mirror of
https://github.com/zxing/zxing.git
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bb809c736e
git-svn-id: https://zxing.googlecode.com/svn/trunk@2225 59b500cc-1b3d-0410-9834-0bbf25fbcc57
177 lines
4.8 KiB
C#
Executable file
177 lines
4.8 KiB
C#
Executable file
/*
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* Copyright 2008 ZXing authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using System.Drawing.Imaging;
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using System.Drawing;
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using System.Runtime.InteropServices;
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namespace com.google.zxing.common
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{
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/// <summary> A class which wraps a 2D array of bytes. The default usage is signed. If you want to use it as a
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/// unsigned container, it's up to you to do byteValue & 0xff at each location.
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///
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/// JAVAPORT: The original code was a 2D array of ints, but since it only ever gets assigned
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/// -1, 0, and 1, I'm going to use less memory and go with bytes.
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///
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/// </summary>
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/// <author> dswitkin@google.com (Daniel Switkin)
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/// </author>
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/// <author>www.Redivivus.in (suraj.supekar@redivivus.in) - Ported from ZXING Java Source
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/// </author>
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public sealed class ByteMatrix
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{
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public int Height
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{
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get
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{
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return height;
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}
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}
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public int Width
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{
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get
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{
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return width;
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}
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}
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public sbyte[][] Array
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{
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get
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{
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return bytes;
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}
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}
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//UPGRADE_NOTE: Final was removed from the declaration of 'bytes '. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1003'"
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private sbyte[][] bytes;
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//UPGRADE_NOTE: Final was removed from the declaration of 'width '. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1003'"
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private int width;
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//UPGRADE_NOTE: Final was removed from the declaration of 'height '. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1003'"
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private int height;
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public ByteMatrix(int width, int height)
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{
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bytes = new sbyte[height][];
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for (int i = 0; i < height; i++)
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{
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bytes[i] = new sbyte[width];
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}
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this.width = width;
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this.height = height;
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}
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public sbyte get_Renamed(int x, int y)
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{
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return bytes[y][x];
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}
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public void set_Renamed(int x, int y, sbyte value_Renamed)
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{
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bytes[y][x] = value_Renamed;
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}
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public void set_Renamed(int x, int y, int value_Renamed)
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{
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bytes[y][x] = (sbyte) value_Renamed;
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}
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public void clear(sbyte value_Renamed)
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{
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for (int y = 0; y < height; ++y)
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{
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for (int x = 0; x < width; ++x)
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{
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bytes[y][x] = value_Renamed;
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}
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}
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}
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public override System.String ToString()
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{
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System.Text.StringBuilder result = new System.Text.StringBuilder(2 * width * height + 2);
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for (int y = 0; y < height; ++y)
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{
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for (int x = 0; x < width; ++x)
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{
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switch (bytes[y][x])
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{
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case 0:
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result.Append(" 0");
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break;
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case 1:
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result.Append(" 1");
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break;
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default:
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result.Append(" ");
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break;
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}
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}
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result.Append('\n');
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}
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return result.ToString();
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}
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/// <summary>
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/// Converts this ByteMatrix to a black and white bitmap.
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/// </summary>
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/// <returns>A black and white bitmap converted from this ByteMatrix.</returns>
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public Bitmap ToBitmap()
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{
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const byte BLACK = 0;
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const byte WHITE = 255;
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sbyte[][] array = this.Array;
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int width = this.Width;
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int height = this.Height;
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//Here create the Bitmap to the known height, width and format
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Bitmap bmp = new Bitmap(width, height, PixelFormat.Format8bppIndexed);
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//Create a BitmapData and Lock all pixels to be written
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BitmapData bmpData =
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bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height),
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ImageLockMode.WriteOnly, bmp.PixelFormat);
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// If you wanted to support formats other than 8bpp, you should use Bitmap.GetPixelFormatSize(bmp.PixelFormat) to adjust the array size
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byte[] pixels = new byte[bmpData.Stride * height];
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int iPixelsCounter = 0;
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for (int y = 0; y < height; y++)
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{
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int offset = y * width;
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for (int x = 0; x < width; x++)
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{
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pixels[iPixelsCounter++] = array[y][x] == BLACK ? BLACK : WHITE;
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}
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iPixelsCounter += bmpData.Stride - width;
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}
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//Copy the data from the byte array into BitmapData.Scan0
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System.Runtime.InteropServices.Marshal.Copy(pixels, 0, bmpData.Scan0, pixels.Length);
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//Unlock the pixels
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bmp.UnlockBits(bmpData);
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//Return the bitmap
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return bmp;
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}
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}
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}
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