snipe-it/resources/lang/en/general.php

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<?php
return [
'accessories' => 'Accessories',
'activated' => 'Activated',
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'accessory' => 'Accessory',
'accessory_report' => 'Accessory Report',
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'action' => 'Action',
'activity_report' => 'Activity Report',
'address' => 'Address',
'admin' => 'Admin',
Notification improvements (#5254) * Added “show fields in email” to custom fields * Added “show images in email” to settings * Added nicer HTML emails * Break notifications out into their own, instead of trying to mash them all together * Remove old notification for accessory checkout * Janky fix for #5076 - “The asset you have attempted to accept was not checked out to you” * Add method for image url for accessories * Added accessory checkout email blade * Make accessory email notification on checkout screen consistent with assets * Added native consumables notifications * Fixes for asset notification * Updated notification blades with correct-er fields * Updated notifications * License checkin notification - does not work yet Need to figure out whether the license seat is assigned to a person or an asset before we can pass the target * Added alternate “cc” email for admins * Only try to trigger notifications if the target is a user * Fix tests * Fixed consumable URL * Removed unused notification * Pass target type in params * Show slack status * Pass additional parameters There is a logic bug in this :( Will send to slack twice, since the admin CC and the user are both using the same notification. Fuckity fuck fuck fuck. * Pass a variable to the notification to supress the duplicate slack message * Slack is broken :( Trying to fix Will try a git bisect * Put preview back into checkout * Pulled old archaic mail * Removed debugging * Fixed wrong email title * Fixed slack endpoint not firing * Poobot, we hardly knew ye. * Removed old, manual mail from API * Typo :-/ * Code cleanup * Use defined formatted date in JSON * Use static properties for checkin/checkout notifiers for cleaner code * Removed debugging * Use date formatter * Fixed target_type * Fixed language in consumable email
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'administrator' => 'Administrator',
'add_seats' => 'Added seats',
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'all_assets' => 'All Assets',
'all' => 'All',
'archived' => 'Archived',
'asset_models' => 'Asset Models',
'asset_model' => 'Model',
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'asset' => 'Asset',
'asset_report' => 'Asset Report',
'asset_tag' => 'Asset Tag',
'assets_available' => 'assets available',
'audit' => 'Audit',
'audit_report' => 'Audit Log',
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'assets' => 'Assets',
'avatar_delete' => 'Delete Avatar',
'avatar_upload' => 'Upload Avatar',
'back' => 'Back',
'bad_data' => 'Nothing found. Maybe bad data?',
'bulkaudit' => 'Bulk Audit',
'bulkaudit_status' => 'Audit Status',
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'bulk_checkout' => 'Bulk Checkout',
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'cancel' => 'Cancel',
'categories' => 'Categories',
'category' => 'Category',
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'change' => 'In/Out',
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'changeemail' => 'Change Email Address',
'changepassword' => 'Change Password',
'checkin' => 'Checkin',
'checkin_from' => 'Checkin from',
'checkout' => 'Checkout',
'checkouts_count' => 'Checkouts',
'checkins_count' => 'Checkins',
'user_requests_count' => 'Requests',
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'city' => 'City',
'click_here' => 'Click here',
'clear_selection' => 'Clear Selection',
'companies' => 'Companies',
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'company' => 'Company',
'component' => 'Component',
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'components' => 'Components',
'complete' => 'Complete',
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'consumable' => 'Consumable',
'consumables' => 'Consumables',
'country' => 'Country',
'create' => 'Create New',
'created' => 'Item Created',
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'created_asset' => 'created asset',
'created_at' => 'Created at',
'updated_at' => 'Updated at',
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'currency' => '$', // this is deprecated
'current' => 'Current',
'custom_report' => 'Custom Asset Report',
'dashboard' => 'Dashboard',
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'days' => 'days',
'days_to_next_audit' => 'Days to Next Audit',
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'date' => 'Date',
'debug_warning' => 'Warning!',
'debug_warning_text' => 'This application is running in production mode with debugging enabled. This can expose sensitive data if your application is accessible to the outside world. Disable debug mode by setting the <code>APP_DEBUG</code> value in your <code>.env</code> file to <code>false</code>.',
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'delete' => 'Delete',
'delete_confirm' => 'Are you sure you wish to delete :item?',
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'deleted' => 'Deleted',
'delete_seats' => 'Deleted Seats',
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'departments' => 'Departments',
'department' => 'Department',
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'deployed' => 'Deployed',
'depreciation_report' => 'Depreciation Report',
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'details' => 'Details',
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'download' => 'Download',
'depreciation' => 'Depreciation',
'editprofile' => 'Edit Your Profile',
'eol' => 'EOL',
'email_domain' => 'Email Domain',
'email_format' => 'Email Format',
'email_domain_help' => 'This is used to generate email addresses when importing',
'filastname_format' => 'First Initial Last Name (jsmith@example.com)',
'firstname_lastname_format' => 'First Name Last Name (jane.smith@example.com)',
'firstname_lastname_underscore_format' => 'First Name Last Name (jane_smith@example.com)',
'lastnamefirstinitial_format' => 'Last Name First Initial (smithj@example.com)',
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'first' => 'First',
'first_name' => 'First Name',
'first_name_format' => 'First Name (jane@example.com)',
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'files' => 'Files',
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'file_name' => 'File',
'file_uploads' => 'File Uploads',
'generate' => 'Generate',
'github_markdown' => 'This field accepts <a href="https://help.github.com/articles/github-flavored-markdown/">Github flavored markdown</a>.',
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'groups' => 'Groups',
'gravatar_email' => 'Gravatar Email Address',
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'history' => 'History',
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'history_for' => 'History for',
'id' => 'ID',
'image' => 'Image',
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'image_delete' => 'Delete Image',
'image_upload' => 'Upload Image',
'image_filetypes_help' => 'Accepted filetypes are jpg, png, gif, and svg. Max upload size allowed is :size.',
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'import' => 'Import',
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'import-history' => 'Import History',
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'asset_maintenance' => 'Asset Maintenance',
'asset_maintenance_report' => 'Asset Maintenance Report',
'asset_maintenances' => 'Asset Maintenances',
'item' => 'Item',
'insufficient_permissions' => 'Insufficient permissions!',
'language' => 'Language',
'last' => 'Last',
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'last_login' => 'Last Login',
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'last_name' => 'Last Name',
'license' => 'License',
'license_report' => 'License Report',
'licenses_available' => 'licenses available',
'licenses' => 'Licenses',
'list_all' => 'List All',
'loading' => 'Loading',
'lock_passwords' => 'This field cannot be edited in this installation.',
'feature_disabled' => 'This feature has been disabled for the demo installation.',
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'location' => 'Location',
'locations' => 'Locations',
[WIP] Added #5957 - Flysystem support (#6262) * Added AWS url to example env * Upgrader - added check for new storage path and attempt to move * Ignore symlink * Updated paths for models * Moved copy methods * Added AWS_URL support For some reasin, Flysystem was generating the wrong AWS url (with a region included) * Switch to Flysystem for image uploads * Nicer display of image preview * Updated image preview on edit blades to use Flysystem * Twiddled some more paths * Working filesystems config * Updated Asset Models and Departments to use Flysystem * Janky workaround for differing S3/local urls/paths * Try to smartly use S3 as public disk if S3 is configured * Use public disk Storage options for public files * Additional transformer edits for Flysystem * Removed debugging * Added missing use Storage directive * Updated seeders to use Flysystem * Default logo * Set a default width We can potentially override this in settings later * Use Flysystem for logo upload * Update downloadFile to use Flysystem * Updated AssetFilesController to use Flysystem * Updated acceptance signatures to use Flysystem * Updated signature view to use Flysystem This isn’t working 100% yet * Use Flysystem facade for displaying asset image * Set assets path Should clean all these up when we’re done here * Added Rackspace support for Flysystem * Added Flysystem migrator console command * Added use Storage directive for categories * Added user avatars to Flysystem * Added profile avatar to Flysystem * Added the option to delete local files with the migrator * Added a check to prevent people from trying to move from local to local * Fixed the selectlists for Flysystem * Fixed the getImageUrl method to reflect Flysystem * Fixed AWS copy process * Fixed models path * More selectlist updates for Flysystem * Updated example .envs with updated env variable names * *sigh* * Updated non-asset getImageUrl() methods to use Flysystem * Removed S3 hardcoding * Use Flysystem in email headers * Fixed typo * Removed camera support from asset file upload We’ll find a way to add this in later (and add that support to all of the other image uploads as well) * Fixed path for categories * WIP - Switched to standard handleImages for asset upload. This is currently broken as I refact the handleImages method. Because the assets store/create methods use their own Form Request, the handleImages method doesn’t exist in that Form Request so it wil error now. * Fixed css URL error * Updated Debugbar to latest version (#6265) v3.2 adds support for Laravel 5.7 * Fixed: Missing CSS file in basic.blade.php (#6264) * Fixed missing CSS file in basic.blade.php * Added * Changed stylesheet import for authorize.blade.php * Updated composer lock * Added AWS_BUCKET_ROOT as env variable * Use nicer image preview for logo upload * Removed AssetRequest form request * Removed asset form request, moved custom field validation into model * Added additional help text for logo upload * Increased the size of the image resize - should make this a setting tho * Few more formatting tweaks to logo section of branding blade preview * Use Flysystem for asset/license file uploads * Use Flysystem for removing images from models that have been deleted * Enable backups to use Flysystem This only handles part of the problem. This just makes it so we can ship files to S3 if we want, but does not account for how we backup files that are hosted on S3 * Use Flysystem to download license files * Updated audits to use Flysystem
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'logo_size' => 'Square logos look best with Logo + Text. Logo maximum display size is 50px high x 500px wide. ',
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'logout' => 'Logout',
'lookup_by_tag' => 'Lookup by Asset Tag',
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'maintenances' => 'Maintenances',
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'manufacturer' => 'Manufacturer',
'manufacturers' => 'Manufacturers',
'markdown' => 'This field allows <a href="https://help.github.com/articles/github-flavored-markdown/">Github flavored markdown</a>.',
'min_amt' => 'Min. QTY',
'min_amt_help' => 'Minimum number of items that should be available before an alert gets triggered.',
'model_no' => 'Model No.',
'months' => 'months',
'moreinfo' => 'More Info',
'name' => 'Name',
'next' => 'Next',
'next_audit_date' => 'Next Audit Date',
'last_audit' => 'Last Audit',
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'new' => 'new!',
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'no_depreciation' => 'No Depreciation',
'no_results' => 'No Results.',
'no' => 'No',
'notes' => 'Notes',
Partialize forms (#2884) * Consolidate edit form elements into reusable partials. This is a large code change that doesn't do much immediately. It refactors all of the various edit.blade.php files to reference standardized partials, so that they all reference the same base html layout. This has the side effect of moving everything to the new fancy "required" indicators, and making things look consistent. In addition, I've gone ahead and renamed a few database fields. We had Assetmodel::modelno and Consumable::model_no, I've renamed both to model_number. We had items using ::note and ::notes, I've standardized on ::notes. Component used total_qty where consumables and accessories used qty, so I've moved everything to qty (And fixed a few bugs in the helper file in the process. TODO includes looking at how/where to place the modal javascripts to allow for on the fly creation from all places, rather than just the asset page. Rename assetmodel::modelno to model_number for clarity and consistency Rename consumable::model_no to model_number for clarity and consistency Rename assetmodel::note to notes for clarity and consistency Port asset and assetmodel to new partials layout. Adapt all code to the renamed model_number and notes database changes. Fix some stying. * Share a settings variable with all views. * Allow editing the per_page setting. We showed the value, but we never showed it on the edit page.. * use snipeSettings in all views instead of the long ugly path. * War on partials. Centralize all bootstrap table javascript * Use model_number instead of modelno in importer * Codacy fix. * More unification/deduplication. Create an edit form template layout that we use as the base for all edit forms. This gives the same interface for editing everything and makes the edit.blade.* files much easier to read. * Use a ViewComposer instead of sharing the variable directly. Fixes artisan optimize trying to hit the db--which ruins new installs * Fix DB seeder. * Base sql dump and csv's to import data from for tests. * Start some functional tests for creating items. * Add functional tests for all create methods. Still need to do tests for edits, deletes, and lots of other things * Improvements to functional tests. Use the built in DB seeding mechanism instead of doing it ourselves. Break the tests into multiple units, rather than testing everything in each function. * Some improvements to acceptance tests. Make sure we're only looking at the "trs" within the bootstrap table. Creation of assets is now tested at the functional level (and is faster) so ignore it here. I'm testing acceptance tests with the IMPORT_{ASSETS,ACCESSORIES,CONSUMABLES}.csv in the tests/_data folder imported. * A few things to make acceptance tests work. Add a name to the companies table, and make the locations table have the correct name * Use a .env.tests file for testing functional and unit to allow a separate database. * Add functional tests for compoents, groups, and licenses. * Now that the config is in the functional.yml, this just confuses things. * Start some functional tests for creating items. * Add functional tests for all create methods. Still need to do tests for edits, deletes, and lots of other things * Improvements to functional tests. Use the built in DB seeding mechanism instead of doing it ourselves. Break the tests into multiple units, rather than testing everything in each function. * Some improvements to acceptance tests. Make sure we're only looking at the "trs" within the bootstrap table. Creation of assets is now tested at the functional level (and is faster) so ignore it here. I'm testing acceptance tests with the IMPORT_{ASSETS,ACCESSORIES,CONSUMABLES}.csv in the tests/_data folder imported. * update db dump * Update tests to new reality * env for the test setup * only load the database at beginning of tests, not between each Functional test. * Fix a miss from renaming note to notes. * Set Termination date when creating an asset. It was only set on edit. * Rename serial_number to serial in components for consistency. * Update validation rules to match limits in database. Currently we just accepted the values and they were truncated when adding to DB. * Much more detailed functional testing of creating items. This checks to make sure all values on form have been successfully persisted to database.
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'order_number' => 'Order Number',
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'page_menu' => 'Showing _MENU_ items',
'pagination_info' => 'Showing _START_ to _END_ of _TOTAL_ items',
'pending' => 'Pending',
'people' => 'People',
'per_page' => 'Results Per Page',
'previous' => 'Previous',
'processing' => 'Processing',
'profile' => 'Your profile',
Partialize forms (#2884) * Consolidate edit form elements into reusable partials. This is a large code change that doesn't do much immediately. It refactors all of the various edit.blade.php files to reference standardized partials, so that they all reference the same base html layout. This has the side effect of moving everything to the new fancy "required" indicators, and making things look consistent. In addition, I've gone ahead and renamed a few database fields. We had Assetmodel::modelno and Consumable::model_no, I've renamed both to model_number. We had items using ::note and ::notes, I've standardized on ::notes. Component used total_qty where consumables and accessories used qty, so I've moved everything to qty (And fixed a few bugs in the helper file in the process. TODO includes looking at how/where to place the modal javascripts to allow for on the fly creation from all places, rather than just the asset page. Rename assetmodel::modelno to model_number for clarity and consistency Rename consumable::model_no to model_number for clarity and consistency Rename assetmodel::note to notes for clarity and consistency Port asset and assetmodel to new partials layout. Adapt all code to the renamed model_number and notes database changes. Fix some stying. * Share a settings variable with all views. * Allow editing the per_page setting. We showed the value, but we never showed it on the edit page.. * use snipeSettings in all views instead of the long ugly path. * War on partials. Centralize all bootstrap table javascript * Use model_number instead of modelno in importer * Codacy fix. * More unification/deduplication. Create an edit form template layout that we use as the base for all edit forms. This gives the same interface for editing everything and makes the edit.blade.* files much easier to read. * Use a ViewComposer instead of sharing the variable directly. Fixes artisan optimize trying to hit the db--which ruins new installs * Fix DB seeder. * Base sql dump and csv's to import data from for tests. * Start some functional tests for creating items. * Add functional tests for all create methods. Still need to do tests for edits, deletes, and lots of other things * Improvements to functional tests. Use the built in DB seeding mechanism instead of doing it ourselves. Break the tests into multiple units, rather than testing everything in each function. * Some improvements to acceptance tests. Make sure we're only looking at the "trs" within the bootstrap table. Creation of assets is now tested at the functional level (and is faster) so ignore it here. I'm testing acceptance tests with the IMPORT_{ASSETS,ACCESSORIES,CONSUMABLES}.csv in the tests/_data folder imported. * A few things to make acceptance tests work. Add a name to the companies table, and make the locations table have the correct name * Use a .env.tests file for testing functional and unit to allow a separate database. * Add functional tests for compoents, groups, and licenses. * Now that the config is in the functional.yml, this just confuses things. * Start some functional tests for creating items. * Add functional tests for all create methods. Still need to do tests for edits, deletes, and lots of other things * Improvements to functional tests. Use the built in DB seeding mechanism instead of doing it ourselves. Break the tests into multiple units, rather than testing everything in each function. * Some improvements to acceptance tests. Make sure we're only looking at the "trs" within the bootstrap table. Creation of assets is now tested at the functional level (and is faster) so ignore it here. I'm testing acceptance tests with the IMPORT_{ASSETS,ACCESSORIES,CONSUMABLES}.csv in the tests/_data folder imported. * update db dump * Update tests to new reality * env for the test setup * only load the database at beginning of tests, not between each Functional test. * Fix a miss from renaming note to notes. * Set Termination date when creating an asset. It was only set on edit. * Rename serial_number to serial in components for consistency. * Update validation rules to match limits in database. Currently we just accepted the values and they were truncated when adding to DB. * Much more detailed functional testing of creating items. This checks to make sure all values on form have been successfully persisted to database.
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'purchase_cost' => 'Purchase Cost',
'purchase_date' => 'Purchase Date',
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'qty' => 'QTY',
'quantity' => 'Quantity',
'ready_to_deploy' => 'Ready to Deploy',
'recent_activity' => 'Recent Activity',
'remove_company' => 'Remove Company Association',
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'reports' => 'Reports',
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'restored' => 'restored',
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'requested' => 'Requested',
'request_canceled' => 'Request Canceled',
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'save' => 'Save',
'select' => 'Select',
'search' => 'Search',
'select_category' => 'Select a Category',
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'select_department' => 'Select a Department',
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'select_depreciation' => 'Select a Depreciation Type',
'select_location' => 'Select a Location',
'select_manufacturer' => 'Select a Manufacturer',
'select_model' => 'Select a Model',
'select_supplier' => 'Select a Supplier',
'select_user' => 'Select a User',
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'select_date' => 'Select Date (YYYY-MM-DD)',
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'select_statuslabel' => 'Select Status',
'select_company' => 'Select Company',
'select_asset' => 'Select Asset',
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'settings' => 'Settings',
'show_deleted' => 'Show Deleted',
'show_current' => 'Show Current',
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'sign_in' => 'Sign in',
'signature' => 'Signature',
'skin' => 'Skin',
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'some_features_disabled' => 'DEMO MODE: Some features are disabled for this installation.',
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'site_name' => 'Site Name',
'state' => 'State',
'status_labels' => 'Status Labels',
'status' => 'Status',
Partialize forms (#2884) * Consolidate edit form elements into reusable partials. This is a large code change that doesn't do much immediately. It refactors all of the various edit.blade.php files to reference standardized partials, so that they all reference the same base html layout. This has the side effect of moving everything to the new fancy "required" indicators, and making things look consistent. In addition, I've gone ahead and renamed a few database fields. We had Assetmodel::modelno and Consumable::model_no, I've renamed both to model_number. We had items using ::note and ::notes, I've standardized on ::notes. Component used total_qty where consumables and accessories used qty, so I've moved everything to qty (And fixed a few bugs in the helper file in the process. TODO includes looking at how/where to place the modal javascripts to allow for on the fly creation from all places, rather than just the asset page. Rename assetmodel::modelno to model_number for clarity and consistency Rename consumable::model_no to model_number for clarity and consistency Rename assetmodel::note to notes for clarity and consistency Port asset and assetmodel to new partials layout. Adapt all code to the renamed model_number and notes database changes. Fix some stying. * Share a settings variable with all views. * Allow editing the per_page setting. We showed the value, but we never showed it on the edit page.. * use snipeSettings in all views instead of the long ugly path. * War on partials. Centralize all bootstrap table javascript * Use model_number instead of modelno in importer * Codacy fix. * More unification/deduplication. Create an edit form template layout that we use as the base for all edit forms. This gives the same interface for editing everything and makes the edit.blade.* files much easier to read. * Use a ViewComposer instead of sharing the variable directly. Fixes artisan optimize trying to hit the db--which ruins new installs * Fix DB seeder. * Base sql dump and csv's to import data from for tests. * Start some functional tests for creating items. * Add functional tests for all create methods. Still need to do tests for edits, deletes, and lots of other things * Improvements to functional tests. Use the built in DB seeding mechanism instead of doing it ourselves. Break the tests into multiple units, rather than testing everything in each function. * Some improvements to acceptance tests. Make sure we're only looking at the "trs" within the bootstrap table. Creation of assets is now tested at the functional level (and is faster) so ignore it here. I'm testing acceptance tests with the IMPORT_{ASSETS,ACCESSORIES,CONSUMABLES}.csv in the tests/_data folder imported. * A few things to make acceptance tests work. Add a name to the companies table, and make the locations table have the correct name * Use a .env.tests file for testing functional and unit to allow a separate database. * Add functional tests for compoents, groups, and licenses. * Now that the config is in the functional.yml, this just confuses things. * Start some functional tests for creating items. * Add functional tests for all create methods. Still need to do tests for edits, deletes, and lots of other things * Improvements to functional tests. Use the built in DB seeding mechanism instead of doing it ourselves. Break the tests into multiple units, rather than testing everything in each function. * Some improvements to acceptance tests. Make sure we're only looking at the "trs" within the bootstrap table. Creation of assets is now tested at the functional level (and is faster) so ignore it here. I'm testing acceptance tests with the IMPORT_{ASSETS,ACCESSORIES,CONSUMABLES}.csv in the tests/_data folder imported. * update db dump * Update tests to new reality * env for the test setup * only load the database at beginning of tests, not between each Functional test. * Fix a miss from renaming note to notes. * Set Termination date when creating an asset. It was only set on edit. * Rename serial_number to serial in components for consistency. * Update validation rules to match limits in database. Currently we just accepted the values and they were truncated when adding to DB. * Much more detailed functional testing of creating items. This checks to make sure all values on form have been successfully persisted to database.
2016-11-16 16:56:57 -08:00
'supplier' => 'Supplier',
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'suppliers' => 'Suppliers',
'sure_to_delete' => 'Are you sure you wish to delete',
'submit' => 'Submit',
'target' => 'Target',
'time_and_date_display' => 'Time and Date Display',
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'total_assets' => 'total assets',
'total_licenses' => 'total licenses',
'total_accessories' => 'total accessories',
'total_consumables' => 'total consumables',
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'type' => 'Type',
'undeployable' => 'Un-deployable',
'unknown_admin' => 'Unknown Admin',
'username_format' => 'Username Format',
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'update' => 'Update',
'upload_filetypes_help' => 'Allowed filetypes are png, gif, jpg, jpeg, doc, docx, pdf, xls, txt, lic, zip, and rar. Max upload size allowed is :size.',
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'uploaded' => 'Uploaded',
'user' => 'User',
'accepted' => 'accepted',
'declined' => 'declined',
'unaccepted_asset_report' => 'Unaccepted Assets',
'users' => 'Users',
'viewassets' => 'View Assigned Assets',
'website' => 'Website',
'welcome' => 'Welcome, :name',
'years' => 'years',
'yes' => 'Yes',
'zip' => 'Zip',
'noimage' => 'No image uploaded or image not found.',
'token_expired' => 'Your form session has expired. Please try again.',
];