This checks for the basic behaviour of GetFingerprintsForLabelMatchers, that is, whether the different matcher types filter the correct fingerprints and intersections are correct.
Since we are now getting really deep into floating point calculation,
the tests had to take into account the precision loss. Since the rule
tests are based on direct line matching in the output, implementing
the "almost equal" semantics was pretty cumbersome, but here we are.
This exposes samples via the console templates in the
text exposition format, which the parser will fall back to.
This is not a proper federation solution, but should tide us
over for now. Extenions could include passing in a query or queries in
the url parameters.
This allows changing the time offset for individual instant and range
vectors in a query.
For example, this returns the value of `foo` 5 minutes in the past
relative to the current query evaluation time:
foo offset 5m
Note that the `offset` modifier always needs to follow the selector
immediately. I.e. the following would be correct:
sum(foo offset 5m) // GOOD.
While the following would be *incorrect*:
sum(foo) offset 5m // INVALID.
The same works for range vectors. This returns the 5-minutes-rate that
`foo` had a week ago:
rate(foo[5m] offset 1w)
This change touches the following components:
* Lexer/parser: additions to correctly parse the new `offset`/`OFFSET`
keyword.
* AST: vector and matrix nodes now have an additional `offset` field.
This is used during their evaluation to adjust query and result times
appropriately.
* Query analyzer: now works on separate sets of ranges and instants per
offset. Isolating different offsets from each other completely in this
way keeps the preloading code relatively simple.
No storage engine changes were needed by this change.
The rules tests have been changed to not probe the internal
implementation details of the query analyzer anymore (how many instants
and ranges have been preloaded). This would also become too cumbersome
to test with the new model, and measuring the result of the query should
be sufficient.
This fixes https://github.com/prometheus/prometheus/issues/529
This fixed https://github.com/prometheus/promdash/issues/201
This is done by bucketing chunks by fingerprint. If the persisting to
disk falls behind, more and more chunks are in the queue. As soon as
there are "double hits", we will now persist both chunks in one go,
doubling the disk throughput (assuming it is limited by disk
seeks). Should even more pile up so that we end wit "triple hits", we
will persist those first, and so on.
Even if we have millions of time series, this will still help,
assuming not all of them are growing with the same speed. Series that
get many samples and/or are not very compressable will accumulate
chunks faster, and they will soon get double- or triple-writes.
To improve the chance of double writes,
-storage.local.persistence-queue-capacity could be set to a higher
value. However, that will slow down shutdown a lot (as the queue has
to be worked through). So we leave it to the user to set it to a
really high value. A more fundamental solution would be to checkpoint
not only head chunks, but also chunks still in the persist queue. That
would be quite complicated for a rather limited use-case (running many
time series with high ingestion rate on slow spinning disks).
Otherwise it will fail to "go get" the "github.com/golang/protobuf"
package because its dir already exists in the vendored packages,
but the copy isn't a git repository.
We were using Godep incorrectly (cloning repos from the internet during
build time instead of including Godeps/_workspace in the GOPATH via
"godep go"). However, to avoid even having to fetch "godeps" from the
internet during build, this now just copies the vendored files into the
GOPATH.
Also, the protocol buffer library moved from Google Code to GitHub,
which is reflected in these updates.
This fixes https://github.com/prometheus/prometheus/issues/525
This dramatically decreases the needed time and memory for building the
blob files. The memory numbers are measured via the
memory.max_usage_in_bytes value from cgroups.
* generating files.go:
OLD: 466MB 19s
NEW: 80MB 1s
* building files.go:
OLD: 1210MB 2.25s
NEW: 7MB 0.05s
Starting a goroutine takes 1-2µs on my laptop. From the "numbers every
Go programmer should know", I had 300ns for a channel send in my
mind. Turns out, on my laptop, it takes only 60ns. That's fast enough
to warrant the machinery of yet another channel with a fixed set of
worker goroutines feeding from it. The number chosen (8 for now) is
low enough to not really afflict a measurable overhead (a big
Prometheus server has >1000 goroutines running), but high enough to
not make sample ingestion a bottleneck.
- Parallelize AppendSamples as much as possible without breaking the
contract about temporal order.
- Allocate more fingerprint locker slots.
- Do not run early checkpoints if we are behind on chunk persistence.
- Increase fpMinWaitDuration to give the disk more time for more
important things.
Also, switch math.MaxInt64 and math.MinInt64 to the new constants.
- Increase samplesQueueCapacity.
- Improve docstring for the above.
- Accept a short waiting period for the ingest channel to become
ready. This should depend on the http timeout, but 100ms is probably
good enough to cushion bursts bigger than samplesQueueCapacity,
while it is unlikely that anybody ever will set an HTTP timeout
similarly short.