/* * Copyright 2008 ZXing authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using System; using System.Drawing.Imaging; using System.Drawing; using System.Runtime.InteropServices; namespace com.google.zxing.common { /// A class which wraps a 2D array of bytes. The default usage is signed. If you want to use it as a /// unsigned container, it's up to you to do byteValue & 0xff at each location. /// /// JAVAPORT: The original code was a 2D array of ints, but since it only ever gets assigned /// -1, 0, and 1, I'm going to use less memory and go with bytes. /// /// /// dswitkin@google.com (Daniel Switkin) /// /// www.Redivivus.in (suraj.supekar@redivivus.in) - Ported from ZXING Java Source /// public sealed class ByteMatrix { public int Height { get { return height; } } public int Width { get { return width; } } public sbyte[][] Array { get { return bytes; } } //UPGRADE_NOTE: Final was removed from the declaration of 'bytes '. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1003'" private sbyte[][] bytes; //UPGRADE_NOTE: Final was removed from the declaration of 'width '. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1003'" private int width; //UPGRADE_NOTE: Final was removed from the declaration of 'height '. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1003'" private int height; public ByteMatrix(int width, int height) { bytes = new sbyte[height][]; for (int i = 0; i < height; i++) { bytes[i] = new sbyte[width]; } this.width = width; this.height = height; } public sbyte get_Renamed(int x, int y) { return bytes[y][x]; } public void set_Renamed(int x, int y, sbyte value_Renamed) { bytes[y][x] = value_Renamed; } public void set_Renamed(int x, int y, int value_Renamed) { bytes[y][x] = (sbyte) value_Renamed; } public void clear(sbyte value_Renamed) { for (int y = 0; y < height; ++y) { for (int x = 0; x < width; ++x) { bytes[y][x] = value_Renamed; } } } public override System.String ToString() { System.Text.StringBuilder result = new System.Text.StringBuilder(2 * width * height + 2); for (int y = 0; y < height; ++y) { for (int x = 0; x < width; ++x) { switch (bytes[y][x]) { case 0: result.Append(" 0"); break; case 1: result.Append(" 1"); break; default: result.Append(" "); break; } } result.Append('\n'); } return result.ToString(); } /// /// Converts this ByteMatrix to a black and white bitmap. /// /// A black and white bitmap converted from this ByteMatrix. public Bitmap ToBitmap() { const byte BLACK = 0; const byte WHITE = 255; sbyte[][] array = this.Array; int width = this.Width; int height = this.Height; //Here create the Bitmap to the known height, width and format Bitmap bmp = new Bitmap(width, height, PixelFormat.Format8bppIndexed); //Create a BitmapData and Lock all pixels to be written BitmapData bmpData = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), ImageLockMode.WriteOnly, bmp.PixelFormat); // If you wanted to support formats other than 8bpp, you should use Bitmap.GetPixelFormatSize(bmp.PixelFormat) to adjust the array size byte[] pixels = new byte[bmpData.Stride * height]; int iPixelsCounter = 0; for (int y = 0; y < height; y++) { int offset = y * width; for (int x = 0; x < width; x++) { pixels[iPixelsCounter++] = array[y][x] == BLACK ? BLACK : WHITE; } iPixelsCounter += bmpData.Stride - width; } //Copy the data from the byte array into BitmapData.Scan0 System.Runtime.InteropServices.Marshal.Copy(pixels, 0, bmpData.Scan0, pixels.Length); //Unlock the pixels bmp.UnlockBits(bmpData); //Return the bitmap return bmp; } } }