zxing/csharp/multi/qrcode/detector/MultiFinderPatternFinder.cs
srowen d4efd44fb0 New C# port from Suraj Supekar
git-svn-id: https://zxing.googlecode.com/svn/trunk@1202 59b500cc-1b3d-0410-9834-0bbf25fbcc57
2010-02-05 19:52:53 +00:00

367 lines
14 KiB
C#
Executable file

/*
* Copyright 2009 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using DecodeHintType = com.google.zxing.DecodeHintType;
using ReaderException = com.google.zxing.ReaderException;
using ResultPoint = com.google.zxing.ResultPoint;
using ResultPointCallback = com.google.zxing.ResultPointCallback;
using Collections = com.google.zxing.common.Collections;
using Comparator = com.google.zxing.common.Comparator;
using BitMatrix = com.google.zxing.common.BitMatrix;
using FinderPattern = com.google.zxing.qrcode.detector.FinderPattern;
using FinderPatternFinder = com.google.zxing.qrcode.detector.FinderPatternFinder;
using FinderPatternInfo = com.google.zxing.qrcode.detector.FinderPatternInfo;
namespace com.google.zxing.multi.qrcode.detector
{
/// <summary> <p>This class attempts to find finder patterns in a QR Code. Finder patterns are the square
/// markers at three corners of a QR Code.</p>
///
/// <p>This class is thread-safe but not reentrant. Each thread must allocate its own object.
///
/// <p>In contrast to {@link FinderPatternFinder}, this class will return an array of all possible
/// QR code locations in the image.</p>
///
/// <p>Use the TRY_HARDER hint to ask for a more thorough detection.</p>
///
/// </summary>
/// <author> Sean Owen
/// </author>
/// <author> Hannes Erven
/// </author>
/// <author>www.Redivivus.in (suraj.supekar@redivivus.in) - Ported from ZXING Java Source
/// </author>
sealed class MultiFinderPatternFinder:FinderPatternFinder
{
//UPGRADE_NOTE: Final was removed from the declaration of 'EMPTY_RESULT_ARRAY '. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1003'"
private static readonly FinderPatternInfo[] EMPTY_RESULT_ARRAY = new FinderPatternInfo[0];
// TODO MIN_MODULE_COUNT and MAX_MODULE_COUNT would be great hints to ask the user for
// since it limits the number of regions to decode
// max. legal count of modules per QR code edge (177)
private const float MAX_MODULE_COUNT_PER_EDGE = 180;
// min. legal count per modules per QR code edge (11)
private const float MIN_MODULE_COUNT_PER_EDGE = 9;
/// <summary> More or less arbitrary cutoff point for determining if two finder patterns might belong
/// to the same code if they differ less than DIFF_MODSIZE_CUTOFF_PERCENT percent in their
/// estimated modules sizes.
/// </summary>
private const float DIFF_MODSIZE_CUTOFF_PERCENT = 0.05f;
/// <summary> More or less arbitrary cutoff point for determining if two finder patterns might belong
/// to the same code if they differ less than DIFF_MODSIZE_CUTOFF pixels/module in their
/// estimated modules sizes.
/// </summary>
private const float DIFF_MODSIZE_CUTOFF = 0.5f;
/// <summary> A comparator that orders FinderPatterns by their estimated module size.</summary>
private class ModuleSizeComparator : Comparator
{
public int compare(System.Object center1, System.Object center2)
{
float value_Renamed = ((FinderPattern) center2).EstimatedModuleSize - ((FinderPattern) center1).EstimatedModuleSize;
return value_Renamed < 0.0?- 1:(value_Renamed > 0.0?1:0);
}
}
/// <summary> <p>Creates a finder that will search the image for three finder patterns.</p>
///
/// </summary>
/// <param name="image">image to search
/// </param>
internal MultiFinderPatternFinder(BitMatrix image):base(image)
{
}
internal MultiFinderPatternFinder(BitMatrix image, ResultPointCallback resultPointCallback):base(image, resultPointCallback)
{
}
/// <returns> the 3 best {@link FinderPattern}s from our list of candidates. The "best" are
/// those that have been detected at least {@link #CENTER_QUORUM} times, and whose module
/// size differs from the average among those patterns the least
/// </returns>
/// <throws> ReaderException if 3 such finder patterns do not exist </throws>
private FinderPattern[][] selectBestPatterns()
{
System.Collections.ArrayList possibleCenters = PossibleCenters;
int size = possibleCenters.Count;
if (size < 3)
{
// Couldn't find enough finder patterns
throw ReaderException.Instance;
}
/*
* Begin HE modifications to safely detect multiple codes of equal size
*/
if (size == 3)
{
return new FinderPattern[][]{new FinderPattern[]{(FinderPattern) possibleCenters[0], (FinderPattern) possibleCenters[1], (FinderPattern) possibleCenters[2]}};
}
// Sort by estimated module size to speed up the upcoming checks
Collections.insertionSort(possibleCenters, new ModuleSizeComparator());
/*
* Now lets start: build a list of tuples of three finder locations that
* - feature similar module sizes
* - are placed in a distance so the estimated module count is within the QR specification
* - have similar distance between upper left/right and left top/bottom finder patterns
* - form a triangle with 90° angle (checked by comparing top right/bottom left distance
* with pythagoras)
*
* Note: we allow each point to be used for more than one code region: this might seem
* counterintuitive at first, but the performance penalty is not that big. At this point,
* we cannot make a good quality decision whether the three finders actually represent
* a QR code, or are just by chance layouted so it looks like there might be a QR code there.
* So, if the layout seems right, lets have the decoder try to decode.
*/
System.Collections.ArrayList results = System.Collections.ArrayList.Synchronized(new System.Collections.ArrayList(10)); // holder for the results
for (int i1 = 0; i1 < (size - 2); i1++)
{
FinderPattern p1 = (FinderPattern) possibleCenters[i1];
if (p1 == null)
{
continue;
}
for (int i2 = i1 + 1; i2 < (size - 1); i2++)
{
FinderPattern p2 = (FinderPattern) possibleCenters[i2];
if (p2 == null)
{
continue;
}
// Compare the expected module sizes; if they are really off, skip
float vModSize12 = (p1.EstimatedModuleSize - p2.EstimatedModuleSize) / (System.Math.Min(p1.EstimatedModuleSize, p2.EstimatedModuleSize));
float vModSize12A = System.Math.Abs(p1.EstimatedModuleSize - p2.EstimatedModuleSize);
if (vModSize12A > DIFF_MODSIZE_CUTOFF && vModSize12 >= DIFF_MODSIZE_CUTOFF_PERCENT)
{
// break, since elements are ordered by the module size deviation there cannot be
// any more interesting elements for the given p1.
break;
}
for (int i3 = i2 + 1; i3 < size; i3++)
{
FinderPattern p3 = (FinderPattern) possibleCenters[i3];
if (p3 == null)
{
continue;
}
// Compare the expected module sizes; if they are really off, skip
float vModSize23 = (p2.EstimatedModuleSize - p3.EstimatedModuleSize) / (System.Math.Min(p2.EstimatedModuleSize, p3.EstimatedModuleSize));
float vModSize23A = System.Math.Abs(p2.EstimatedModuleSize - p3.EstimatedModuleSize);
if (vModSize23A > DIFF_MODSIZE_CUTOFF && vModSize23 >= DIFF_MODSIZE_CUTOFF_PERCENT)
{
// break, since elements are ordered by the module size deviation there cannot be
// any more interesting elements for the given p1.
break;
}
FinderPattern[] test = new FinderPattern[]{p1, p2, p3};
ResultPoint.orderBestPatterns(test);
// Calculate the distances: a = topleft-bottomleft, b=topleft-topright, c = diagonal
FinderPatternInfo info = new FinderPatternInfo(test);
float dA = ResultPoint.distance(info.TopLeft, info.BottomLeft);
float dC = ResultPoint.distance(info.TopRight, info.BottomLeft);
float dB = ResultPoint.distance(info.TopLeft, info.TopRight);
// Check the sizes
float estimatedModuleCount = ((dA + dB) / p1.EstimatedModuleSize) / 2;
if (estimatedModuleCount > MAX_MODULE_COUNT_PER_EDGE || estimatedModuleCount < MIN_MODULE_COUNT_PER_EDGE)
{
continue;
}
// Calculate the difference of the edge lengths in percent
float vABBC = System.Math.Abs(((dA - dB) / System.Math.Min(dA, dB)));
if (vABBC >= 0.1f)
{
continue;
}
// Calculate the diagonal length by assuming a 90° angle at topleft
//UPGRADE_WARNING: Data types in Visual C# might be different. Verify the accuracy of narrowing conversions. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1042'"
float dCpy = (float) System.Math.Sqrt(dA * dA + dB * dB);
// Compare to the real distance in %
float vPyC = System.Math.Abs(((dC - dCpy) / System.Math.Min(dC, dCpy)));
if (vPyC >= 0.1f)
{
continue;
}
// All tests passed!
results.Add(test);
} // end iterate p3
} // end iterate p2
} // end iterate p1
if (!(results.Count == 0))
{
FinderPattern[][] resultArray = new FinderPattern[results.Count][];
for (int i = 0; i < results.Count; i++)
{
resultArray[i] = (FinderPattern[]) results[i];
}
return resultArray;
}
// Nothing found!
throw ReaderException.Instance;
}
public FinderPatternInfo[] findMulti(System.Collections.Hashtable hints)
{
bool tryHarder = hints != null && hints.ContainsKey(DecodeHintType.TRY_HARDER);
BitMatrix image = Image;
int maxI = image.Height;
int maxJ = image.Width;
// We are looking for black/white/black/white/black modules in
// 1:1:3:1:1 ratio; this tracks the number of such modules seen so far
// Let's assume that the maximum version QR Code we support takes up 1/4 the height of the
// image, and then account for the center being 3 modules in size. This gives the smallest
// number of pixels the center could be, so skip this often. When trying harder, look for all
// QR versions regardless of how dense they are.
//UPGRADE_WARNING: Data types in Visual C# might be different. Verify the accuracy of narrowing conversions. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1042'"
int iSkip = (int) (maxI / (MAX_MODULES * 4.0f) * 3);
if (iSkip < MIN_SKIP || tryHarder)
{
iSkip = MIN_SKIP;
}
int[] stateCount = new int[5];
for (int i = iSkip - 1; i < maxI; i += iSkip)
{
// Get a row of black/white values
stateCount[0] = 0;
stateCount[1] = 0;
stateCount[2] = 0;
stateCount[3] = 0;
stateCount[4] = 0;
int currentState = 0;
for (int j = 0; j < maxJ; j++)
{
if (image.get_Renamed(j, i))
{
// Black pixel
if ((currentState & 1) == 1)
{
// Counting white pixels
currentState++;
}
stateCount[currentState]++;
}
else
{
// White pixel
if ((currentState & 1) == 0)
{
// Counting black pixels
if (currentState == 4)
{
// A winner?
if (foundPatternCross(stateCount))
{
// Yes
bool confirmed = handlePossibleCenter(stateCount, i, j);
if (!confirmed)
{
do
{
// Advance to next black pixel
j++;
}
while (j < maxJ && !image.get_Renamed(j, i));
j--; // back up to that last white pixel
}
// Clear state to start looking again
currentState = 0;
stateCount[0] = 0;
stateCount[1] = 0;
stateCount[2] = 0;
stateCount[3] = 0;
stateCount[4] = 0;
}
else
{
// No, shift counts back by two
stateCount[0] = stateCount[2];
stateCount[1] = stateCount[3];
stateCount[2] = stateCount[4];
stateCount[3] = 1;
stateCount[4] = 0;
currentState = 3;
}
}
else
{
stateCount[++currentState]++;
}
}
else
{
// Counting white pixels
stateCount[currentState]++;
}
}
} // for j=...
if (foundPatternCross(stateCount))
{
handlePossibleCenter(stateCount, i, maxJ);
} // end if foundPatternCross
} // for i=iSkip-1 ...
FinderPattern[][] patternInfo = selectBestPatterns();
System.Collections.ArrayList result = System.Collections.ArrayList.Synchronized(new System.Collections.ArrayList(10));
for (int i = 0; i < patternInfo.Length; i++)
{
FinderPattern[] pattern = patternInfo[i];
ResultPoint.orderBestPatterns(pattern);
result.Add(new FinderPatternInfo(pattern));
}
if ((result.Count == 0))
{
return EMPTY_RESULT_ARRAY;
}
else
{
FinderPatternInfo[] resultArray = new FinderPatternInfo[result.Count];
for (int i = 0; i < result.Count; i++)
{
resultArray[i] = (FinderPatternInfo) result[i];
}
return resultArray;
}
}
}
}