zxing/csharp/common/BitSource.cs
srowen 7854d30103 Committed C# port from Mohamad
git-svn-id: https://zxing.googlecode.com/svn/trunk@817 59b500cc-1b3d-0410-9834-0bbf25fbcc57
2009-01-08 17:02:40 +00:00

102 lines
3.7 KiB
C#
Executable file

/*
* Copyright 2008 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
namespace com.google.zxing.common
{
using System;
using System.Text;
/// <summary> A class which wraps a 2D array of bytes. The default usage is signed. If you want to use it as a
/// unsigned container, it's up to you to do byteValue & 0xff at each location.
/// *
/// JAVAPORT: I'm not happy about the argument ordering throughout the file, as I always like to have
/// the horizontal component first, but this is for compatibility with the C++ code. The original
/// code was a 2D array of ints, but since it only ever gets assigned -1, 0, and 1, I'm going to use
/// less memory and go with bytes.
/// *
/// </summary>
/// <author> dswitkin@google.com (Daniel Switkin)
///
/// </author>
public sealed class BitSource
{
private sbyte[] bytes;
private int byteOffset;
private int bitOffset;
/**
* @param bytes bytes from which this will read bits. Bits will be read from the first byte first.
* Bits are read within a byte from most-significant to least-significant bit.
*/
public BitSource(sbyte[] bytes) {
this.bytes = bytes;
}
/**
* @param numBits number of bits to read
* @return int representing the bits read. The bits will appear as the least-significant
* bits of the int
* @throws IllegalArgumentException if numBits isn't in [1,32]
*/
public int readBits(int numBits) {
if (numBits < 1 || numBits > 32) {
throw new Exception();
}
int result = 0;
// First, read remainder from current byte
if (bitOffset > 0) {
int bitsLeft = 8 - bitOffset;
int toRead = numBits < bitsLeft ? numBits : bitsLeft;
int bitsToNotRead = bitsLeft - toRead;
int mask = (0xFF >> (8 - toRead)) << bitsToNotRead;
result = (bytes[byteOffset] & mask) >> bitsToNotRead;
numBits -= toRead;
bitOffset += toRead;
if (bitOffset == 8) {
bitOffset = 0;
byteOffset++;
}
}
// Next read whole bytes
if (numBits > 0) {
while (numBits >= 8) {
result = (result << 8) | (bytes[byteOffset] & 0xFF);
byteOffset++;
numBits -= 8;
}
// Finally read a partial byte
if (numBits > 0) {
int bitsToNotRead = 8 - numBits;
int mask = (0xFF >> bitsToNotRead) << bitsToNotRead;
result = (result << numBits) | ((bytes[byteOffset] & mask) >> bitsToNotRead);
bitOffset += numBits;
}
}
return result;
}
/**
* @return number of bits that can be read successfully
*/
public int available() {
return 8 * (bytes.Length - byteOffset) - bitOffset;
}
}
}