mirror of
https://github.com/zxing/zxing.git
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7616c4d06d
git-svn-id: https://zxing.googlecode.com/svn/trunk@2558 59b500cc-1b3d-0410-9834-0bbf25fbcc57
160 lines
4.2 KiB
C#
Executable file
160 lines
4.2 KiB
C#
Executable file
using System;
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using System.Text;
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/*
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* Copyright 2007 ZXing authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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namespace com.google.zxing
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{
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using MathUtils = com.google.zxing.common.detector.MathUtils;
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/// <summary>
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/// <p>Encapsulates a point of interest in an image containing a barcode. Typically, this
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/// would be the location of a finder pattern or the corner of the barcode, for example.</p>
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///
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/// @author Sean Owen
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/// </summary>
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public class ResultPoint
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{
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private readonly float x;
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private readonly float y;
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public ResultPoint(float x, float y)
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{
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this.x = x;
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this.y = y;
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}
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public float X
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{
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get
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{
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return x;
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}
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}
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public float Y
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{
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get
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{
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return y;
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}
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}
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public override bool Equals(object other)
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{
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if (other is ResultPoint)
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{
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ResultPoint otherPoint = (ResultPoint) other;
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return x == otherPoint.x && y == otherPoint.y;
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}
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return false;
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}
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public override int GetHashCode()
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{
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//return 31 * float.floatToIntBits(x) + float.floatToIntBits(y);
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int xbits = BitConverter.ToInt32(BitConverter.GetBytes(x), 0);
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int ybits = BitConverter.ToInt32(BitConverter.GetBytes(y), 0);
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return 31 * xbits + ybits;
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}
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public override string ToString()
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{
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StringBuilder result = new StringBuilder(25);
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result.Append('(');
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result.Append(x);
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result.Append(',');
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result.Append(y);
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result.Append(')');
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return result.ToString();
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}
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/// <summary>
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/// <p>Orders an array of three ResultPoints in an order [A,B,C] such that AB < AC and
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/// BC < AC and the angle between BC and BA is less than 180 degrees.
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/// </summary>
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public static void orderBestPatterns(ResultPoint[] patterns)
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{
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// Find distances between pattern centers
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float zeroOneDistance = distance(patterns[0], patterns[1]);
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float oneTwoDistance = distance(patterns[1], patterns[2]);
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float zeroTwoDistance = distance(patterns[0], patterns[2]);
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ResultPoint pointA;
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ResultPoint pointB;
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ResultPoint pointC;
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// Assume one closest to other two is B; A and C will just be guesses at first
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if (oneTwoDistance >= zeroOneDistance && oneTwoDistance >= zeroTwoDistance)
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{
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pointB = patterns[0];
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pointA = patterns[1];
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pointC = patterns[2];
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}
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else if (zeroTwoDistance >= oneTwoDistance && zeroTwoDistance >= zeroOneDistance)
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{
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pointB = patterns[1];
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pointA = patterns[0];
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pointC = patterns[2];
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}
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else
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{
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pointB = patterns[2];
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pointA = patterns[0];
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pointC = patterns[1];
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}
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// Use cross product to figure out whether A and C are correct or flipped.
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// This asks whether BC x BA has a positive z component, which is the arrangement
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// we want for A, B, C. If it's negative, then we've got it flipped around and
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// should swap A and C.
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if (crossProductZ(pointA, pointB, pointC) < 0.0f)
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{
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ResultPoint temp = pointA;
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pointA = pointC;
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pointC = temp;
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}
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patterns[0] = pointA;
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patterns[1] = pointB;
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patterns[2] = pointC;
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}
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/// <returns> distance between two points </returns>
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public static float distance(ResultPoint pattern1, ResultPoint pattern2)
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{
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return MathUtils.distance(pattern1.x, pattern1.y, pattern2.x, pattern2.y);
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}
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/// <summary>
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/// Returns the z component of the cross product between vectors BC and BA.
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/// </summary>
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private static float crossProductZ(ResultPoint pointA, ResultPoint pointB, ResultPoint pointC)
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{
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float bX = pointB.x;
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float bY = pointB.y;
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return ((pointC.x - bX) * (pointA.y - bY)) - ((pointC.y - bY) * (pointA.x - bX));
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}
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}
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} |