mirror of
https://github.com/zxing/zxing.git
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d4efd44fb0
git-svn-id: https://zxing.googlecode.com/svn/trunk@1202 59b500cc-1b3d-0410-9834-0bbf25fbcc57
157 lines
4.8 KiB
C#
Executable file
157 lines
4.8 KiB
C#
Executable file
/*
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* Copyright 2007 ZXing authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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namespace com.google.zxing
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{
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/// <summary> <p>Encapsulates a point of interest in an image containing a barcode. Typically, this
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/// would be the location of a finder pattern or the corner of the barcode, for example.</p>
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///
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/// </summary>
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/// <author> Sean Owen
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/// </author>
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/// <author>www.Redivivus.in (suraj.supekar@redivivus.in) - Ported from ZXING Java Source
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/// </author>
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public class ResultPoint
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{
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virtual public float X
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{
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get
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{
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return x;
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}
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}
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virtual public float Y
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{
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get
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{
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return y;
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}
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}
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//UPGRADE_NOTE: Final was removed from the declaration of 'x '. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1003'"
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private float x;
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//UPGRADE_NOTE: Final was removed from the declaration of 'y '. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1003'"
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private float y;
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public ResultPoint(float x, float y)
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{
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this.x = x;
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this.y = y;
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}
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public override bool Equals(System.Object other)
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{
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if (other is ResultPoint)
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{
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ResultPoint otherPoint = (ResultPoint) other;
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return x == otherPoint.x && y == otherPoint.y;
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}
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return false;
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}
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public override int GetHashCode()
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{
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// Redivivus.in Java to c# Porting update
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// 30/01/2010
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// Commented function body
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//return 31 * Float.floatToIntBits(x) + Float.floatToIntBits(y);
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return 0;
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}
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public override System.String ToString()
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{
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System.Text.StringBuilder result = new System.Text.StringBuilder(25);
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result.Append('(');
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result.Append(x);
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result.Append(',');
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result.Append(y);
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result.Append(')');
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return result.ToString();
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}
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/// <summary> <p>Orders an array of three ResultPoints in an order [A,B,C] such that AB < AC and
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/// BC < AC and the angle between BC and BA is less than 180 degrees.
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/// </summary>
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public static void orderBestPatterns(ResultPoint[] patterns)
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{
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// Find distances between pattern centers
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float zeroOneDistance = distance(patterns[0], patterns[1]);
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float oneTwoDistance = distance(patterns[1], patterns[2]);
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float zeroTwoDistance = distance(patterns[0], patterns[2]);
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ResultPoint pointA, pointB, pointC;
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// Assume one closest to other two is B; A and C will just be guesses at first
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if (oneTwoDistance >= zeroOneDistance && oneTwoDistance >= zeroTwoDistance)
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{
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pointB = patterns[0];
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pointA = patterns[1];
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pointC = patterns[2];
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}
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else if (zeroTwoDistance >= oneTwoDistance && zeroTwoDistance >= zeroOneDistance)
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{
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pointB = patterns[1];
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pointA = patterns[0];
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pointC = patterns[2];
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}
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else
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{
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pointB = patterns[2];
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pointA = patterns[0];
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pointC = patterns[1];
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}
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// Use cross product to figure out whether A and C are correct or flipped.
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// This asks whether BC x BA has a positive z component, which is the arrangement
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// we want for A, B, C. If it's negative, then we've got it flipped around and
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// should swap A and C.
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if (crossProductZ(pointA, pointB, pointC) < 0.0f)
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{
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ResultPoint temp = pointA;
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pointA = pointC;
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pointC = temp;
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}
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patterns[0] = pointA;
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patterns[1] = pointB;
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patterns[2] = pointC;
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}
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/// <returns> distance between two points
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/// </returns>
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public static float distance(ResultPoint pattern1, ResultPoint pattern2)
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{
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float xDiff = pattern1.X - pattern2.X;
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float yDiff = pattern1.Y - pattern2.Y;
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//UPGRADE_WARNING: Data types in Visual C# might be different. Verify the accuracy of narrowing conversions. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1042'"
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return (float) System.Math.Sqrt((double) (xDiff * xDiff + yDiff * yDiff));
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}
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/// <summary> Returns the z component of the cross product between vectors BC and BA.</summary>
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private static float crossProductZ(ResultPoint pointA, ResultPoint pointB, ResultPoint pointC)
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{
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float bX = pointB.x;
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float bY = pointB.y;
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return ((pointC.x - bX) * (pointA.y - bY)) - ((pointC.y - bY) * (pointA.x - bX));
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}
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}
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} |