using System.Collections; /* * Copyright 2009 ZXing authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ namespace com.google.zxing { using BitArray = com.google.zxing.common.BitArray; using BitMatrix = com.google.zxing.common.BitMatrix; /// /// This class hierarchy provides a set of methods to convert luminance data to 1 bit data. /// It allows the algorithm to vary polymorphically, for example allowing a very expensive /// thresholding technique for servers and a fast one for mobile. It also permits the implementation /// to vary, e.g. a JNI version for Android and a Java fallback version for other platforms. /// /// @author dswitkin@google.com (Daniel Switkin) /// public abstract class Binarizer { private readonly LuminanceSource source; protected internal Binarizer(LuminanceSource source) { this.source = source; } public LuminanceSource LuminanceSource { get { return source; } } /// /// Converts one row of luminance data to 1 bit data. May actually do the conversion, or return /// cached data. Callers should assume this method is expensive and call it as seldom as possible. /// This method is intended for decoding 1D barcodes and may choose to apply sharpening. /// For callers which only examine one row of pixels at a time, the same BitArray should be reused /// and passed in with each call for performance. However it is legal to keep more than one row /// at a time if needed. /// /// The row to fetch, 0 <= y < bitmap height. /// An optional preallocated array. If null or too small, it will be ignored. /// If used, the Binarizer will call BitArray.clear(). Always use the returned object. /// The array of bits for this row (true means black). //JAVA TO C# CONVERTER WARNING: Method 'throws' clauses are not available in .NET: //ORIGINAL LINE: public abstract com.google.zxing.common.BitArray getBlackRow(int y, com.google.zxing.common.BitArray row) throws NotFoundException; public abstract BitArray getBlackRow(int y, BitArray row); /// /// Converts a 2D array of luminance data to 1 bit data. As above, assume this method is expensive /// and do not call it repeatedly. This method is intended for decoding 2D barcodes and may or /// may not apply sharpening. Therefore, a row from this matrix may not be identical to one /// fetched using getBlackRow(), so don't mix and match between them. /// /// The 2D array of bits for the image (true means black). //JAVA TO C# CONVERTER WARNING: Method 'throws' clauses are not available in .NET: //ORIGINAL LINE: public abstract com.google.zxing.common.BitMatrix getBlackMatrix() throws NotFoundException; public abstract BitMatrix BlackMatrix {get;} /// /// Creates a new object with the same type as this Binarizer implementation, but with pristine /// state. This is needed because Binarizer implementations may be stateful, e.g. keeping a cache /// of 1 bit data. See Effective Java for why we can't use Java's clone() method. /// /// The LuminanceSource this Binarizer will operate on. /// A new concrete Binarizer implementation object. public abstract Binarizer createBinarizer(LuminanceSource source); public int Width { get { return source.Width; } } public int Height { get { return source.Height; } } } }