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54 lines
3.4 KiB
Plaintext
54 lines
3.4 KiB
Plaintext
Zxing for iphone is a sub-project of zxing project partially maintened by
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independent developers. As of 2nd of June 2010, it contains 3 iPhone projects:
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- BarCodes: Original zxing iPhone app. Available on app store. However, the code is cirrently maintained
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- ZXingWidget: a Library that can be included in any iPhone app
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- ScanTest: a simple test app for ZXingWidget
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How to include ZXingWidget in a easy and clean way:
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====================================================
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1. Locate the "ZXingWidget.xcodeproj" file under "`zxing/iphone/ZXingWidget/`". Drag ZXingWidget.xcodeproj and
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drop it onto the root of your Xcode project's "Groups and Files" sidebar. A dialog will
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appear -- make sure "Copy items" is unchecked and "Reference Type" is "Relative to Project"
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before clicking "Add".
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2. Now you need to link the ZXingWidget static library to your project. Click the "ZXingWidget.xcodeproj"
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item that has just been added to the sidebar. Under the "Details" table, you will see a single
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item: ZXingWidget.a. Check the checkbox on the far right of ZXingWidget.a.
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3. Now you need to add ZXingWidget as a dependency of your project, so Xcode compiles it whenever
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you compile your project. Expand the "Targets" section of the sidebar and double-click your
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application's target. Under the "General" tab you will see a "Direct Dependencies" section.
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Click the "+" button, select "ZXingWidget", and click "Add Target"
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4. Finally, you need to tell your project where to find the ZXingWidget headers. Open your
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"Project Settings" and go to the "Build" tab. Look for "Header Search Paths" and double-click
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it. Add the relative path from your project's directory to the
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"zxing/iphone/ZXingWidget/Classes" directory. Make sure you click the checkbox "recursive path" !
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5. You're almost ready to go ..
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6. #import <ZXingWidgetController.h> from a file
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7. #import <QRCodeReader.h> for example because you will need to inject a barcode reader into ZXingWidgetController.
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8. MAKE SURE the file in which you are using the code deader is a .mm because you are now silently including some c++ code. If you don't do so then
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the compiler will cry as if it does not find some files !
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9. It should work :)
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Know issues for above steps to include:
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======================================
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- It can happen that when trying to build your own project with ZXoingWidgetController you get linker errors like
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"undefined reference to". If this error looks like a c++ undefined reference, then renaming main.m into main.mm (Objectice-C++ source suffix)
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may fix the problem
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- If you have building error like " ... : No such file or directory", then it is a classical error, it means that the path to includes is not well
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specified. The best way to fix this is to look at the Build Command that failed. To do that, click on the lower right corner of your XCode project,
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you should see the build command that failed. Click on it and expand it by cliking on the "more" symbols that just appeared. This will make appear
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the exact command line instruction that is ran and fails. You can then make sure that the Header search path you specified is there, and you can also
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copy/paste this line into your terminal and try to see if you can reproduce/fix the error by adding the right path to the compiler. Once is is fixed,
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you should have an idea of what's the problem and accordingly modify your Header Search Path.
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