See discussion in
https://groups.google.com/forum/#!topic/prometheus-developers/bkuGbVlvQ9g
The main idea is that the user of a storage shouldn't have to deal with
fingerprints anymore, and should not need to do an individual preload
call for each metric. The storage interface needs to be made more
high-level to not expose these details.
This also makes it easier to reuse the same storage interface for remote
storages later, as fewer roundtrips are required and the fingerprint
concept doesn't work well across the network.
NOTE: this deliberately gets rid of a small optimization in the old
query Analyzer, where we dedupe instants and ranges for the same series.
This should have a minor impact, as most queries do not have multiple
selectors loading the same series (and at the same offset).
tl;dr: This is not a fundamental solution to the indexing problem
(like tindex is) but it at least avoids utilizing the intersection
problem to the greatest possible amount.
In more detail:
Imagine the following query:
nicely:aggregating:rule{job="foo",env="prod"}
While it uses a nicely aggregating recording rule (which might have a
very low cardinality), Prometheus still intersects the low number of
fingerprints for `{__name__="nicely:aggregating:rule"}` with the many
thousands of fingerprints matching `{job="foo"}` and with the millions
of fingerprints matching `{env="prod"}`. This totally innocuous query
is dead slow if the Prometheus server has a lot of time series with
the `{env="prod"}` label. Ironically, if you make the query more
complicated, it becomes blazingly fast:
nicely:aggregating:rule{job=~"foo",env=~"prod"}
Why so? Because Prometheus only intersects with non-Equal matchers if
there are no Equal matchers. That's good in this case because it
retrieves the few fingerprints for
`{__name__="nicely:aggregating:rule"}` and then starts right ahead to
retrieve the metric for those FPs and checking individually if they
match the other matchers.
This change is generalizing the idea of when to stop intersecting FPs
and go into "retrieve metrics and check them individually against
remaining matchers" mode:
- First, sort all matchers by "expected cardinality". Matchers
matching the empty string are always worst (and never used for
intersections). Equal matchers are in general consider best, but by
using some crude heuristics, we declare some better than others
(instance labels or anything that looks like a recording rule).
- Then go through the matchers until we hit a threshold of remaining
FPs in the intersection. This threshold is higher if we are already
in the non-Equal matcher area as intersection is even more expensive
here.
- Once the threshold has been reached (or we have run out of matchers
that do not match the empty string), start with "retrieve metrics
and check them individually against remaining matchers".
A beefy server at SoundCloud was spending 67% of its CPU time in index
lookups (fingerprintsForLabelPairs), serving mostly a dashboard that
is exclusively built with recording rules. With this change, it spends
only 35% in fingerprintsForLabelPairs. The CPU usage dropped from 26
cores to 18 cores. The median latency for query_range dropped from 14s
to 50ms(!). As expected, higher percentile latency didn't improve that
much because the new approach is _occasionally_ running into the worst
case while the old one was _systematically_ doing so. The 99th
percentile latency is now about as high as the median before (14s)
while it was almost twice as high before (26s).
PromQL only requires a much narrower interface than local.Storage in
order to run queries. Narrower interfaces are easier to replace and
test, too.
We could also change the web interface to use local.Querier, except that
we'll probably use appending functions from there in the future.
Before, we checkpointed after every newly detected fingerprint
collision, which is not a problem as long as collisions are
rare. However, with a sufficient number of metrics or particular
nature of the data set, there might be a lot of collisions, all to be
detected upon the first set of scrapes, and then the checkpointing
after each detection will take a quite long time (it's O(n²),
essentially).
Since we are rebuilding the fingerprint mapping during crash recovery,
the previous, very conservative approach didn't even buy us
anything. We only ever read from the checkpoint file after a clean
shutdown, so the only time we need to write the checkpoint file is
during a clean shutdown.
The chunk encoding was hardcoded there because it mostly doesn't
matter what encoding is chosen in that test. Since type 1 is
battle-hardened enough, I'm switching to type 2 here so that we can
catch unexpected problems as a byproduct. My expectation is that the
chunk encoding doesn't matter anyway, as said, but then "unexpected
problems" contains the word "unexpected".
This improves fuzz testing in two ways:
(1) More realistic time stamps. So far, the most common case in
practice was very rare in the test: Completely regular increases of
the timestamp.
(2) Verify samples by scanning through the whole relevant section of
the series.
For Gorilla-like chunks, this showed two things:
(1) With more regularly increasing time stamps, BenchmarkFuzz is
essentially as fast as with the traditional chunks:
```
BenchmarkFuzzChunkType0-8 2 972514684 ns/op 83426196 B/op 2500044 allocs/op
BenchmarkFuzzChunkType1-8 2 971478001 ns/op 82874660 B/op 2512364 allocs/op
BenchmarkFuzzChunkType2-8 2 999339453 ns/op 76670636 B/op 2366116 allocs/op
```
(2) There was a bug related to when and how the chunk footer is
overwritten to make use for the last sample. This wasn't exposed by
random access as the last sample of a chunk is retrieved from the
values in the header in that case.
This is not a verbatim implementation of the Gorilla encoding. First
of all, it could not, even if we wanted, because Prometheus has a
different chunking model (constant size, not constant time). Second,
this adds a number of changes that improve the encoding in general or
at least for the specific use case of Prometheus (and are partially
only possible in the context of Prometheus). See comments in the code
for details.
Only return an error where callers are doing something with it except
simply logging and ignoring.
All the errors touched in this commit flag the storage as dirty
anyway, and that fact is logged anyway. So most of what is being
removed here is just log spam.
As discussed earlier, the class of errors that flags the storage as
dirty signals fundamental corruption, no even bubbling up a one-time
warning to the user (e.g. about incomplete results) isn't helping much
because _anything_ happening in the storage has to be doubted from
that point on (and in fact retroactively into the past, too). Flagging
the storage dirty, and alerting on it (plus marking the state in the
web UI) is the only way I can see right now.
As a byproduct, I cleaned up the setDirty method a bit and improved
the logged errors.
WIP: This needs more tests.
It now gets a from and through value, which it may opportunistically
use to optimize the retrieval. With possible future range indices,
this could be used in a very efficient way. This change merely applies
some easy checks, which should nevertheless solve the use case of
heavy rule evaluations on servers with a lot of series churn.
Idea is the following:
- Only archive series that are at least as old as the headChunkTimeout
(which was already extremely unlikely to happen).
- Then maintain a high watermark for the last archival, i.e. no
archived series has a sample more recent than that watermark.
- Any query that doesn't reach to a time before that watermark doesn't
have to touch the archive index at all. (A production server at
Soundcloud with the aforementioned series churn and heavy rule
evaluations spends 50% of its CPU time in archive index
lookups. Since rule evaluations usually only touch very recent
values, most of those lookup should disappear with this change.)
- Federation with a very broad label matcher will profit from this,
too.
As a byproduct, the un-needed MetricForFingerprint method was removed
from the Storage interface.
For one, remove unneeded methods.
Then, instead of using a channel for all values, use a
bufio.Scanner-like interface. This removes the need for creating a
goroutine and avoids the (unnecessary) locking performed by channel
sending and receiving.
This will make it much easier to write new chunk implementations (like
Gorilla-style encoding).
Obviously, it's really bad to depend on timing here. The proper fix
would be to have something like WaitForIndexing for other things to
wait for, too.
For now, let's see if the wait time increase fixes the issue.
This requires all the panic calls upon unexpected data to be converted
into errors returned. This pollute the function signatures quite
lot. Well, this is Go...
The ideas behind this are the following:
- panic only if it's a programming error. Data corruptions happen, and
they are not programming errors.
- If we detect a data corruption, we "quarantine" the series,
essentially removing it from the database and putting its data into
a separate directory for forensics.
- Failure during writing to a series file is not considered corruption
automatically. It will call setDirty, though, so that a
crashrecovery upon the next restart will commence and check for
that.
- Series quarantining and setDirty calls are logged and counted in
metrics, but are hidden from the user of the interfaces in
interface.go, whith the notable exception of Append(). The reasoning
is that we treat corruption by removing the corrupted series, i.e. a
query for it will return no results on its next call anyway, so
return no results right now. In the case of Append(), we want to
tell the user that no data has been appended, though.
Minor side effects:
- Now consistently using filepath.* instead of path.*.
- Introduced structured logging where I touched it. This makes things
less consistent, but a complete change to structured logging would
be out of scope for this PR.
Fixes https://github.com/prometheus/prometheus/issues/1401
This remove the last (and in fact bogus) use of BoundaryValues.
Thus, a whole lot of unused (and arguably sub-optimal / ugly) code can
be removed here, too.
In a way, our instants were also ranges, just with the staleness delta
as range length. They are no treated equally, just that in one case,
the range length is set as range, in the other the staleness
delta. However, there are "real" instants where start and and time of
a query is the same. In those cases, we only want to return a single
value (the one closest before or at the equal start and end time). If
that value is the last sample in the series, odds are we have it
already in the series object. In that case, there is no need to pin or
load any chunks. A special singleSampleSeriesIterator is created for
that. This should greatly speed up instant queries as they happen
frequently for rule evaluations.
This will fix issue #1035 and will also help to make issue #1264 less
bad.
The fundamental problem in the current code:
In the preload phase, we quite accurately determine which chunks will
be used for the query being executed. However, in the subsequent step
of creating series iterators, the created iterators are referencing
_all_ in-memory chunks in their series, even the un-pinned ones. In
iterator creation, we copy a pointer to each in-memory chunk of a
series into the iterator. While this creates a certain amount of
allocation churn, the worst thing about it is that copying the chunk
pointer out of the chunkDesc requires a mutex acquisition. (Remember
that the iterator will also reference un-pinned chunks, so we need to
acquire the mutex to protect against concurrent eviction.) The worst
case happens if a series doesn't even contain any relevant samples for
the query time range. We notice that during preloading but then we
will still create a series iterator for it. But even for series that
do contain relevant samples, the overhead is quite bad for instant
queries that retrieve a single sample from each series, but still go
through all the effort of series iterator creation. All of that is
particularly bad if a series has many in-memory chunks.
This commit addresses the problem from two sides:
First, it merges preloading and iterator creation into one step,
i.e. the preload call returns an iterator for exactly the preloaded
chunks.
Second, the required mutex acquisition in chunkDesc has been greatly
reduced. That was enabled by a side effect of the first step, which is
that the iterator is only referencing pinned chunks, so there is no
risk of concurrent eviction anymore, and chunks can be accessed
without mutex acquisition.
To simplify the code changes for the above, the long-planned change of
ValueAtTime to ValueAtOrBefore time was performed at the same
time. (It should have been done first, but it kind of accidentally
happened while I was in the middle of writing the series iterator
changes. Sorry for that.) So far, we actively filtered the up to two
values that were returned by ValueAtTime, i.e. we invested work to
retrieve up to two values, and then we invested more work to throw one
of them away.
The SeriesIterator.BoundaryValues method can be removed once #1401 is
fixed. But I really didn't want to load even more changes into this
PR.
Benchmarks:
The BenchmarkFuzz.* benchmarks run 83% faster (i.e. about six times
faster) and allocate 95% fewer bytes. The reason for that is that the
benchmark reads one sample after another from the time series and
creates a new series iterator for each sample read.
To find out how much these improvements matter in practice, I have
mirrored a beefy Prometheus server at SoundCloud that suffers from
both issues #1035 and #1264. To reach steady state that would be
comparable, the server needs to run for 15d. So far, it has run for
1d. The test server currently has only half as many memory time series
and 60% of the memory chunks the main server has. The 90th percentile
rule evaluation cycle time is ~11s on the main server and only ~3s on
the test server. However, these numbers might get much closer over
time.
In addition to performance improvements, this commit removes about 150
LOC.
If only very few chunks are to be truncated from a very large series
file, the rewrite of the file is a lorge overhead. With this change, a
certain ratio of the file has to be dropped to make it happen. While
only causing disk overhead at about the same ratio (by default 10%),
it will cut down I/O by a lot in above scenario.
The test had become flaky with Go1.5.
Theory here is that with Go1.5.x, sleeping for 10ms might not be
enough to wake up another goroutine, possibly because it is used for
GC. 50ms should always be enough due to GC pause guarantees with the
new GC.
For the label matching index-based preselection phase, don't do an OR
between equality and non-equality matchers. Execute only one of the two
(with equality matchers preferred when present).
Fixes https://github.com/prometheus/prometheus/issues/924
Fixes https://github.com/prometheus/prometheus/issues/481
While doing so, clean up and fix a few other things:
- Fix `go vet` warnings (@fabxc to blame ;).
- Fix a racey problem with unarchiving: Whenever we unarchive a
series, we essentially want to do something with it. However, until
we have done something with it, it appears like a series that is
ready to be archived or even purged. So e.g. it would be ignored
during checkpointing. With this fix, we always load the chunkDescs
upon unarchiving. This is wasteful if we only want to add a new
sample to an archived time series, but the (presumably more common)
case where we access an archived time series in a query doesn't
become more expensive.
- The change above streamlined the getOrCreateSeries ond
newMemorySeries flow. Also, the modTime is now always set correctly.
- Fix the leveldb-backed implementation of KeyValueStore.Delete. It
had the wrong behavior of still returning true, nil if a
non-existing key has been passed in.