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e1aab01022
Uses Qt SDK + Camera APIs from Qt Mobility. Updated the tutorial which shows how to use it. Updated the installation file included to test without compiling (also advice the tutorial for details). git-svn-id: https://zxing.googlecode.com/svn/trunk@1920 59b500cc-1b3d-0410-9834-0bbf25fbcc57
45 lines
1,015 B
C++
45 lines
1,015 B
C++
#ifndef MYVIDEOSURFACE_H
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#define MYVIDEOSURFACE_H
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#include <QWidget>
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#include <QVideoFrame>
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#include <QImage>
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#include <QVideoSurfaceFormat>
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#include <QAbstractVideoSurface>
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#include <QVideoRendererControl>
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#include <QVideoSurfaceFormat>
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#include <QPainter>
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class VideoIF
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{
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public:
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virtual void updateVideo() = 0;
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};
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class MyVideoSurface: public QAbstractVideoSurface
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{
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Q_OBJECT
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public:
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MyVideoSurface(QWidget* widget, VideoIF* target, QObject * parent = 0);
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~MyVideoSurface();
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bool start(const QVideoSurfaceFormat &format);
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bool present(const QVideoFrame &frame);
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QList<QVideoFrame::PixelFormat> supportedPixelFormats(
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QAbstractVideoBuffer::HandleType handleType = QAbstractVideoBuffer::NoHandle) const;
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void paint(QPainter*);
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private:
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QWidget* m_targetWidget;
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VideoIF* m_target;
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QVideoFrame m_frame;
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QImage::Format m_imageFormat;
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QVideoSurfaceFormat m_videoFormat;
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};
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#endif // MYVIDEOSURFACE_H
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