n8n/packages/editor-ui/src/composables/useCanvasPanning.ts

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import type { Ref } from 'vue';
import { ref, unref } from 'vue';
import { getMousePosition } from '@/utils/nodeViewUtils';
import { useUIStore } from '@/stores/ui.store';
import { useDeviceSupport } from 'n8n-design-system';
import { MOUSE_EVENT_BUTTON, MOUSE_EVENT_BUTTONS } from '@/constants';
/**
* Composable for handling canvas panning interactions - it facilitates the movement of the
* canvas element in response to mouse events
*/
export function useCanvasPanning(
elementRef: Ref<null | HTMLElement>,
options: {
// @TODO To be refactored (unref) when migrating NodeView to composition API
onMouseMoveEnd?: Ref<null | ((e: MouseEvent) => void)>;
} = {},
) {
const uiStore = useUIStore();
const moveLastPosition = ref([0, 0]);
const deviceSupport = useDeviceSupport();
/**
* Updates the canvas offset position based on the mouse movement
*/
function panCanvas(e: MouseEvent) {
const offsetPosition = uiStore.nodeViewOffsetPosition;
const [x, y] = getMousePosition(e);
const nodeViewOffsetPositionX = offsetPosition[0] + (x - moveLastPosition.value[0]);
const nodeViewOffsetPositionY = offsetPosition[1] + (y - moveLastPosition.value[1]);
uiStore.nodeViewOffsetPosition = [nodeViewOffsetPositionX, nodeViewOffsetPositionY];
// Update the last position
moveLastPosition.value = [x, y];
return [nodeViewOffsetPositionX, nodeViewOffsetPositionY];
}
/**
* Initiates the panning process when specific conditions are met (middle mouse or ctrl key pressed)
*/
function onMouseDown(e: MouseEvent, moveButtonPressed: boolean) {
if (!(deviceSupport.isCtrlKeyPressed(e) || moveButtonPressed)) {
// We only care about it when the ctrl key is pressed at the same time.
// So we exit when it is not pressed.
return;
}
if (uiStore.isActionActive('dragActive')) {
// If a node does currently get dragged we do not activate the selection
return;
}
// Prevent moving canvas on anything but middle button
if (e.button !== MOUSE_EVENT_BUTTON.MIDDLE) {
uiStore.nodeViewMoveInProgress = true;
}
const [x, y] = getMousePosition(e);
moveLastPosition.value = [x, y];
const element = unref(elementRef);
element?.addEventListener('mousemove', onMouseMove);
}
/**
* Ends the panning process and removes the mousemove event listener
*/
function onMouseUp(_: MouseEvent) {
if (!uiStore.nodeViewMoveInProgress) {
// If it is not active return directly.
// Else normal node dragging will not work.
return;
}
const element = unref(elementRef);
element?.removeEventListener('mousemove', onMouseMove);
uiStore.nodeViewMoveInProgress = false;
// Nothing else to do. Simply leave the node view at the current offset
}
/**
* Handles the actual movement of the canvas during a mouse drag,
* updating the position based on the current mouse position
*/
function onMouseMove(e: MouseEvent) {
const element = unref(elementRef);
if (e.target && !(element === e.target || element?.contains(e.target as Node))) {
return;
}
if (uiStore.isActionActive('dragActive')) {
return;
}
// Signal that moving canvas is active if middle button is pressed and mouse is moved
if (e.buttons === MOUSE_EVENT_BUTTONS.MIDDLE) {
uiStore.nodeViewMoveInProgress = true;
}
if (e.buttons === MOUSE_EVENT_BUTTONS.NONE) {
// Mouse button is not pressed anymore so stop selection mode
// Happens normally when mouse leave the view pressed and then
// comes back unpressed.
const onMouseMoveEnd = unref(options.onMouseMoveEnd);
onMouseMoveEnd?.(e);
return;
}
panCanvas(e);
}
return {
moveLastPosition,
onMouseDown,
onMouseUp,
onMouseMove,
panCanvas,
};
}