zxing/csharp/common/ByteMatrix.cs

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/*
* Copyright 2008 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Drawing.Imaging;
using System.Drawing;
using System.Runtime.InteropServices;
namespace com.google.zxing.common
{
/// <summary> A class which wraps a 2D array of bytes. The default usage is signed. If you want to use it as a
/// unsigned container, it's up to you to do byteValue & 0xff at each location.
///
/// JAVAPORT: The original code was a 2D array of ints, but since it only ever gets assigned
/// -1, 0, and 1, I'm going to use less memory and go with bytes.
///
/// </summary>
/// <author> dswitkin@google.com (Daniel Switkin)
/// </author>
/// <author>www.Redivivus.in (suraj.supekar@redivivus.in) - Ported from ZXING Java Source
/// </author>
public sealed class ByteMatrix
{
public int Height
{
get
{
return height;
}
}
public int Width
{
get
{
return width;
}
}
public sbyte[][] Array
{
get
{
return bytes;
}
}
//UPGRADE_NOTE: Final was removed from the declaration of 'bytes '. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1003'"
private sbyte[][] bytes;
//UPGRADE_NOTE: Final was removed from the declaration of 'width '. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1003'"
private int width;
//UPGRADE_NOTE: Final was removed from the declaration of 'height '. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1003'"
private int height;
public ByteMatrix(int width, int height)
{
bytes = new sbyte[height][];
for (int i = 0; i < height; i++)
{
bytes[i] = new sbyte[width];
}
this.width = width;
this.height = height;
}
public sbyte get_Renamed(int x, int y)
{
return bytes[y][x];
}
public void set_Renamed(int x, int y, sbyte value_Renamed)
{
bytes[y][x] = value_Renamed;
}
public void set_Renamed(int x, int y, int value_Renamed)
{
bytes[y][x] = (sbyte) value_Renamed;
}
public void clear(sbyte value_Renamed)
{
for (int y = 0; y < height; ++y)
{
for (int x = 0; x < width; ++x)
{
bytes[y][x] = value_Renamed;
}
}
}
public override System.String ToString()
{
System.Text.StringBuilder result = new System.Text.StringBuilder(2 * width * height + 2);
for (int y = 0; y < height; ++y)
{
for (int x = 0; x < width; ++x)
{
switch (bytes[y][x])
{
case 0:
result.Append(" 0");
break;
case 1:
result.Append(" 1");
break;
default:
result.Append(" ");
break;
}
}
result.Append('\n');
}
return result.ToString();
}
/// <summary>
/// Converts this ByteMatrix to a black and white bitmap.
/// </summary>
/// <returns>A black and white bitmap converted from this ByteMatrix.</returns>
public Bitmap ToBitmap()
{
const byte BLACK = 0;
const byte WHITE = 255;
sbyte[][] array = this.Array;
int width = this.Width;
int height = this.Height;
byte[] pixels = new byte[width * height];
for (int y = 0; y < height; y++)
{
int offset = y * width;
for (int x = 0; x < width; x++)
{
pixels[offset + x] = array[y][x] == 0 ? BLACK : WHITE;
}
}
//Here create the Bitmap to the known height, width and format
Bitmap bmp = new Bitmap(width, height, PixelFormat.Format8bppIndexed);
//Create a BitmapData and Lock all pixels to be written
BitmapData bmpData =
bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height),
ImageLockMode.WriteOnly, bmp.PixelFormat);
//Copy the data from the byte array into BitmapData.Scan0
Marshal.Copy(pixels, 0, bmpData.Scan0, pixels.Length);
//Unlock the pixels
bmp.UnlockBits(bmpData);
//Return the bitmap
return bmp;
}
}
}