zxing/csharp/qrcode/encoder/BitVector.cs
srowen d4efd44fb0 New C# port from Suraj Supekar
git-svn-id: https://zxing.googlecode.com/svn/trunk@1202 59b500cc-1b3d-0410-9834-0bbf25fbcc57
2010-02-05 19:52:53 +00:00

196 lines
5.3 KiB
C#
Executable file

/*
* Copyright 2008 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
namespace com.google.zxing.qrcode.encoder
{
/// <summary> JAVAPORT: This should be combined with BitArray in the future, although that class is not yet
/// dynamically resizeable. This implementation is reasonable but there is a lot of function calling
/// in loops I'd like to get rid of.
///
/// </summary>
/// <author> satorux@google.com (Satoru Takabayashi) - creator
/// </author>
/// <author> dswitkin@google.com (Daniel Switkin) - ported from C++
/// </author>
/// <author>www.Redivivus.in (suraj.supekar@redivivus.in) - Ported from ZXING Java Source
/// </author>
public sealed class BitVector
{
public sbyte[] Array
{
// Callers should not assume that array.length is the exact number of bytes needed to hold
// sizeInBits - it will typically be larger for efficiency.
get
{
return array;
}
}
private int sizeInBits;
private sbyte[] array;
// For efficiency, start out with some room to work.
private const int DEFAULT_SIZE_IN_BYTES = 32;
public BitVector()
{
sizeInBits = 0;
array = new sbyte[DEFAULT_SIZE_IN_BYTES];
}
// Return the bit value at "index".
public int at(int index)
{
if (index < 0 || index >= sizeInBits)
{
throw new System.ArgumentException("Bad index: " + index);
}
int value_Renamed = array[index >> 3] & 0xff;
return (value_Renamed >> (7 - (index & 0x7))) & 1;
}
// Return the number of bits in the bit vector.
public int size()
{
return sizeInBits;
}
// Return the number of bytes in the bit vector.
public int sizeInBytes()
{
return (sizeInBits + 7) >> 3;
}
// Append one bit to the bit vector.
public void appendBit(int bit)
{
if (!(bit == 0 || bit == 1))
{
throw new System.ArgumentException("Bad bit");
}
int numBitsInLastByte = sizeInBits & 0x7;
// We'll expand array if we don't have bits in the last byte.
if (numBitsInLastByte == 0)
{
appendByte(0);
sizeInBits -= 8;
}
// Modify the last byte.
array[sizeInBits >> 3] |= (sbyte) ((bit << (7 - numBitsInLastByte)));
++sizeInBits;
}
// Append "numBits" bits in "value" to the bit vector.
// REQUIRES: 0<= numBits <= 32.
//
// Examples:
// - appendBits(0x00, 1) adds 0.
// - appendBits(0x00, 4) adds 0000.
// - appendBits(0xff, 8) adds 11111111.
public void appendBits(int value_Renamed, int numBits)
{
if (numBits < 0 || numBits > 32)
{
throw new System.ArgumentException("Num bits must be between 0 and 32");
}
int numBitsLeft = numBits;
while (numBitsLeft > 0)
{
// Optimization for byte-oriented appending.
if ((sizeInBits & 0x7) == 0 && numBitsLeft >= 8)
{
int newByte = (value_Renamed >> (numBitsLeft - 8)) & 0xff;
appendByte(newByte);
numBitsLeft -= 8;
}
else
{
int bit = (value_Renamed >> (numBitsLeft - 1)) & 1;
appendBit(bit);
--numBitsLeft;
}
}
}
// Append "bits".
public void appendBitVector(BitVector bits)
{
int size = bits.size();
for (int i = 0; i < size; ++i)
{
appendBit(bits.at(i));
}
}
// Modify the bit vector by XOR'ing with "other"
public void xor(BitVector other)
{
if (sizeInBits != other.size())
{
throw new System.ArgumentException("BitVector sizes don't match");
}
int sizeInBytes = (sizeInBits + 7) >> 3;
for (int i = 0; i < sizeInBytes; ++i)
{
// The last byte could be incomplete (i.e. not have 8 bits in
// it) but there is no problem since 0 XOR 0 == 0.
array[i] ^= other.array[i];
}
}
// Return String like "01110111" for debugging.
public override System.String ToString()
{
System.Text.StringBuilder result = new System.Text.StringBuilder(sizeInBits);
for (int i = 0; i < sizeInBits; ++i)
{
if (at(i) == 0)
{
result.Append('0');
}
else if (at(i) == 1)
{
result.Append('1');
}
else
{
throw new System.ArgumentException("Byte isn't 0 or 1");
}
}
return result.ToString();
}
// Add a new byte to the end, possibly reallocating and doubling the size of the array if we've
// run out of room.
private void appendByte(int value_Renamed)
{
if ((sizeInBits >> 3) == array.Length)
{
sbyte[] newArray = new sbyte[(array.Length << 1)];
// Redivivus.in Java to c# Porting update
// 30/01/2010
// added namespace system
System.Array.Copy(array, 0, newArray, 0, array.Length);
array = newArray;
}
array[sizeInBits >> 3] = (sbyte) value_Renamed;
sizeInBits += 8;
}
}
}