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Minor performance improvements to HybridBinarizer (#762)
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6546dc5863
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@ -105,20 +105,20 @@ public final class HybridBinarizer extends GlobalHistogramBinarizer {
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int height,
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int height,
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int[][] blackPoints,
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int[][] blackPoints,
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BitMatrix matrix) {
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BitMatrix matrix) {
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int maxYOffset = height - BLOCK_SIZE;
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int maxXOffset = width - BLOCK_SIZE;
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for (int y = 0; y < subHeight; y++) {
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for (int y = 0; y < subHeight; y++) {
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int yoffset = y << BLOCK_SIZE_POWER;
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int yoffset = y << BLOCK_SIZE_POWER;
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int maxYOffset = height - BLOCK_SIZE;
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if (yoffset > maxYOffset) {
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if (yoffset > maxYOffset) {
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yoffset = maxYOffset;
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yoffset = maxYOffset;
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}
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}
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int top = cap(y, 2, subHeight - 3);
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for (int x = 0; x < subWidth; x++) {
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for (int x = 0; x < subWidth; x++) {
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int xoffset = x << BLOCK_SIZE_POWER;
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int xoffset = x << BLOCK_SIZE_POWER;
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int maxXOffset = width - BLOCK_SIZE;
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if (xoffset > maxXOffset) {
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if (xoffset > maxXOffset) {
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xoffset = maxXOffset;
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xoffset = maxXOffset;
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}
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}
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int left = cap(x, 2, subWidth - 3);
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int left = cap(x, 2, subWidth - 3);
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int top = cap(y, 2, subHeight - 3);
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int sum = 0;
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int sum = 0;
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for (int z = -2; z <= 2; z++) {
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for (int z = -2; z <= 2; z++) {
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int[] blackRow = blackPoints[top + z];
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int[] blackRow = blackPoints[top + z];
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@ -163,16 +163,16 @@ public final class HybridBinarizer extends GlobalHistogramBinarizer {
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int subHeight,
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int subHeight,
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int width,
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int width,
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int height) {
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int height) {
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int maxYOffset = height - BLOCK_SIZE;
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int maxXOffset = width - BLOCK_SIZE;
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int[][] blackPoints = new int[subHeight][subWidth];
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int[][] blackPoints = new int[subHeight][subWidth];
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for (int y = 0; y < subHeight; y++) {
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for (int y = 0; y < subHeight; y++) {
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int yoffset = y << BLOCK_SIZE_POWER;
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int yoffset = y << BLOCK_SIZE_POWER;
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int maxYOffset = height - BLOCK_SIZE;
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if (yoffset > maxYOffset) {
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if (yoffset > maxYOffset) {
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yoffset = maxYOffset;
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yoffset = maxYOffset;
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}
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}
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for (int x = 0; x < subWidth; x++) {
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for (int x = 0; x < subWidth; x++) {
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int xoffset = x << BLOCK_SIZE_POWER;
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int xoffset = x << BLOCK_SIZE_POWER;
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int maxXOffset = width - BLOCK_SIZE;
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if (xoffset > maxXOffset) {
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if (xoffset > maxXOffset) {
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xoffset = maxXOffset;
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xoffset = maxXOffset;
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}
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}
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