zxing/csharp/RGBLuminanceSource.cs
2013-01-18 20:14:03 +00:00

177 lines
5.1 KiB
C#
Executable file

using System;
using System.Drawing;
/*
* Copyright 2009 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
namespace com.google.zxing
{
/// <summary>
/// This class is used to help decode images from files which arrive as RGB data from
/// an ARGB pixel array. It does not support rotation.
///
/// @author dswitkin@google.com (Daniel Switkin)
/// @author Betaminos
/// </summary>
public sealed class RGBLuminanceSource : LuminanceSource
{
private readonly sbyte[] luminances;
private readonly int dataWidth;
private readonly int dataHeight;
private readonly int left;
private readonly int top;
public RGBLuminanceSource(int width, int height, int[] pixels) : base(width, height)
{
dataWidth = width;
dataHeight = height;
left = 0;
top = 0;
// In order to measure pure decoding speed, we convert the entire image to a greyscale array
// up front, which is the same as the Y channel of the YUVLuminanceSource in the real app.
luminances = new sbyte[width * height];
for (int y = 0; y < height; y++)
{
int offset = y * width;
for (int x = 0; x < width; x++)
{
int pixel = pixels[offset + x];
int r = (pixel >> 16) & 0xff;
int g = (pixel >> 8) & 0xff;
int b = pixel & 0xff;
if (r == g && g == b)
{
// Image is already greyscale, so pick any channel.
luminances[offset + x] = (sbyte) r;
}
else
{
// Calculate luminance cheaply, favoring green.
luminances[offset + x] = (sbyte)((r + g + g + b) >> 2);
}
}
}
}
private RGBLuminanceSource(sbyte[] pixels, int dataWidth, int dataHeight, int left, int top, int width, int height) : base(width, height)
{
if (left + width > dataWidth || top + height > dataHeight)
{
throw new System.ArgumentException("Crop rectangle does not fit within image data.");
}
this.luminances = pixels;
this.dataWidth = dataWidth;
this.dataHeight = dataHeight;
this.left = left;
this.top = top;
}
public RGBLuminanceSource(Bitmap d, int W, int H)
: base(W, H)
{
int width = dataWidth = W;
int height = dataHeight = H;
// In order to measure pure decoding speed, we convert the entire image to a greyscale array
// up front, which is the same as the Y channel of the YUVLuminanceSource in the real app.
luminances = new sbyte[width * height];
//if (format == PixelFormat.Format8bppIndexed)
{
Color c;
for (int y = 0; y < height; y++)
{
int offset = y * width;
for (int x = 0; x < width; x++)
{
c = d.GetPixel(x, y);
luminances[offset + x] = (sbyte)(((int)c.R) << 16 | ((int)c.G) << 8 | ((int)c.B));
}
}
}
}
public override sbyte[] getRow(int y, sbyte[] row)
{
if (y < 0 || y >= Height)
{
throw new System.ArgumentException("Requested row is outside the image: " + y);
}
int width = Width;
if (row == null || row.Length < width)
{
row = new sbyte[width];
}
int offset = (y + top) * dataWidth + left;
Array.Copy(luminances, offset, row, 0, width);
return row;
}
public override sbyte[] Matrix
{
get
{
int width = Width;
int height = Height;
// If the caller asks for the entire underlying image, save the copy and give them the
// original data. The docs specifically warn that result.length must be ignored.
if (width == dataWidth && height == dataHeight)
{
return luminances;
}
int area = width * height;
sbyte[] matrix = new sbyte[area];
int inputOffset = top * dataWidth + left;
// If the width matches the full width of the underlying data, perform a single copy.
if (width == dataWidth)
{
Array.Copy(luminances, inputOffset, matrix, 0, area);
return matrix;
}
// Otherwise copy one cropped row at a time.
sbyte[] rgb = luminances;
for (int y = 0; y < height; y++)
{
int outputOffset = y * width;
Array.Copy(rgb, inputOffset, matrix, outputOffset, width);
inputOffset += dataWidth;
}
return matrix;
}
}
public override bool CropSupported
{
get
{
return true;
}
}
public override LuminanceSource crop(int left, int top, int width, int height)
{
return new RGBLuminanceSource(luminances, dataWidth, dataHeight, this.left + left, this.top + top, width, height);
}
}
}