using System.Collections;

/*
 * Copyright 2009 ZXing authors
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

namespace com.google.zxing.common
{

	using Binarizer = com.google.zxing.Binarizer;
	using LuminanceSource = com.google.zxing.LuminanceSource;
	using NotFoundException = com.google.zxing.NotFoundException;

	/// <summary>
	/// This Binarizer implementation uses the old ZXing global histogram approach. It is suitable
	/// for low-end mobile devices which don't have enough CPU or memory to use a local thresholding
	/// algorithm. However, because it picks a global black point, it cannot handle difficult shadows
	/// and gradients.
	/// 
	/// Faster mobile devices and all desktop applications should probably use HybridBinarizer instead.
	/// 
	/// @author dswitkin@google.com (Daniel Switkin)
	/// @author Sean Owen
	/// </summary>
	public class GlobalHistogramBinarizer : com.google.zxing.Binarizer
	{

	  private const int LUMINANCE_BITS = 5;
	  private static readonly int LUMINANCE_SHIFT = 8 - LUMINANCE_BITS;
	  private static readonly int LUMINANCE_BUCKETS = 1 << LUMINANCE_BITS;
	  private static readonly sbyte[] EMPTY = new sbyte[0];

	  private sbyte[] luminances;
	  private readonly int[] buckets;

	  public GlobalHistogramBinarizer(LuminanceSource source) : base(source)
	  {
		luminances = EMPTY;
		buckets = new int[LUMINANCE_BUCKETS];
	  }

	  // Applies simple sharpening to the row data to improve performance of the 1D Readers.
//JAVA TO C# CONVERTER WARNING: Method 'throws' clauses are not available in .NET:
//ORIGINAL LINE: public BitArray getBlackRow(int y, BitArray row) throws com.google.zxing.NotFoundException
	  public override BitArray getBlackRow(int y, BitArray row)
	  {
		LuminanceSource source = LuminanceSource;
		int width = source.Width;
		if (row == null || row.Size < width)
		{
		  row = new BitArray(width);
		}
		else
		{
          //row.SetAll(false);
		    row.clear();
		}

		initArrays(width);
		sbyte[] localLuminances = source.getRow(y, luminances);
		int[] localBuckets = buckets;
		for (int x = 0; x < width; x++)
		{
		  int pixel = localLuminances[x] & 0xff;
		  localBuckets[pixel >> LUMINANCE_SHIFT]++;
		}
		int blackPoint = estimateBlackPoint(localBuckets);

		int left = localLuminances[0] & 0xff;
		int center = localLuminances[1] & 0xff;
		for (int x = 1; x < width - 1; x++)
		{
		  int right = localLuminances[x + 1] & 0xff;
		  // A simple -1 4 -1 box filter with a weight of 2.
		  int luminance = ((center << 2) - left - right) >> 1;
		  if (luminance < blackPoint)
		  {
            //row.Set(x, true);
              row.set(x);
		  }
		  left = center;
		  center = right;
		}
		return row;
	  }

	  // Does not sharpen the data, as this call is intended to only be used by 2D Readers.
//JAVA TO C# CONVERTER WARNING: Method 'throws' clauses are not available in .NET:
//ORIGINAL LINE: public BitMatrix getBlackMatrix() throws com.google.zxing.NotFoundException
	  public override BitMatrix BlackMatrix
	  {
		  get
		  {
			LuminanceSource source = LuminanceSource;
			int width = source.Width;
			int height = source.Height;
			BitMatrix matrix = new BitMatrix(width, height);
    
			// Quickly calculates the histogram by sampling four rows from the image. This proved to be
			// more robust on the blackbox tests than sampling a diagonal as we used to do.
			initArrays(width);
			int[] localBuckets = buckets;
			for (int y = 1; y < 5; y++)
			{
			  int row = height * y / 5;
			  sbyte[] localLuminances1 = source.getRow(row, luminances);
			  int right = (width << 2) / 5;
			  for (int x = width / 5; x < right; x++)
			  {
				int pixel = localLuminances1[x] & 0xff;
				localBuckets[pixel >> LUMINANCE_SHIFT]++;
			  }
			}
			int blackPoint = estimateBlackPoint(localBuckets);
    
			// We delay reading the entire image luminance until the black point estimation succeeds.
			// Although we end up reading four rows twice, it is consistent with our motto of
			// "fail quickly" which is necessary for continuous scanning.
			sbyte[] localLuminances = source.Matrix;
			for (int y = 0; y < height; y++)
			{
			  int offset = y * width;
			  for (int x = 0; x < width; x++)
			  {
				int pixel = localLuminances[offset + x] & 0xff;
				if (pixel < blackPoint)
				{
				  matrix.set(x, y);
				}
			  }
			}
    
			return matrix;
		  }
	  }

	  public override Binarizer createBinarizer(LuminanceSource source)
	  {
		return new GlobalHistogramBinarizer(source);
	  }

	  private void initArrays(int luminanceSize)
	  {
		if (luminances.Length < luminanceSize)
		{
		  luminances = new sbyte[luminanceSize];
		}
		for (int x = 0; x < LUMINANCE_BUCKETS; x++)
		{
		  buckets[x] = 0;
		}
	  }

//JAVA TO C# CONVERTER WARNING: Method 'throws' clauses are not available in .NET:
//ORIGINAL LINE: private static int estimateBlackPoint(int[] buckets) throws com.google.zxing.NotFoundException
	  private static int estimateBlackPoint(int[] buckets)
	  {
		// Find the tallest peak in the histogram.
		int numBuckets = buckets.Length;
		int maxBucketCount = 0;
		int firstPeak = 0;
		int firstPeakSize = 0;
		for (int x = 0; x < numBuckets; x++)
		{
		  if (buckets[x] > firstPeakSize)
		  {
			firstPeak = x;
			firstPeakSize = buckets[x];
		  }
		  if (buckets[x] > maxBucketCount)
		  {
			maxBucketCount = buckets[x];
		  }
		}

		// Find the second-tallest peak which is somewhat far from the tallest peak.
		int secondPeak = 0;
		int secondPeakScore = 0;
		for (int x = 0; x < numBuckets; x++)
		{
		  int distanceToBiggest = x - firstPeak;
		  // Encourage more distant second peaks by multiplying by square of distance.
		  int score = buckets[x] * distanceToBiggest * distanceToBiggest;
		  if (score > secondPeakScore)
		  {
			secondPeak = x;
			secondPeakScore = score;
		  }
		}

		// Make sure firstPeak corresponds to the black peak.
		if (firstPeak > secondPeak)
		{
		  int temp = firstPeak;
		  firstPeak = secondPeak;
		  secondPeak = temp;
		}

		// If there is too little contrast in the image to pick a meaningful black point, throw rather
		// than waste time trying to decode the image, and risk false positives.
		if (secondPeak - firstPeak <= numBuckets >> 4)
		{
		  throw NotFoundException.NotFoundInstance;
		}

		// Find a valley between them that is low and closer to the white peak.
		int bestValley = secondPeak - 1;
		int bestValleyScore = -1;
		for (int x = secondPeak - 1; x > firstPeak; x--)
		{
		  int fromFirst = x - firstPeak;
		  int score = fromFirst * fromFirst * (secondPeak - x) * (maxBucketCount - buckets[x]);
		  if (score > bestValleyScore)
		  {
			bestValley = x;
			bestValleyScore = score;
		  }
		}

		return bestValley << LUMINANCE_SHIFT;
	  }

	}

}