updated all actionscript files in accordance with the core library revision 1901

git-svn-id: https://zxing.googlecode.com/svn/trunk@2113 59b500cc-1b3d-0410-9834-0bbf25fbcc57
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bas5winkel@gmail.com 2012-01-11 17:11:15 +00:00
parent 9f032621f9
commit 73f7332f02
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/*
* Copyright 2010 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.zxing.aztec.decoder
{
import com.google.zxing.FormatException;
import com.google.zxing.aztec.AztecDetectorResult;
import com.google.zxing.common.BitMatrix;
import com.google.zxing.common.DecoderResult;
import com.google.zxing.common.flexdatatypes.StringBuilder;
import com.google.zxing.common.reedsolomon.GenericGF;
import com.google.zxing.common.reedsolomon.ReedSolomonDecoder;
import com.google.zxing.common.reedsolomon.ReedSolomonException;
/**
* <p>The main class which implements Aztec Code decoding -- as opposed to locating and extracting
* the Aztec Code from an image.</p>
*
* @author David Olivier
*/
public class Decoder
{
private static var UPPER:int = 0;
private static var LOWER:int = 1;
private static var MIXED:int = 2;
private static var DIGIT:int = 3;
private static var PUNCT:int = 4;
private static var BINARY:int = 5;
private static var NB_BITS_COMPACT:Array = [0, 104, 240, 408, 608];
private static var NB_BITS:Array = [
0, 128, 288, 480, 704, 960, 1248, 1568, 1920, 2304, 2720, 3168, 3648, 4160, 4704, 5280, 5888, 6528,
7200, 7904, 8640, 9408, 10208, 11040, 11904, 12800, 13728, 14688, 15680, 16704, 17760, 18848, 19968
];
private static var NB_DATABLOCK_COMPACT:Array = [
0, 17, 40, 51, 76
];
private static var NB_DATABLOCK:Array = [
0, 21, 48, 60, 88, 120, 156, 196, 240, 230, 272, 316, 364, 416, 470, 528, 588, 652, 720, 790, 864,
940, 1020, 920, 992, 1066, 1144, 1224, 1306, 1392, 1480, 1570, 1664
];
private static var UPPER_TABLE:Array = [
"CTRL_PS", " ", "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P",
"Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z", "CTRL_LL", "CTRL_ML", "CTRL_DL", "CTRL_BS"
];
private static var LOWER_TABLE:Array = [
"CTRL_PS", " ", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p",
"q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "CTRL_US", "CTRL_ML", "CTRL_DL", "CTRL_BS"
];
private static var MIXED_TABLE:Array = [
"CTRL_PS", " ", "\1", "\2", "\3", "\4", "\5", "\6", "\7", "\b", "\t", "\n",
"\13", "\f", "\r", "\33", "\34", "\35", "\36", "\37", "@", "\\", "^", "_",
"`", "|", "~", "\177", "CTRL_LL", "CTRL_UL", "CTRL_PL", "CTRL_BS"
];
private static var PUNCT_TABLE:Array = [
"", "\r", "\r\n", ". ", ", ", ": ", "!", "\"", "#", "$", "%", "&", "'", "(", ")",
"*", "+", ",", "-", ".", "/", ":", ";", "<", "=", ">", "?", "[", "]", "{", "}", "CTRL_UL"
];
private static var DIGIT_TABLE:Array = [
"CTRL_PS", " ", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", ",", ".", "CTRL_UL", "CTRL_US"
];
private var numCodewords:int;
private var codewordSize:int;
private var ddata:AztecDetectorResult;
private var invertedBitCount:int;
public function decode( detectorResult:AztecDetectorResult):DecoderResult {
ddata = detectorResult;
var matrix:BitMatrix = detectorResult.getBits();
if (!ddata.isCompact()) {
matrix = removeDashedLines(ddata.getBits());
}
var rawbits:Array = extractBits(matrix);
var rawbitsString:String = "";for(var k:int=0;k<rawbits.length;k++){ rawbitsString += ((rawbits[k])?"T":"F");}
var correctedBits:Array = correctBits(rawbits);
var correctedBitsString:String = "";for(var k1:int=0;k1<correctedBits.length;k1++){ correctedBitsString += ((correctedBits[k1])?"T":"F");}
var result:String = getEncodedData(correctedBits);
return new DecoderResult(null, result, null, null);
}
/**
*
* Gets the string encoded in the aztec code bits
*
* @return the decoded string
* @throws FormatException if the input is not valid
*/
private function getEncodedData(correctedBits:Array):String {
var endIndex:int = codewordSize * ddata.getNbDatablocks() - invertedBitCount;
if (endIndex > correctedBits.length) {
throw FormatException.getFormatInstance();
}
var lastTable:int = UPPER;
var table:int = UPPER;
var startIndex:int = 0;
var result:StringBuilder = new StringBuilder(20);
var end:Boolean = false;
var shift:Boolean = false;
var switchShift:Boolean = false;
while (!end) {
if (shift) {
// the table is for the next character only
switchShift = true;
} else {
// save the current table in case next one is a shift
lastTable = table;
}
var code:int;
switch (table) {
case BINARY:
if (endIndex - startIndex < 8) {
end = true;
break;
}
code = readCode(correctedBits, startIndex, 8);
startIndex += 8;
result.Append(String.fromCharCode(code));
break;
default:
var size:int = 5;
if (table == DIGIT) {
size = 4;
}
if (endIndex - startIndex < size) {
end = true;
break;
}
code = readCode(correctedBits, startIndex, size);
startIndex += size;
var str:String = getCharacter(table, code);
if (str.substr(0,5) == "CTRL_") {
// Table changes
table = getTable(str.charAt(5));
if (str.charAt(6) == 'S') {
shift = true;
}
} else {
result.Append(str);
}
break;
}
if (switchShift) {
table = lastTable;
shift = false;
switchShift = false;
}
}
return result.ToString();
}
/**
* gets the table corresponding to the char passed
*/
private static function getTable(t:String):int {
var table:int = UPPER;
switch (t) {
case 'U':
table = UPPER;
break;
case 'L':
table = LOWER;
break;
case 'P':
table = PUNCT;
break;
case 'M':
table = MIXED;
break;
case 'D':
table = DIGIT;
break;
case 'B':
table = BINARY;
break;
}
return table;
}
/**
*
* Gets the character (or string) corresponding to the passed code in the given table
*
* @param table the table used
* @param code the code of the character
*/
private static function getCharacter(table:int, code:int):String {
switch (table) {
case UPPER:
return UPPER_TABLE[code];
case LOWER:
return LOWER_TABLE[code];
case MIXED:
return MIXED_TABLE[code];
case PUNCT:
return PUNCT_TABLE[code];
case DIGIT:
return DIGIT_TABLE[code];
default:
return "";
}
}
/**
*
* <p> performs RS error correction on an array of bits </p>
*
* @return the corrected array
* @throws FormatException if the input contains too many errors
*/
private function correctBits(rawbits:Array):Array {
var gf:GenericGF;
if (ddata.getNbLayers() <= 2) {
codewordSize = 6;
gf = GenericGF.AZTEC_DATA_6;
} else if (ddata.getNbLayers() <= 8) {
codewordSize = 8;
gf = GenericGF.AZTEC_DATA_8;
} else if (ddata.getNbLayers() <= 22) {
codewordSize = 10;
gf = GenericGF.AZTEC_DATA_10;
} else {
codewordSize = 12;
gf = GenericGF.AZTEC_DATA_12;
}
var numDataCodewords:int = ddata.getNbDatablocks();
var numECCodewords:int;
var offset:int;
if (ddata.isCompact()) {
offset = NB_BITS_COMPACT[ddata.getNbLayers()] - numCodewords*codewordSize;
numECCodewords = NB_DATABLOCK_COMPACT[ddata.getNbLayers()] - numDataCodewords;
} else {
offset = NB_BITS[ddata.getNbLayers()] - numCodewords*codewordSize;
numECCodewords = NB_DATABLOCK[ddata.getNbLayers()] - numDataCodewords;
}
var dataWords:Array = new Array(numCodewords);
for (var m:int=0;m<dataWords.length;m++) { dataWords[m] = 0;}
for (var ii:int = 0; ii < numCodewords; ii++)
{
var flag:int = 1;
for (var j2:int = 1; j2 <= codewordSize; j2++) {
if (rawbits[codewordSize*ii + codewordSize - j2 + offset]) {
dataWords[ii] += flag;
}
flag <<= 1;
}
//if (dataWords[i] >= flag) {
// flag++;
//}
}
try {
var rsDecoder:ReedSolomonDecoder = new ReedSolomonDecoder(gf);
rsDecoder.decode(dataWords, numECCodewords);
} catch (rse:ReedSolomonException ) {
throw FormatException.getFormatInstance();
}
offset = 0;
invertedBitCount = 0;
var correctedBits:Array = new Array(numDataCodewords*codewordSize);
for(var z:int=0;z<(numDataCodewords*codewordSize);z++) {correctedBits[z] = 0; }
for (var i:int = 0; i < numDataCodewords; i ++) {
var seriesColor:Boolean = false;
var seriesCount:int = 0;
var _flag:int = 1 << (codewordSize - 1);
for (var j:int = 0; j < codewordSize; j++) {
var color:Boolean = (dataWords[i] & _flag) == _flag;
if (seriesCount == codewordSize - 1) {
if (color == seriesColor) {
//bit must be inverted
throw FormatException.getFormatInstance();
}
seriesColor = false;
seriesCount = 0;
offset++;
invertedBitCount++;
} else {
if (seriesColor == color) {
seriesCount++;
} else {
seriesCount = 1;
seriesColor = color;
}
correctedBits[i * codewordSize + j - offset] = color;
}
_flag >>>= 1;
}
}
return correctedBits;
}
/**
*
* Gets the array of bits from an Aztec Code matrix
*
* @return the array of bits
* @throws FormatException if the matrix is not a valid aztec code
*/
private function extractBits(matrix:BitMatrix ):Array {
var rawbits:Array;
if (ddata.isCompact()) {
if (ddata.getNbLayers() > NB_BITS_COMPACT.length) {
throw FormatException.getFormatInstance();
}
rawbits = new Array(NB_BITS_COMPACT[ddata.getNbLayers()]);
numCodewords = NB_DATABLOCK_COMPACT[ddata.getNbLayers()];
} else {
if (ddata.getNbLayers() > NB_BITS.length) {
throw FormatException.getFormatInstance();
}
rawbits = new Array(NB_BITS[ddata.getNbLayers()]);
numCodewords = NB_DATABLOCK[ddata.getNbLayers()];
}
var layer:int = ddata.getNbLayers();
var size:int = matrix.getHeight();
var rawbitsOffset:int = 0;
var matrixOffset:int = 0;
while (layer != 0) {
var flip:int = 0;
for (var i:int = 0; i < 2*size - 4; i++)
{
rawbits[rawbitsOffset+i] = matrix._get(matrixOffset + flip, matrixOffset + int(i/2));
rawbits[rawbitsOffset+2*size - 4 + i] = matrix._get(matrixOffset + int(i/2), matrixOffset + size-1-flip);
flip = int((flip + 1)%2);
}
flip = 0;
for (i = 2*size+1; i > 5; i--) {
rawbits[rawbitsOffset+4*size - 8 + (2*size-i) + 1] = matrix._get(matrixOffset + size-1-flip, matrixOffset + int(i/2) - 1);
rawbits[rawbitsOffset+6*size - 12 + (2*size-i) + 1] = matrix._get(matrixOffset + int(i/2) - 1, matrixOffset + flip);
flip = int((flip + 1)%2);
}
matrixOffset += 2;
rawbitsOffset += 8*size-16;
layer--;
size -= 4;
}
return rawbits;
}
/**
* Transforms an Aztec code matrix by removing the control dashed lines
*/
private static function removeDashedLines(matrix:BitMatrix):BitMatrix
{
var nbDashed:int = 1+ 2* int(int((matrix.getWidth() - 1)/2) / 16); // Bas : int casts added to make calculation the same as Java
var newMatrix:BitMatrix = new BitMatrix(matrix.getWidth() - nbDashed, matrix.getHeight() - nbDashed);
var nx:int = 0;
for (var x:int = 0; x < matrix.getWidth(); x++) {
var term1:int = int(int((int(matrix.getWidth() / 2)) - x)%16);
if (term1 == 0) {
continue;
}
var ny:int = 0;
for (var y:int = 0; y < matrix.getHeight(); y++) {
var term2:int = int(int((int(matrix.getWidth() / 2)) - y)%16);
if (term2 == 0) {
continue;
}
if (matrix._get(x, y))
{
newMatrix._set(nx, ny);
}
ny++;
}
nx++;
}
return newMatrix;
}
/**
* Reads a code of given length and at given index in an array of bits
*/
private static function readCode(rawbits:Array, startIndex:int, length:int):int {
var res:int = 0;
for (var i:int = startIndex; i < startIndex + length; i++) {
res <<= 1;
if (rawbits[i]) {
res++;
}
}
return res;
}
}
}

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/*
* Copyright 2010 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.zxing.aztec.detector
{
import com.google.zxing.common.detector.WhiteRectangleDetector;
public class Detector
{
import com.google.zxing.NotFoundException;
import com.google.zxing.ResultPoint;
import com.google.zxing.aztec.AztecDetectorResult;
import com.google.zxing.common.BitMatrix;
import com.google.zxing.common.GridSampler;
//import com.google.zxing.common.detector.WhiteRectangleDetector;
import com.google.zxing.common.reedsolomon.GenericGF;
import com.google.zxing.common.reedsolomon.GenericGFPoly;
import com.google.zxing.common.reedsolomon.ReedSolomonDecoder;
import com.google.zxing.common.reedsolomon.ReedSolomonException;
import com.google.zxing.aztec.Point;
/**
* <p>Encapsulates logic that can detect an Aztec Code in an image, even if the Aztec Code
* is rotated or skewed, or partially obscured.</p>
*
* @author David Olivier
*/
private var image:BitMatrix;
private var compact:Boolean;
private var nbLayers:int;
private var nbDataBlocks:int;
private var nbCenterLayers:int;
private var shift:int;
public function Detector(image:BitMatrix)
{
this.image = image;
}
/**
* <p>Detects an Aztec Code in an image.</p>
*
* @return {@link AztecDetectorResult} encapsulating results of detecting an Aztec Code
* @throws NotFoundException if no Aztec Code can be found
*/
public function detect():AztecDetectorResult
{
// 1. Get the center of the aztec matrix
var pCenter:Point = getMatrixCenter();
// 2. Get the corners of the center bull's eye
var bullEyeCornerPoints:Array = getBullEyeCornerPoints(pCenter);
// 3. Get the size of the matrix from the bull's eye
extractParameters(bullEyeCornerPoints);
// 4. Get the corners of the matrix
var corners:Array = getMatrixCornerPoints(bullEyeCornerPoints);
// 5. Sample the grid
var bits:BitMatrix = sampleGrid(image, corners[shift%4], corners[(shift+3)%4], corners[(shift+2)%4], corners[(shift+1)%4]);
// tot hier correct
return new AztecDetectorResult(bits, corners, compact, nbDataBlocks, nbLayers);
}
/**
* <p> Extracts the number of data layers and data blocks from the layer around the bull's eye </p>
*
* @param bullEyeCornerPoints the array of bull's eye corners
* @throws NotFoundException in case of too many errors or invalid parameters
*/
public function extractParameters(bullEyeCornerPoints:Array ):void
{
// Get the bits around the bull's eye
var resab:Array = sampleLine(bullEyeCornerPoints[0], bullEyeCornerPoints[1], 2*nbCenterLayers+1);
var resbc:Array = sampleLine(bullEyeCornerPoints[1], bullEyeCornerPoints[2], 2*nbCenterLayers+1);
var rescd:Array = sampleLine(bullEyeCornerPoints[2], bullEyeCornerPoints[3], 2*nbCenterLayers+1);
var resda:Array = sampleLine(bullEyeCornerPoints[3], bullEyeCornerPoints[0], 2*nbCenterLayers+1);
// Determine the orientation of the matrix
if (resab[0] && resab[2 * nbCenterLayers])
{
shift = 0;
}
else if (resbc[0] && resbc[2 * nbCenterLayers])
{
shift = 1;
}
else if (rescd[0] && rescd[2 * nbCenterLayers])
{
shift = 2;
}
else if (resda[0] && resda[2 * nbCenterLayers])
{
shift = 3;
}
else
{
throw NotFoundException.getNotFoundInstance();
}
//d a
//
//c b
// Flatten the bits in a single array
var parameterData:Array;
var shiftedParameterData:Array;
if (compact)
{
shiftedParameterData = new Array();
for (var i:int = 0; i < 7; i++)
{
shiftedParameterData[i] = resab[2+i];
shiftedParameterData[i+7] = resbc[2+i];
shiftedParameterData[i+14] = rescd[2+i];
shiftedParameterData[i+21] = resda[2+i];
}
parameterData = new Array();
for (var iiii:int = 0; iiii < 28; iiii++)
{
parameterData[iiii] = shiftedParameterData[(iiii+shift*7)%28];
}
}
else
{
shiftedParameterData = new Array();
for (var iii:int = 0; iii < 11; iii++)
{
if (iii < 5)
{
shiftedParameterData[iii] = resab[2+iii];
shiftedParameterData[iii+10] = resbc[2+iii];
shiftedParameterData[iii+20] = rescd[2+iii];
shiftedParameterData[iii+30] = resda[2+iii];
}
if (iii > 5)
{
shiftedParameterData[iii-1] = resab[2+iii];
shiftedParameterData[iii+10-1] = resbc[2+iii];
shiftedParameterData[iii+20-1] = rescd[2+iii];
shiftedParameterData[iii+30-1] = resda[2+iii];
}
}
parameterData = new Array();
for (var ij:int = 0; ij < 40; ij++)
{
parameterData[ij] = shiftedParameterData[int((ij+shift*10)%40)];
}
}
// corrects the error using RS algorithm
correctParameterData(parameterData, compact);
// gets the parameters from the bit array
getParameters(parameterData);
}
/**
*
* <p>Gets the Aztec code corners from the bull's eye corners and the parameters </p>
*
* @param bullEyeCornerPoints the array of bull's eye corners
* @return the array of aztec code corners
* @throws NotFoundException if the corner points do not fit in the image
*/
private function getMatrixCornerPoints(bullEyeCornerPoints:Array):Array
{
var ratio:Number = (2 * nbLayers + (nbLayers > 4 ? 1 : 0) + int((nbLayers - 4) / 8)) / (2.0 * nbCenterLayers);//BAS : added int cast in order to do the same calculation as Java
var dx:int = bullEyeCornerPoints[0].x-bullEyeCornerPoints[2].x;
dx+=dx>0?1:-1;
var dy:int = bullEyeCornerPoints[0].y-bullEyeCornerPoints[2].y;
dy+=dy>0?1:-1;
var targetcx:int = round(bullEyeCornerPoints[2].x-ratio*dx);
var targetcy:int = round(bullEyeCornerPoints[2].y-ratio*dy);
var targetax:int = round(bullEyeCornerPoints[0].x+ratio*dx);
var targetay:int = round(bullEyeCornerPoints[0].y+ratio*dy);
dx = bullEyeCornerPoints[1].x-bullEyeCornerPoints[3].x;
dx+=dx>0?1:-1;
dy = bullEyeCornerPoints[1].y-bullEyeCornerPoints[3].y;
dy+=dy>0?1:-1;
var targetdx:int = round(bullEyeCornerPoints[3].x-ratio*dx);
var targetdy:int = round(bullEyeCornerPoints[3].y-ratio*dy);
var targetbx:int = round(bullEyeCornerPoints[1].x+ratio*dx);
var targetby:int = round(bullEyeCornerPoints[1].y+ratio*dy);
if (!isValid(targetax, targetay) || !isValid(targetbx, targetby) || !isValid(targetcx, targetcy) || !isValid(targetdx, targetdy))
{
throw NotFoundException.getNotFoundInstance();
}
return new Array(new ResultPoint(targetax, targetay), new ResultPoint(targetbx, targetby), new ResultPoint(targetcx, targetcy), new ResultPoint(targetdx, targetdy));
}
/**
*
* <p> Corrects the parameter bits using Reed-Solomon algorithm </p>
*
* @param parameterData paremeter bits
* @param compact true if this is a compact Aztec code
* @throws NotFoundException if the array contains too many errors
*/
private static function correctParameterData(parameterData:Array, compact:Boolean):void
{
var numCodewords:int;
var numDataCodewords:int;
if (compact) {
numCodewords = 7;
numDataCodewords = 2;
} else {
numCodewords = 10;
numDataCodewords = 4;
}
var numECCodewords:int = numCodewords - numDataCodewords;
var parameterWords:Array = new Array(numCodewords);//new int[numCodewords];
for(var m:int=0;m<parameterWords.length;m++) { parameterWords[m] = 0; }
var codewordSize:int = 4;
for (var i:int = 0; i < numCodewords; i++) {
var flag:int = 1;
for (var j:int = 1; j <= codewordSize; j++) {
if (parameterData[codewordSize*i + codewordSize - j]) {
parameterWords[i] += flag;
}
flag <<= 1;
}
}
try
{
var rsDecoder:ReedSolomonDecoder = new ReedSolomonDecoder(GenericGF.AZTEC_PARAM);
rsDecoder.decode(parameterWords, numECCodewords);
}
catch (rse:ReedSolomonException )
{
throw NotFoundException.getNotFoundInstance();
}
for (var i2:int = 0; i2 < numDataCodewords; i2 ++) {
flag = 1;
for (var jk:int = 1; jk <= codewordSize; jk++) {
parameterData[i2*codewordSize+codewordSize-jk] = (parameterWords[i2] & flag) == flag;
flag <<= 1;
}
}
}
/**
*
* <p> Finds the corners of a bull-eye centered on the passed point </p>
*
* @param pCenter Center point
* @return The corners of the bull-eye
* @throws NotFoundException If no valid bull-eye can be found
*/
private function getBullEyeCornerPoints(pCenter:Point ):Array
{
var pina:Point = pCenter;
var pinb:Point = pCenter;
var pinc:Point = pCenter;
var pind:Point = pCenter;
var color:Boolean = true;
for (nbCenterLayers = 1; nbCenterLayers < 9; nbCenterLayers++) {
var pouta:Point = getFirstDifferent(pina, color, 1, -1);
var poutb:Point = getFirstDifferent(pinb, color, 1, 1);
var poutc:Point = getFirstDifferent(pinc, color, -1, 1);
var poutd:Point = getFirstDifferent(pind, color, -1, -1);
//d a
//
//c b
if (nbCenterLayers>2) {
var q:Number = distance(poutd, pouta)*nbCenterLayers/(distance(pind, pina)*(nbCenterLayers+2));
if ( q < 0.75 || q > 1.25 || !isWhiteOrBlackRectangle(pouta, poutb, poutc, poutd)) {
break;
}
}
pina = pouta;
pinb = poutb;
pinc = poutc;
pind = poutd;
color = !color;
}
if (nbCenterLayers != 5 && nbCenterLayers != 7)
{
throw NotFoundException.getNotFoundInstance();
}
compact = nbCenterLayers==5;
var ratio:Number = 0.75*2/(2*nbCenterLayers-3);
var dx:int = pina.x-pinc.x;
var dy:int = pina.y-pinc.y;
var targetcx:int = round(pinc.x-ratio*dx);
var targetcy:int = round(pinc.y-ratio*dy);
var targetax:int = round(pina.x+ratio*dx);
var targetay:int = round(pina.y+ratio*dy);
dx = pinb.x-pind.x;
dy = pinb.y-pind.y;
var targetdx:int = round(pind.x-ratio*dx);
var targetdy:int = round(pind.y-ratio*dy);
var targetbx:int = round(pinb.x+ratio*dx);
var targetby:int = round(pinb.y+ratio*dy);
if (!isValid(targetax, targetay) || !isValid(targetbx, targetby)
|| !isValid(targetcx, targetcy) || !isValid(targetdx, targetdy)) {
throw NotFoundException.getNotFoundInstance();
}
var pa:Point = new Point(targetax,targetay);
var pb:Point = new Point(targetbx,targetby);
var pc:Point = new Point(targetcx,targetcy);
var pd:Point = new Point(targetdx,targetdy);
return new Array(pa, pb, pc, pd);
}
/**
*
* Finds a candidate center point of an Aztec code from an image
*
* @return the center point
*/
private function getMatrixCenter():Point {
var pointA:ResultPoint ;
var pointB:ResultPoint ;
var pointC:ResultPoint ;
var pointD:ResultPoint ;
//Get a white rectangle that can be the border of the matrix in center bull's eye or
try {
var cornerPoints:Array = new WhiteRectangleDetector(image).detect();
pointA = cornerPoints[0];
pointB = cornerPoints[1];
pointC = cornerPoints[2];
pointD = cornerPoints[3];
} catch (e:NotFoundException) {
// This exception can be in case the initial rectangle is white
// In that case, surely in the bull's eye, we try to expand the rectangle.
var cx:int = int(image.getWidth()/2);
var cy:int = int(image.getHeight()/2);
pointA = getFirstDifferent(new Point(cx+int(15/2), cy-int(15/2)), false, 1, -1).toResultPoint();
pointB = getFirstDifferent(new Point(cx+int(15/2), cy+int(15/2)), false, 1, 1).toResultPoint();
pointC = getFirstDifferent(new Point(cx-int(15/2), cy+int(15/2)), false, -1, 1).toResultPoint();
pointD = getFirstDifferent(new Point(cx-int(15/2), cy-int(15/2)), false, -1, -1).toResultPoint();
}
//Compute the center of the rectangle
var cx2:int = round((pointA.getX() + pointD.getX() + pointB.getX() + pointC.getX())/4);
var cy2:int = round((pointA.getY() + pointD.getY() + pointB.getY() + pointC.getY())/4);
// Redetermine the white rectangle starting from previously computed center.
// This will ensure that we end up with a white rectangle in center bull's eye
// in order to compute a more accurate center.
try {
var cornerPoints2:Array = new WhiteRectangleDetector(image, 15, cx2, cy2).detect();
pointA = cornerPoints2[0];
pointB = cornerPoints2[1];
pointC = cornerPoints2[2];
pointD = cornerPoints2[3];
} catch (e:NotFoundException) {
// This exception can be in case the initial rectangle is white
// In that case we try to expand the rectangle.
pointA = getFirstDifferent(new Point(cx2+int(15/2), cy2-int(15/2)), false, 1, -1).toResultPoint();
pointB = getFirstDifferent(new Point(cx2+int(15/2), cy2+int(15/2)), false, 1, 1).toResultPoint();
pointC = getFirstDifferent(new Point(cx2-int(15/2), cy2+int(15/2)), false, -1, 1).toResultPoint();
pointD = getFirstDifferent(new Point(cx2-int(15/2), cy2-int(15/2)), false, -1, -1).toResultPoint();
}
// Recompute the center of the rectangle
cx = round((pointA.getX() + pointD.getX() + pointB.getX() + pointC.getX())/4);
cy = round((pointA.getY() + pointD.getY() + pointB.getY() + pointC.getY())/4);
return new Point(cx, cy);
}
/**
* Samples an Aztec matrix from an image
*/
private function sampleGrid(image:BitMatrix ,
topLeft:ResultPoint ,
bottomLeft:ResultPoint ,
bottomRight:ResultPoint ,
topRight:ResultPoint ):BitMatrix {
var dimension:int;
if (compact) {
dimension = 4*nbLayers+11;
} else {
if (nbLayers <= 4) {
dimension = 4*nbLayers + 15;
} else {
dimension = 4*nbLayers + 2*(int((nbLayers-4)/8) + 1) + 15 ;
}
}
var sampler:GridSampler = GridSampler.getGridSamplerInstance();
return sampler.sampleGrid2(image,
dimension,
dimension,
0.5,
0.5,
dimension - 0.5,
0.5,
dimension - 0.5,
dimension - 0.5,
0.5,
dimension - 0.5,
topLeft.getX(),
topLeft.getY(),
topRight.getX(),
topRight.getY(),
bottomRight.getX(),
bottomRight.getY(),
bottomLeft.getX(),
bottomLeft.getY());
}
/**
* Sets number of layers and number of datablocks from parameter bits
*/
private function getParameters(parameterData:Array):void {
var nbBitsForNbLayers:int;
var nbBitsForNbDatablocks:int;
if (compact) {
nbBitsForNbLayers = 2;
nbBitsForNbDatablocks = 6;
} else {
nbBitsForNbLayers = 5;
nbBitsForNbDatablocks = 11;
}
for (var i:int = 0; i < nbBitsForNbLayers; i++) {
nbLayers <<= 1;
if (parameterData[i]) {
nbLayers += 1;
}
}
for (var i3:int = nbBitsForNbLayers; i3 < nbBitsForNbLayers + nbBitsForNbDatablocks; i3++) {
nbDataBlocks <<= 1;
if (parameterData[i3]) {
nbDataBlocks += 1;
}
}
nbLayers ++;
nbDataBlocks ++;
}
/**
*
* Samples a line
*
* @param p1 first point
* @param p2 second point
* @param size number of bits
* @return the array of bits
*/
private function sampleLine(p1:Point, p2:Point,size:int):Array {
var res:Array = new Array(size);
var d:Number = distance(p1,p2);
var moduleSize:Number = d/(size-1);
var dx:Number = moduleSize*(p2.x - p1.x)/d;
var dy:Number = moduleSize*(p2.y - p1.y)/d;
var px:Number = p1.x;
var py:Number = p1.y;
for (var i:int = 0; i < size; i++) {
res[i] = image._get(round(px), round(py));
px+=dx;
py+=dy;
}
return res;
}
/**
* @return true if the border of the rectangle passed in parameter is compound of white points only
* or black points only
*/
private function isWhiteOrBlackRectangle(p1:Point, p2:Point, p3:Point, p4:Point):Boolean {
var corr:int = 3;
p1 = new Point(p1.x-corr, p1.y+corr);
p2 = new Point(p2.x-corr, p2.y-corr);
p3 = new Point(p3.x+corr, p3.y-corr);
p4 = new Point(p4.x+corr, p4.y+corr);
var cInit:int = getColor(p4, p1);
if (cInit == 0) {
return false;
}
var c:int = getColor(p1, p2);
if (c!=cInit || c == 0) {
return false;
}
c = getColor(p2, p3);
if (c!=cInit || c == 0) {
return false;
}
c = getColor(p3, p4);
return c == cInit && c != 0;
}
/**
* Gets the color of a segment
*
* @return 1 if segment more than 90% black, -1 if segment is more than 90% white, 0 else
*/
private function getColor( p1:Point, p2:Point):int {
var d:Number = distance(p1,p2);
var dx:Number = (p2.x - p1.x)/d;
var dy:Number = (p2.y - p1.y)/d;
var error:int = 0;
var px:Number = p1.x;
var py:Number = p1.y;
var colorModel:Boolean = image._get(p1.x, p1.y);
for (var i:int = 0; i < d; i++) {
px+=dx;
py+=dy;
if (image._get(round(px), round(py)) != colorModel) {
error++;
}
}
var errRatio:Number = Number(error/d);
if (errRatio > 0.1 && errRatio < 0.9) {
return 0;
}
if (errRatio <= 0.1) {
return colorModel?1:-1;
} else {
return colorModel?-1:1;
}
}
/**
* Gets the coordinate of the first point with a different color in the given direction
*/
private function getFirstDifferent(init:Point, color:Boolean, dx:int, dy:int):Point {
var x:int = init.x+dx;
var y:int = init.y+dy;
while(isValid(x,y) && image._get(x,y) == color) {
x+=dx;
y+=dy;
}
x-=dx;
y-=dy;
while(isValid(x,y) && image._get(x, y) == color) {
x+=dx;
}
x-=dx;
while(isValid(x,y) && image._get(x, y) == color) {
y+=dy;
}
y-=dy;
return new Point(x,y);
}
private function isValid(x:int, y:int):Boolean {
return x >= 0 && x < image.getWidth() && y > 0 && y < image.getHeight();
}
/**
* Ends up being a bit faster than Math.round(). This merely rounds its
* argument to the nearest int, where x.5 rounds up.
*/
private static function round(d:Number):int {
return (int) (d + 0.5);
}
// L2 distance
private static function distance(a:Point, b:Point ):Number
{
return Math.sqrt((a.x - b.x)
* (a.x - b.x) + (a.y - b.y)
* (a.y - b.y));
}
}
}