zxing/csharp/qrcode/detector/FinderPattern.cs
srowen d4efd44fb0 New C# port from Suraj Supekar
git-svn-id: https://zxing.googlecode.com/svn/trunk@1202 59b500cc-1b3d-0410-9834-0bbf25fbcc57
2010-02-05 19:52:53 +00:00

77 lines
2.4 KiB
C#
Executable file

/*
* Copyright 2007 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using ResultPoint = com.google.zxing.ResultPoint;
namespace com.google.zxing.qrcode.detector
{
/// <summary> <p>Encapsulates a finder pattern, which are the three square patterns found in
/// the corners of QR Codes. It also encapsulates a count of similar finder patterns,
/// as a convenience to the finder's bookkeeping.</p>
///
/// </summary>
/// <author> Sean Owen
/// </author>
/// <author>www.Redivivus.in (suraj.supekar@redivivus.in) - Ported from ZXING Java Source
/// </author>
public sealed class FinderPattern:ResultPoint
{
public float EstimatedModuleSize
{
get
{
return estimatedModuleSize;
}
}
internal int Count
{
get
{
return count;
}
}
//UPGRADE_NOTE: Final was removed from the declaration of 'estimatedModuleSize '. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1003'"
private float estimatedModuleSize;
private int count;
internal FinderPattern(float posX, float posY, float estimatedModuleSize):base(posX, posY)
{
this.estimatedModuleSize = estimatedModuleSize;
this.count = 1;
}
internal void incrementCount()
{
this.count++;
}
/// <summary> <p>Determines if this finder pattern "about equals" a finder pattern at the stated
/// position and size -- meaning, it is at nearly the same center with nearly the same size.</p>
/// </summary>
internal bool aboutEquals(float moduleSize, float i, float j)
{
if (System.Math.Abs(i - Y) <= moduleSize && System.Math.Abs(j - X) <= moduleSize)
{
float moduleSizeDiff = System.Math.Abs(moduleSize - estimatedModuleSize);
return moduleSizeDiff <= 1.0f || moduleSizeDiff / estimatedModuleSize <= 1.0f;
}
return false;
}
}
}