/* * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using System; namespace com.google.zxing.qrcode.decoder { /// <summary> <p>Encapsulates data masks for the data bits in a QR code, per ISO 18004:2006 6.8. Implementations /// of this class can un-mask a raw BitMatrix. For simplicity, they will unmask the entire BitMatrix, /// including areas used for finder patterns, timing patterns, etc. These areas should be unused /// after the point they are unmasked anyway.</p> /// /// <p>Note that the diagram in section 6.8.1 is misleading since it indicates that i is column position /// and j is row position. In fact, as the text says, i is row position and j is column position.</p> /// /// </summary> /// <author> srowen@google.com (Sean Owen) /// </author> abstract class DataMask { /// <summary> See ISO 18004:2006 6.8.1</summary> //UPGRADE_NOTE: Final was removed from the declaration of 'DATA_MASKS '. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1003'" private static readonly DataMask[] DATA_MASKS = new DataMask[] { new DataMask000(), new DataMask001(), new DataMask010(), new DataMask011(), new DataMask100(), new DataMask101(), new DataMask110(), new DataMask111() }; private DataMask() { } /// <summary> <p>Implementations of this method reverse the data masking process applied to a QR Code and /// make its bits ready to read.</p> /// /// </summary> /// <param name="bits">representation of QR Code bits from {@link com.google.zxing.common.BitMatrix#getBits()} /// </param> /// <param name="dimension">dimension of QR Code, represented by bits, being unmasked /// </param> internal abstract void unmaskBitMatrix(int[] bits, int dimension); /// <param name="reference">a value between 0 and 7 indicating one of the eight possible /// data mask patterns a QR Code may use /// </param> /// <returns> {@link DataMask} encapsulating the data mask pattern /// </returns> internal static DataMask forReference(int reference) { if (reference < 0 || reference > 7) { throw new System.ArgumentException(); } return DATA_MASKS[reference]; } /// <summary> 000: mask bits for which (i + j) mod 2 == 0</summary> private class DataMask000 : DataMask { private const int BITMASK = 0x55555555; // = 010101... internal override void unmaskBitMatrix(int[] bits, int dimension) { // This one's easy. Because the dimension of BitMatrix is always odd, // we can merely flip every other bit int max = bits.Length; for (int i = 0; i < max; i++) { bits[i] ^= BITMASK; } } } /// <summary> 001: mask bits for which i mod 2 == 0</summary> private class DataMask001 : DataMask { internal override void unmaskBitMatrix(int[] bits, int dimension) { int bitMask = 0; int count = 0; int offset = 0; for (int j = 0; j < dimension; j++) { for (int i = 0; i < dimension; i++) { if ((i & 0x01) == 0) { bitMask |= 1 << count; } if (++count == 32) { bits[offset++] ^= bitMask; count = 0; bitMask = 0; } } } bits[offset] ^= bitMask; } } /// <summary> 010: mask bits for which j mod 3 == 0</summary> private class DataMask010 : DataMask { internal override void unmaskBitMatrix(int[] bits, int dimension) { int bitMask = 0; int count = 0; int offset = 0; for (int j = 0; j < dimension; j++) { bool columnMasked = j % 3 == 0; for (int i = 0; i < dimension; i++) { if (columnMasked) { bitMask |= 1 << count; } if (++count == 32) { bits[offset++] ^= bitMask; count = 0; bitMask = 0; } } } bits[offset] ^= bitMask; } } /// <summary> 011: mask bits for which (i + j) mod 3 == 0</summary> private class DataMask011 : DataMask { internal override void unmaskBitMatrix(int[] bits, int dimension) { int bitMask = 0; int count = 0; int offset = 0; for (int j = 0; j < dimension; j++) { for (int i = 0; i < dimension; i++) { if ((i + j) % 3 == 0) { bitMask |= 1 << count; } if (++count == 32) { bits[offset++] ^= bitMask; count = 0; bitMask = 0; } } } bits[offset] ^= bitMask; } } /// <summary> 100: mask bits for which (i/2 + j/3) mod 2 == 0</summary> private class DataMask100 : DataMask { internal override void unmaskBitMatrix(int[] bits, int dimension) { int bitMask = 0; int count = 0; int offset = 0; for (int j = 0; j < dimension; j++) { int jComponentParity = (j / 3) & 0x01; for (int i = 0; i < dimension; i++) { if (((i >> 1) & 0x01) == jComponentParity) { bitMask |= 1 << count; } if (++count == 32) { bits[offset++] ^= bitMask; count = 0; bitMask = 0; } } } bits[offset] ^= bitMask; } } /// <summary> 101: mask bits for which ij mod 2 + ij mod 3 == 0</summary> private class DataMask101 : DataMask { internal override void unmaskBitMatrix(int[] bits, int dimension) { int bitMask = 0; int count = 0; int offset = 0; for (int j = 0; j < dimension; j++) { for (int i = 0; i < dimension; i++) { int product = i * j; if (((product & 0x01) == 0) && product % 3 == 0) { bitMask |= 1 << count; } if (++count == 32) { bits[offset++] ^= bitMask; count = 0; bitMask = 0; } } } bits[offset] ^= bitMask; } } /// <summary> 110: mask bits for which (ij mod 2 + ij mod 3) mod 2 == 0</summary> private class DataMask110 : DataMask { internal override void unmaskBitMatrix(int[] bits, int dimension) { int bitMask = 0; int count = 0; int offset = 0; for (int j = 0; j < dimension; j++) { for (int i = 0; i < dimension; i++) { int product = i * j; if ((((product & 0x01) + product % 3) & 0x01) == 0) { bitMask |= 1 << count; } if (++count == 32) { bits[offset++] ^= bitMask; count = 0; bitMask = 0; } } } bits[offset] ^= bitMask; } } /// <summary> 111: mask bits for which ((i+j)mod 2 + ij mod 3) mod 2 == 0</summary> private class DataMask111 : DataMask { internal override void unmaskBitMatrix(int[] bits, int dimension) { int bitMask = 0; int count = 0; int offset = 0; for (int j = 0; j < dimension; j++) { for (int i = 0; i < dimension; i++) { if (((((i + j) & 0x01) + (i * j) % 3) & 0x01) == 0) { bitMask |= 1 << count; } if (++count == 32) { bits[offset++] ^= bitMask; count = 0; bitMask = 0; } } } bits[offset] ^= bitMask; } } } }