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Fixed up some comments and formatting.
git-svn-id: https://zxing.googlecode.com/svn/trunk@1979 59b500cc-1b3d-0410-9834-0bbf25fbcc57
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@ -75,7 +75,8 @@ public final class HybridBinarizer extends GlobalHistogramBinarizer {
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int[][] blackPoints = calculateBlackPoints(luminances, subWidth, subHeight, width, height);
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BitMatrix newMatrix = new BitMatrix(width, height);
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calculateThresholdForBlock(luminances, subWidth, subHeight, width, height, blackPoints, newMatrix);
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calculateThresholdForBlock(luminances, subWidth, subHeight, width, height, blackPoints,
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newMatrix);
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matrix = newMatrix;
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} else {
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// If the image is too small, fall back to the global histogram approach.
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@ -91,13 +92,8 @@ public final class HybridBinarizer extends GlobalHistogramBinarizer {
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// For each 8x8 block in the image, calculate the average black point using a 5x5 grid
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// of the blocks around it. Also handles the corner cases (fractional blocks are computed based
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// on the last 8 pixels in the row/column which are also used in the previous block).
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private static void calculateThresholdForBlock(byte[] luminances,
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int subWidth,
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int subHeight,
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int width,
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int height,
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int[][] blackPoints,
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BitMatrix matrix) {
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private static void calculateThresholdForBlock(byte[] luminances, int subWidth, int subHeight,
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int width, int height, int[][] blackPoints, BitMatrix matrix) {
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for (int y = 0; y < subHeight; y++) {
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int yoffset = y << BLOCK_SIZE_POWER;
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if ((yoffset + BLOCK_SIZE) >= height) {
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@ -115,7 +111,8 @@ public final class HybridBinarizer extends GlobalHistogramBinarizer {
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int sum = 0;
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for (int z = -2; z <= 2; z++) {
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int[] blackRow = blackPoints[top + z];
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sum += blackRow[left - 2] + blackRow[left - 1] + blackRow[left] + blackRow[left + 1] + blackRow[left + 2];
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sum += blackRow[left - 2] + blackRow[left - 1] + blackRow[left] + blackRow[left + 1] +
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blackRow[left + 2];
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}
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int average = sum / 25;
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threshold8x8Block(luminances, xoffset, yoffset, average, width, matrix);
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@ -124,15 +121,11 @@ public final class HybridBinarizer extends GlobalHistogramBinarizer {
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}
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// Applies a single threshold to an 8x8 block of pixels.
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private static void threshold8x8Block(byte[] luminances,
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int xoffset,
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int yoffset,
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int threshold,
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int stride,
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BitMatrix matrix) {
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private static void threshold8x8Block(byte[] luminances, int xoffset, int yoffset, int threshold,
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int stride, BitMatrix matrix) {
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for (int y = 0, offset = yoffset * stride + xoffset; y < BLOCK_SIZE; y++, offset += stride) {
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for (int x = 0; x < BLOCK_SIZE; x++) {
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// Comparison needs to be <= so that black == 0 pixels are black even if the threshold is 0
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// Comparison needs to be <= so that black == 0 pixels are black even if the threshold is 0.
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if ((luminances[offset + x] & 0xFF) <= threshold) {
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matrix.set(xoffset + x, yoffset + y);
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}
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@ -140,19 +133,11 @@ public final class HybridBinarizer extends GlobalHistogramBinarizer {
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}
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}
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// Esimates blackPoint from previously calculated neighbor esitmates
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private static int getBlackPointFromNeighbors(int[][] blackPoints, int x, int y) {
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return (blackPoints[y-1][x] +
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2*blackPoints[y][x-1] +
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blackPoints[y-1][x-1]) >> 2;
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}
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// Calculates a single black point for each 8x8 block of pixels and saves it away.
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private static int[][] calculateBlackPoints(byte[] luminances,
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int subWidth,
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int subHeight,
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int width,
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int height) {
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// See the following thread for a discussion of this algorithm:
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// http://groups.google.com/group/zxing/browse_thread/thread/d06efa2c35a7ddc0
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private static int[][] calculateBlackPoints(byte[] luminances, int subWidth, int subHeight,
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int width, int height) {
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int[][] blackPoints = new int[subHeight][subWidth];
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for (int y = 0; y < subHeight; y++) {
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int yoffset = y << BLOCK_SIZE_POWER;
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@ -180,36 +165,29 @@ public final class HybridBinarizer extends GlobalHistogramBinarizer {
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}
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}
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// See
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// http://groups.google.com/group/zxing/browse_thread/thread/d06efa2c35a7ddc0
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// The default estimate is the average of the values in the block
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// The default estimate is the average of the values in the block.
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int average = sum >> 6;
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if (max - min <= 24) {
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// If variation wihthin the block is low, assume this is a
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// block with only light or only dark pixels.
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// The default assumption is that the block is light/background.
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// Since no estimate for the level of dark pixels
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// exists locally, use half the min for the block.
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// If variation within the block is low, assume this is a block with only light or only
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// dark pixels. In that case we do not want to use the average, as it would divide this
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// low contrast area into black and white pixels, essentially creating data out of noise.
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//
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// The default assumption is that the block is light/background. Since no estimate for
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// the level of dark pixels exists locally, use half the min for the block.
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average = min >> 1;
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if (y > 0 && x > 0) {
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// Correct the "white/background" assumption for blocks
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// that have neighbors by comparing the pixels in this
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// block to the previously calculated blackpoints. This is
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// based on the fact that dark barcode symbology is always
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// surrounded by some amount of light background for which
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// reasonable blackpoint esimates were made. The bp estimated
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// at the bondaries is used for the interior.
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// The (min < bp) seems pretty arbitrary but works better than
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// other heurstics that were tried.
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int bp = getBlackPointFromNeighbors(blackPoints, x, y);
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if (min < bp) {
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average = bp;
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if (y > 0 && x > 0) {
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// Correct the "white background" assumption for blocks that have neighbors by comparing
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// the pixels in this block to the previously calculated black points. This is based on
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// the fact that dark barcode symbology is always surrounded by some amount of light
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// background for which reasonable black point estimates were made. The bp estimated at
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// the boundaries is used for the interior.
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// The (min < bp) is arbitrary but works better than other heuristics that were tried.
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int averageNeighborBlackPoint = (blackPoints[y - 1][x] + (2 * blackPoints[y][x - 1]) +
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blackPoints[y - 1][x - 1]) >> 2;
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if (min < averageNeighborBlackPoint) {
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average = averageNeighborBlackPoint;
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}
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}
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}
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