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[iphone] README added with steps to include ZXingWidget into your project
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iphone/README
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Zxing for iphone is a sub-project of zxing project partially maintened by
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independent developers. As of 2nd of June 2010, it contains 3 iPhone projects:
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- BarCodes: Original zxing iPhone app. Available on app store. However, the code is cirrently maintained
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- ZXingWidget: a Library that can be included in any iPhone app
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- ScanTest: a simple test app for ZXingWidget
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How to include ZXingWidget in a easy and clean way:
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====================================================
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1. Locate the "ZXingWidget.xcodeproj" file under "`zxing/iphone/ZXingWidget/`". Drag ZXingWidget.xcodeproj and
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drop it onto the root of your Xcode project's "Groups and Files" sidebar. A dialog will
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appear -- make sure "Copy items" is unchecked and "Reference Type" is "Relative to Project"
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before clicking "Add".
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2. Now you need to link the ZXingWidget static library to your project. Click the "ZXingWidget.xcodeproj"
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item that has just been added to the sidebar. Under the "Details" table, you will see a single
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item: ZXingWidget.a. Check the checkbox on the far right of ZXingWidget.a.
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3. Now you need to add ZXingWidget as a dependency of your project, so Xcode compiles it whenever
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you compile your project. Expand the "Targets" section of the sidebar and double-click your
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application's target. Under the "General" tab you will see a "Direct Dependencies" section.
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Click the "+" button, select "ZXingWidget", and click "Add Target"
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4. Finally, we need to tell your project where to find the ZXingWidget headers. Open your
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"Project Settings" and go to the "Build" tab. Look for "Header Search Paths" and double-click
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it. Add the relative path from your project's directory to the
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"zxing/iphone/ZXingWidget/Classes" directory. Make sure you click the checkbox "relative path" !
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5. You're ready to go. Just #import <ZXingWidgetController.h> from anywhere and it should work !
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