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7854d30103
git-svn-id: https://zxing.googlecode.com/svn/trunk@817 59b500cc-1b3d-0410-9834-0bbf25fbcc57
117 lines
3.4 KiB
C#
Executable file
117 lines
3.4 KiB
C#
Executable file
/*
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* Copyright 2008 ZXing authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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namespace com.google.zxing.common
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{
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using System;
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using System.Text;
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/// <summary> A class which wraps a 2D array of bytes. The default usage is signed. If you want to use it as a
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/// unsigned container, it's up to you to do byteValue & 0xff at each location.
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/// *
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/// JAVAPORT: I'm not happy about the argument ordering throughout the file, as I always like to have
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/// the horizontal component first, but this is for compatibility with the C++ code. The original
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/// code was a 2D array of ints, but since it only ever gets assigned -1, 0, and 1, I'm going to use
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/// less memory and go with bytes.
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/// *
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/// </summary>
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/// <author> dswitkin@google.com (Daniel Switkin)
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///
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/// </author>
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public sealed class ByteArray
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{
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private static int INITIAL_SIZE = 32;
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private sbyte[] bytes;
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private int Size;
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public ByteArray()
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{
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bytes = null;
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this.Size = 0;
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}
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public ByteArray(int size)
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{
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bytes = new sbyte[size];
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this.Size = size;
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}
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public ByteArray(sbyte[] byteArray)
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{
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bytes = byteArray;
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this.Size = bytes.Length;
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}
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/**
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* Access an unsigned byte at location index.
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* @param index The index in the array to access.
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* @return The unsigned value of the byte as an int.
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*/
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public int at(int index)
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{
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return bytes[index] & 0xff;
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}
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public void set(int index, int value)
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{
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bytes[index] = (sbyte)value;
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}
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public int size()
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{
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return Size;
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}
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public bool empty()
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{
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return Size == 0;
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}
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public void appendByte(int value)
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{
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if (Size == 0 || Size >= bytes.Length)
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{
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int newSize = Math.Max(INITIAL_SIZE, Size << 1);
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reserve(newSize);
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}
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bytes[Size] = (sbyte)value;
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Size++;
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}
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public void reserve(int capacity)
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{
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if (bytes == null || bytes.Length < capacity)
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{
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sbyte[] newArray = new sbyte[capacity];
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if (bytes != null)
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{
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System.Array.Copy(bytes, 0, newArray, 0, bytes.Length);
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}
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bytes = newArray;
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}
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}
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// Copy count bytes from array source starting at offset.
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public void set(sbyte[] source, int offset, int count)
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{
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bytes = new sbyte[count];
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Size = count;
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for (int x = 0; x < count; x++)
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{
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bytes[x] = source[offset + x];
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}
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}
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}
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} |