, we try to expand the rectangle.
+ var cx:int = int(image.getWidth()/2);
+ var cy:int = int(image.getHeight()/2);
+ pointA = getFirstDifferent(new Point(cx+int(15/2), cy-int(15/2)), false, 1, -1).toResultPoint();
+ pointB = getFirstDifferent(new Point(cx+int(15/2), cy+int(15/2)), false, 1, 1).toResultPoint();
+ pointC = getFirstDifferent(new Point(cx-int(15/2), cy+int(15/2)), false, -1, 1).toResultPoint();
+ pointD = getFirstDifferent(new Point(cx-int(15/2), cy-int(15/2)), false, -1, -1).toResultPoint();
+
+ }
+
+ //Compute the center of the rectangle
+ var cx2:int = round((pointA.getX() + pointD.getX() + pointB.getX() + pointC.getX())/4);
+ var cy2:int = round((pointA.getY() + pointD.getY() + pointB.getY() + pointC.getY())/4);
+
+ // Redetermine the white rectangle starting from previously computed center.
+ // This will ensure that we end up with a white rectangle in center bull's eye
+ // in order to compute a more accurate center.
+ try {
+ var cornerPoints2:Array = new WhiteRectangleDetector(image, 15, cx2, cy2).detect();
+ pointA = cornerPoints2[0];
+ pointB = cornerPoints2[1];
+ pointC = cornerPoints2[2];
+ pointD = cornerPoints2[3];
+ } catch (e:NotFoundException) {
+
+ // This exception can be in case the initial rectangle is white
+ // In that case we try to expand the rectangle.
+ pointA = getFirstDifferent(new Point(cx2+int(15/2), cy2-int(15/2)), false, 1, -1).toResultPoint();
+ pointB = getFirstDifferent(new Point(cx2+int(15/2), cy2+int(15/2)), false, 1, 1).toResultPoint();
+ pointC = getFirstDifferent(new Point(cx2-int(15/2), cy2+int(15/2)), false, -1, 1).toResultPoint();
+ pointD = getFirstDifferent(new Point(cx2-int(15/2), cy2-int(15/2)), false, -1, -1).toResultPoint();
+
+ }
+
+ // Recompute the center of the rectangle
+ cx = round((pointA.getX() + pointD.getX() + pointB.getX() + pointC.getX())/4);
+ cy = round((pointA.getY() + pointD.getY() + pointB.getY() + pointC.getY())/4);
+
+ return new Point(cx, cy);
+ }
+
+ /**
+ * Samples an Aztec matrix from an image
+ */
+ private function sampleGrid(image:BitMatrix ,
+ topLeft:ResultPoint ,
+ bottomLeft:ResultPoint ,
+ bottomRight:ResultPoint ,
+ topRight:ResultPoint ):BitMatrix {
+
+ var dimension:int;
+ if (compact) {
+ dimension = 4*nbLayers+11;
+ } else {
+ if (nbLayers <= 4) {
+ dimension = 4*nbLayers + 15;
+ } else {
+ dimension = 4*nbLayers + 2*(int((nbLayers-4)/8) + 1) + 15 ;
+ }
+ }
+
+ var sampler:GridSampler = GridSampler.getGridSamplerInstance();
+
+ return sampler.sampleGrid2(image,
+ dimension,
+ dimension,
+ 0.5,
+ 0.5,
+ dimension - 0.5,
+ 0.5,
+ dimension - 0.5,
+ dimension - 0.5,
+ 0.5,
+ dimension - 0.5,
+ topLeft.getX(),
+ topLeft.getY(),
+ topRight.getX(),
+ topRight.getY(),
+ bottomRight.getX(),
+ bottomRight.getY(),
+ bottomLeft.getX(),
+ bottomLeft.getY());
+ }
+
+ /**
+ * Sets number of layers and number of datablocks from parameter bits
+ */
+ private function getParameters(parameterData:Array):void {
+
+ var nbBitsForNbLayers:int;
+ var nbBitsForNbDatablocks:int;
+
+ if (compact) {
+ nbBitsForNbLayers = 2;
+ nbBitsForNbDatablocks = 6;
+ } else {
+ nbBitsForNbLayers = 5;
+ nbBitsForNbDatablocks = 11;
+ }
+
+ for (var i:int = 0; i < nbBitsForNbLayers; i++) {
+ nbLayers <<= 1;
+ if (parameterData[i]) {
+ nbLayers += 1;
+ }
+ }
+
+ for (var i3:int = nbBitsForNbLayers; i3 < nbBitsForNbLayers + nbBitsForNbDatablocks; i3++) {
+ nbDataBlocks <<= 1;
+ if (parameterData[i3]) {
+ nbDataBlocks += 1;
+ }
+ }
+
+ nbLayers ++;
+ nbDataBlocks ++;
+
+ }
+
+ /**
+ *
+ * Samples a line
+ *
+ * @param p1 first point
+ * @param p2 second point
+ * @param size number of bits
+ * @return the array of bits
+ */
+ private function sampleLine(p1:Point, p2:Point,size:int):Array {
+
+ var res:Array = new Array(size);
+ var d:Number = distance(p1,p2);
+ var moduleSize:Number = d/(size-1);
+ var dx:Number = moduleSize*(p2.x - p1.x)/d;
+ var dy:Number = moduleSize*(p2.y - p1.y)/d;
+
+ var px:Number = p1.x;
+ var py:Number = p1.y;
+
+ for (var i:int = 0; i < size; i++) {
+ res[i] = image._get(round(px), round(py));
+ px+=dx;
+ py+=dy;
+ }
+
+ return res;
+ }
+
+ /**
+ * @return true if the border of the rectangle passed in parameter is compound of white points only
+ * or black points only
+ */
+ private function isWhiteOrBlackRectangle(p1:Point, p2:Point, p3:Point, p4:Point):Boolean {
+
+ var corr:int = 3;
+
+ p1 = new Point(p1.x-corr, p1.y+corr);
+ p2 = new Point(p2.x-corr, p2.y-corr);
+ p3 = new Point(p3.x+corr, p3.y-corr);
+ p4 = new Point(p4.x+corr, p4.y+corr);
+
+ var cInit:int = getColor(p4, p1);
+
+ if (cInit == 0) {
+ return false;
+ }
+
+ var c:int = getColor(p1, p2);
+
+ if (c!=cInit || c == 0) {
+ return false;
+ }
+
+ c = getColor(p2, p3);
+
+ if (c!=cInit || c == 0) {
+ return false;
+ }
+
+ c = getColor(p3, p4);
+
+ return c == cInit && c != 0;
+
+ }
+
+ /**
+ * Gets the color of a segment
+ *
+ * @return 1 if segment more than 90% black, -1 if segment is more than 90% white, 0 else
+ */
+ private function getColor( p1:Point, p2:Point):int {
+ var d:Number = distance(p1,p2);
+ var dx:Number = (p2.x - p1.x)/d;
+ var dy:Number = (p2.y - p1.y)/d;
+ var error:int = 0;
+
+ var px:Number = p1.x;
+ var py:Number = p1.y;
+
+ var colorModel:Boolean = image._get(p1.x, p1.y);
+
+ for (var i:int = 0; i < d; i++) {
+ px+=dx;
+ py+=dy;
+ if (image._get(round(px), round(py)) != colorModel) {
+ error++;
+ }
+ }
+
+ var errRatio:Number = Number(error/d);
+
+ if (errRatio > 0.1 && errRatio < 0.9) {
+ return 0;
+ }
+
+ if (errRatio <= 0.1) {
+ return colorModel?1:-1;
+ } else {
+ return colorModel?-1:1;
+ }
+ }
+
+ /**
+ * Gets the coordinate of the first point with a different color in the given direction
+ */
+ private function getFirstDifferent(init:Point, color:Boolean, dx:int, dy:int):Point {
+ var x:int = init.x+dx;
+ var y:int = init.y+dy;
+
+ while(isValid(x,y) && image._get(x,y) == color) {
+ x+=dx;
+ y+=dy;
+ }
+
+ x-=dx;
+ y-=dy;
+
+ while(isValid(x,y) && image._get(x, y) == color) {
+ x+=dx;
+ }
+ x-=dx;
+
+ while(isValid(x,y) && image._get(x, y) == color) {
+ y+=dy;
+ }
+ y-=dy;
+
+ return new Point(x,y);
+ }
+
+
+
+ private function isValid(x:int, y:int):Boolean {
+ return x >= 0 && x < image.getWidth() && y > 0 && y < image.getHeight();
+ }
+
+ /**
+ * Ends up being a bit faster than Math.round(). This merely rounds its
+ * argument to the nearest int, where x.5 rounds up.
+ */
+ private static function round(d:Number):int {
+ return (int) (d + 0.5);
+ }
+
+ // L2 distance
+ private static function distance(a:Point, b:Point ):Number
+ {
+ return Math.sqrt((a.x - b.x)
+ * (a.x - b.x) + (a.y - b.y)
+ * (a.y - b.y));
+ }
+ }
+}