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439ff92bd9
Note, the audio no longer plays. I'm pretty sure this is because the widget is dismissed immediately and the sound is released before it is played. I'm thinkng audio feedback should be done by the caller. git-svn-id: https://zxing.googlecode.com/svn/trunk@1546 59b500cc-1b3d-0410-9834-0bbf25fbcc57 |
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Barcodes | ||
ScanTest | ||
ZXingWidget | ||
README |
Zxing for iphone is a sub-project of zxing project partially maintened by independent developers. As of 2nd of June 2010, it contains 3 iPhone projects: - BarCodes: Original zxing iPhone app. Available on app store. However, the code is cirrently maintained - ZXingWidget: a Library that can be included in any iPhone app - ScanTest: a simple test app for ZXingWidget How to include ZXingWidget in a easy and clean way: ==================================================== 1. Locate the "ZXingWidget.xcodeproj" file under "`zxing/iphone/ZXingWidget/`". Drag ZXingWidget.xcodeproj and drop it onto the root of your Xcode project's "Groups and Files" sidebar. A dialog will appear -- make sure "Copy items" is unchecked and "Reference Type" is "Relative to Project" before clicking "Add". 2. Now you need to link the ZXingWidget static library to your project. Click the "ZXingWidget.xcodeproj" item that has just been added to the sidebar. Under the "Details" table, you will see a single item: ZXingWidget.a. Check the checkbox on the far right of ZXingWidget.a. 3. Now you need to add ZXingWidget as a dependency of your project, so Xcode compiles it whenever you compile your project. Expand the "Targets" section of the sidebar and double-click your application's target. Under the "General" tab you will see a "Direct Dependencies" section. Click the "+" button, select "ZXingWidget", and click "Add Target" 4. Finally, you need to tell your project where to find the ZXingWidget headers. Open your "Project Settings" and go to the "Build" tab. Look for "Header Search Paths" and double-click it. Add the relative path from your project's directory to the "zxing/iphone/ZXingWidget/Classes" directory. Make sure you click the checkbox "recursive path" ! 5. You're almost ready to go .. 6. #import <ZXingWidgetController.h> from a file 7. #import <QRCodeReader.h> for example because you will need to inject a barcode reader into ZXingWidgetController. 8. MAKE SURE the file in which you are using the code deader is a .mm because you are now silently including some c++ code. If you don't do so then the compiler will cry as if it does not find some files ! 9. It should work :) Know issues for above steps to include: ====================================== - It can happen that when trying to build your own project with ZXoingWidgetController you get linker errors like "undefined reference to". If this error looks like a c++ undefined reference, then renaming main.m into main.mm (Objectice-C++ source suffix) may fix the problem - If you have building error like " ... : No such file or directory", then it is a classical error, it means that the path to includes is not well specified. The best way to fix this is to look at the Build Command that failed. To do that, click on the lower right corner of your XCode project, you should see the build command that failed. Click on it and expand it by cliking on the "more" symbols that just appeared. This will make appear the exact command line instruction that is ran and fails. You can then make sure that the Header search path you specified is there, and you can also copy/paste this line into your terminal and try to see if you can reproduce/fix the error by adding the right path to the compiler. Once is is fixed, you should have an idea of what's the problem and accordingly modify your Header Search Path.