using System; /* * Copyright 2007 ZXing authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ namespace com.google.zxing.common { /// ///

This provides an easy abstraction to read bits at a time from a sequence of bytes, where the /// number of bits read is not often a multiple of 8.

/// ///

This class is thread-safe but not reentrant -- unless the caller modifies the bytes array /// it passed in, in which case all bets are off.

/// /// @author Sean Owen ///
public sealed class BitSource { private readonly sbyte[] bytes; private int byteOffset; private int bitOffset; /// bytes from which this will read bits. Bits will be read from the first byte first. /// Bits are read within a byte from most-significant to least-significant bit. public BitSource(sbyte[] bytes) { this.bytes = bytes; } /// index of next bit in current byte which would be read by the next call to . public int BitOffset { get { return bitOffset; } } /// index of next byte in input byte array which would be read by the next call to . public int ByteOffset { get { return byteOffset; } } /// number of bits to read /// int representing the bits read. The bits will appear as the least-significant /// bits of the int /// if numBits isn't in [1,32] or more than is available public int readBits(int numBits) { if (numBits < 1 || numBits > 32 || numBits > available()) { throw new System.ArgumentException(Convert.ToString(numBits)); } int result = 0; // First, read remainder from current byte if (bitOffset > 0) { int bitsLeft = 8 - bitOffset; int toRead = numBits < bitsLeft ? numBits : bitsLeft; int bitsToNotRead = bitsLeft - toRead; int mask = (0xFF >> (8 - toRead)) << bitsToNotRead; result = (bytes[byteOffset] & mask) >> bitsToNotRead; numBits -= toRead; bitOffset += toRead; if (bitOffset == 8) { bitOffset = 0; byteOffset++; } } // Next read whole bytes if (numBits > 0) { while (numBits >= 8) { result = (result << 8) | (bytes[byteOffset] & 0xFF); byteOffset++; numBits -= 8; } // Finally read a partial byte if (numBits > 0) { int bitsToNotRead = 8 - numBits; int mask = (0xFF >> bitsToNotRead) << bitsToNotRead; result = (result << numBits) | ((bytes[byteOffset] & mask) >> bitsToNotRead); bitOffset += numBits; } } return result; } /// number of bits that can be read successfully public int available() { return 8 * (bytes.Length - byteOffset) - bitOffset; } } }